New Character - Red Skull (Johann Schmidt) 5*

13

Comments

  • stef_focus
    stef_focus Posts: 190 Tile Toppler

    @MegaBee said:

    @stef_focus said:

    @Pantera236 said:

    @MegaBee said:
    Charged tiles count as special tiles for G4mora.

    They count against 3* Gwen's purple power too.

    Charged tiles are special tile, but I believe they are neutral special tiles.
    Red Skull cares about friendly and enemy special tiles. 4-Gamora and 3-Gwen care about any special

    G4mora cares about friendly special tiles.

    I stand corrected, so no idea how he will work.
    He's in game now, so people with high enough Arnim Zola should be able to tell us.

  • LavaManLee
    LavaManLee Posts: 1,788 Chairperson of the Boards

    @stef_focus said:

    @MegaBee said:

    @stef_focus said:

    @Pantera236 said:

    @MegaBee said:
    Charged tiles count as special tiles for G4mora.

    They count against 3* Gwen's purple power too.

    Charged tiles are special tile, but I believe they are neutral special tiles.
    Red Skull cares about friendly and enemy special tiles. 4-Gamora and 3-Gwen care about any special

    G4mora cares about friendly special tiles.

    I stand corrected, so no idea how he will work.
    He's in game now, so people with high enough Arnim Zola should be able to tell us.

    All three of them.

  • icarusmonkey
    icarusmonkey Posts: 45 Just Dropped In

    You've got 'Red Skill' in the bio, just FYI. (Sorry ... I work as an editor!)
    +1 to standardizing the wording across the game. Call me, BCS. My rates are very reasonable.

  • heybub
    heybub Posts: 303 Mover and Shaker

    Why don't the devs focus on fixing the broken game instead of working so hard on 6*s nobody asked for and trying to smooth things over with a lame **** version of a character that people have been asking for the last few years?

    Is this write up even accurate? It's missing info, the numbers seem off to me. 1300 damage at level 450 for 5 red? The repeaters will do more damage over time if they stay on the board, but that is weal sauce. An additional 400 damage for another 7 blue?

    I am not blaming the devs who are working their **** off trying to fix poor management decisions, but this is one horrible decision after horrible decision. Who's holding management accountable here?

    Quit releasing **** and work on fixing the game!

  • WilliamK1983
    WilliamK1983 Posts: 1,318 Chairperson of the Boards

    @Bustapup said:
    So I'm using skull (2/1/1) with Zemo and Zola and I don't know where all the damage is actually coming from but I'm doing literally hundreds of thousands of damage a turn when my hydra tiles start ticking off.....

    So what you're saying is you found the next nerf list? Jk, thats good to hear. Not that I'm good at reading the description and knowing if the character can play or not, RS read really bad. And I've wanted to see him in the game since I started, so it's real nice to hear he isn't a dud.

  • bluewolf
    bluewolf Posts: 6,572 Chairperson of the Boards
    edited 16 October 2025, 22:15

    I hope he's useful since we are now facing SCL10 and he'll be needed a lot.

    I do wish the Thanos Copter did something interesting with him since both have the Cosmic Cube, but that's just me being a stickler for canon and "logic". Logic in scare quotes because it's comics.

    Kind of like how I think no one should be Invisible around Daredevil (any tier).

  • Bustapup
    Bustapup Posts: 254 Mover and Shaker

    So his red and blue absolutely smack when they get going I just think that without protection he may be a little slow.. Im now using Zemo, Hawkeye and skull and snack cart and he's popping off

  • Batjester
    Batjester Posts: 32 Just Dropped In

    He's been a complete mob killer for me. Paired with Arnim Zola and Baron Zemo If you're a henchman, you're toast. I was using him originally with Arnim and Taskmaster (needed to clear the daily quests) and he was doing great things. Any countdown tile was pointless if you couldn't put out more than one.

  • allen_koholic
    allen_koholic Posts: 113 Tile Toppler
    edited 17 October 2025, 14:26

    This is a perfect solution to the problem with Red Skull and possibly celebrating an awful ideology. Just make him absolutely terrible. Which this is. Now nobody will actually play him.

  • BriMan2222
    BriMan2222 Posts: 1,858 Chairperson of the Boards

    @allen_koholic said:
    This is a perfect solution to the problem with Red Skull and possibly celebrating an awful ideology. Just make him absolutely terrible. Which this is. Now nobody will actually play him.

    It sounds like from the most recent comments, that he's actually much better than he appears on paper.

  • Read_Only
    Read_Only Posts: 45 Just Dropped In

    I might have to 550 this guy, the ultimate scarecrow because so many people will avoid him.

  • DAZ0273
    DAZ0273 Posts: 11,845 Chairperson of the Boards

    @MegaBee said:

    @BriMan2222 said:

    @allen_koholic said:
    This is a perfect solution to the problem with Red Skull and possibly celebrating an awful ideology. Just make him absolutely terrible. Which this is. Now nobody will actually play him.

    It sounds like from the most recent comments, that he's actually much better than he appears on paper.

    No way would anyone on this forum misjudge a new character before actually using them. I refuse to believe it!

    Can we confirm that his dust actually does cause death? Because otherwise, hello, trading standards and false advertising!

  • heybub
    heybub Posts: 303 Mover and Shaker

    @Gymp28 said:
    I think people need to chill out a bit over how ‘terrible’ this red skull release is.
    He’s got several self compounding abilities (Y’know, kinda like a certain character they’ve just nerfed into the ground?)

    Yes his damage starts off poor, but I think it will ramp up quicker than people are accounting for:
    Dust of death @ Lvl450: Deal 1299 damage, increasing by 326 per activation
    These are 2 1 turn repeater tiles created per time this cheap ability is fired.
    These will likely also count as special tiles for ‘In pursuit of the Cube’:
    @ lvl 450: Burst heal for 3740 health (not super relevant). When this repeater tile is on the board Deal 416 additional damage to enemies per friendly special tile on the board - I’m pretty sure repeaters count as friendly special tiles?

    Plus this will presumably be so much more viable once they nerf MThor into the ground soon*TM

    Pair Red Skull with Agatha and Toni Ho and you’re surely off to the races?

    It also provides another option to make protect tile teams viable, as if you’ve managed to spam SAP tiles you’ll be dealing an additional 416 damage per one of these on the board, with any powers and matches made. That’s potentially huge!

    All of the above encourages you to kill him off early in the fight, but if you do that he becomes an AP battery. I honestly really like the design, and maybe others would too if they took a breath?

    I think I am just still pissed off the game is still broken and the devs are pushing out new features. Fix the game, then focus on new improvements.

    On paper, Skull looks weak, but maybe I was wrong. It's not always easy to tell based on the description, or maybe the numbers they published were incorrect. I hope he is good, that would be awesome, but I still stand by "fix the **** game".

  • entrailbucket
    entrailbucket Posts: 7,475 Chairperson of the Boards

    @MegaBee said:

    @BriMan2222 said:

    @allen_koholic said:
    This is a perfect solution to the problem with Red Skull and possibly celebrating an awful ideology. Just make him absolutely terrible. Which this is. Now nobody will actually play him.

    It sounds like from the most recent comments, that he's actually much better than he appears on paper.

    No way would anyone on this forum misjudge a new character before actually using them. I refuse to believe it!

    Plus he doesn't have a feeder (mostly) so the people testing him are (probably) running him at low covers/levels. That, combined with underwhelming/bizarre ability descriptions, creates the perfect storm of "this guy stinks" on here.

    The fact that he's impressing some testers at 1/1/1 or whatever is an extremely good sign for his long term potential.

  • entrailbucket
    entrailbucket Posts: 7,475 Chairperson of the Boards

    @heybub said:

    @Gymp28 said:
    I think people need to chill out a bit over how ‘terrible’ this red skull release is.
    He’s got several self compounding abilities (Y’know, kinda like a certain character they’ve just nerfed into the ground?)

    Yes his damage starts off poor, but I think it will ramp up quicker than people are accounting for:
    Dust of death @ Lvl450: Deal 1299 damage, increasing by 326 per activation
    These are 2 1 turn repeater tiles created per time this cheap ability is fired.
    These will likely also count as special tiles for ‘In pursuit of the Cube’:
    @ lvl 450: Burst heal for 3740 health (not super relevant). When this repeater tile is on the board Deal 416 additional damage to enemies per friendly special tile on the board - I’m pretty sure repeaters count as friendly special tiles?

    Plus this will presumably be so much more viable once they nerf MThor into the ground soon*TM

    Pair Red Skull with Agatha and Toni Ho and you’re surely off to the races?

    It also provides another option to make protect tile teams viable, as if you’ve managed to spam SAP tiles you’ll be dealing an additional 416 damage per one of these on the board, with any powers and matches made. That’s potentially huge!

    All of the above encourages you to kill him off early in the fight, but if you do that he becomes an AP battery. I honestly really like the design, and maybe others would too if they took a breath?

    I think I am just still pissed off the game is still broken and the devs are pushing out new features. Fix the game, then focus on new improvements.

    On paper, Skull looks weak, but maybe I was wrong. It's not always easy to tell based on the description, or maybe the numbers they published were incorrect. I hope he is good, that would be awesome, but I still stand by "fix the **** game".

    They can't ever stop releasing new characters because that's how they make money.

    If the release cadence stops or dramatically slows down, that's how you'll know that they're wrapping up the game.

  • TheXMan
    TheXMan Posts: 259 Mover and Shaker
    edited 17 October 2025, 18:02

    @entrailbucket said:

    @heybub said:

    @Gymp28 said:
    I think people need to chill out a bit over how ‘terrible’ this red skull release is.
    He’s got several self compounding abilities (Y’know, kinda like a certain character they’ve just nerfed into the ground?)

    Yes his damage starts off poor, but I think it will ramp up quicker than people are accounting for:
    Dust of death @ Lvl450: Deal 1299 damage, increasing by 326 per activation
    These are 2 1 turn repeater tiles created per time this cheap ability is fired.
    These will likely also count as special tiles for ‘In pursuit of the Cube’:
    @ lvl 450: Burst heal for 3740 health (not super relevant). When this repeater tile is on the board Deal 416 additional damage to enemies per friendly special tile on the board - I’m pretty sure repeaters count as friendly special tiles?

    Plus this will presumably be so much more viable once they nerf MThor into the ground soon*TM

    Pair Red Skull with Agatha and Toni Ho and you’re surely off to the races?

    It also provides another option to make protect tile teams viable, as if you’ve managed to spam SAP tiles you’ll be dealing an additional 416 damage per one of these on the board, with any powers and matches made. That’s potentially huge!

    All of the above encourages you to kill him off early in the fight, but if you do that he becomes an AP battery. I honestly really like the design, and maybe others would too if they took a breath?

    I think I am just still pissed off the game is still broken and the devs are pushing out new features. Fix the game, then focus on new improvements.

    On paper, Skull looks weak, but maybe I was wrong. It's not always easy to tell based on the description, or maybe the numbers they published were incorrect. I hope he is good, that would be awesome, but I still stand by "fix the **** game".

    They can't ever stop releasing new characters because that's how they make money.

    If the release cadence stops or dramatically slows down, that's how you'll know that they're wrapping up the game.

    You have said this many times. Is that the only way they make money? Why can't they just skip one or two while focusing on fixing things? Agree if they slowed down for very long it would indicate bad things.

    Bonus is they could communicate this... something+about+skipping+a+release to+focus+on+fixing+things.