Character Rebalance - Polaris (Lorna Dane) 4*

As part of our upcoming plans to do batched rebalances of characters, we’ll be providing deep dives into the characters who are receiving nerfs so you can get a full understanding of the design process and considerations we put into the rebalances to even the playing field in the MPQ meta for all players.
Here's a breakdown from our very own IceIX on how Polaris is getting a much needed rebalance.
Overview
Polaris’s general overpoweredness comes mostly from the fact that she’s a jack of all trades, AND a master of those trades. She gives Wolverine a master class in being the “best there is at what they do.” She stuns, she deals damage, she proliferates all kinds of SAP tiles which THEN increase her damage and the damage of her proliferation. It’s not the fact that her kit allows her to do all these things. It’s that it allows her to do everything at full power all the time.
Rebalance Reasons
Quite frankly, she was improperly balanced at the time of her launch. This was mostly due to not accounting for the internal balance of each of her abilities building off one another. In a vacuum, each ability is balanced. When taken as a whole, each ability amplifies the others, making each one FAR more powerful. This compounding effect is the main reasonPolaris needs a bit of a push into a more balanced territory while giving players that have relied on her the opportunity to keep a good portion of that power.
To that end, we decided on a somewhat different kind of rebalance. Less outright nerf or rework of all her abilities that would make her into a differently playing character. More of a shifting of how her abilities interact so that while she has most of the power she had before (and more in a couple cases), she is now not able to bring ALL that power to bear at once.
HP / Match Damage: Unchanged
We didn’t really see a need to update any of her base stats, so they were left as-is.
Ability 1 - Iron Proficiency
Cost - 7 Blue AP
Ability description: Unchanged
Polaris seizes control of the iron in her enemy’s blood, stopping them dead in their tracks. Stuns the target for X turns. Creates 4 friendly strength Y Strike tiles and 4 enemy strength Z Strike tiles.
This ability was only lightly updated, increasing the strength of her generated friendly Strike tiles at the 4-Star rarity. 5-Star rarity is actually a bit over budgeted, so technically it should have been reduced slightly, but instead we left the values as-is. It’s very powerful for what it is as a relatively cheap multi-turn stun, but the generated enemy Strike tiles help greatly in keeping the ability itself pretty balanced.
Ability 2 OLD - Electromagnetic Resonance
Cost - Purple PASSIVE
(PASSIVE) Polaris harnesses the electromagnetic energy and metal around her. Whenever your team matches or destroys a Strike, Attack, or Protect tile, deal X damage and create Y friendly special tiles of that tile’s type, each with strength Z.
This ability has been shifted over to Green, and is a partner ability to Particle Accelerator. It has been replaced by Dipolar Balance.
Ability 2 NEW - Dipolar Balance
Cost - 5 Purple AP / PASSIVE
Polaris alters her plans as the battle progresses. If Electromagnetic Resonance is in use, it becomes Particle Accelerator. If Particle Accelerator is in use, it becomes Electromagnetic Resonance.
(PASSIVE) If Polaris is using Electromagnetic Resonance: At start of turn, create a random strength X Strike, Attack, or Protect tile on a Blue, Purple, or Green tile if none exist on those tile colors. If using Particle Accelerator: whenever an ally matches or destroys a friendly Strike, Attack, or Protect tile, create a strength Y Strike, Attack or Protect tile of the same color. This ability will only trigger once per match/destruction. Polaris's Green ability is always unlocked.
If you’re reading this in linear order instead of skipping ahead to the other ability on the list, this looks strange. It looks a bit like a piece of the old Electromagnetic Resonance and a bit of Particle Accelerator. Which it is! But when you realize what that means, it comes into focus. Instead of always having Electromagnetic Resonance active, which when combined with Particle Accelerator instantly generating a proliferating per turn source of damage and dealing damage for all matches and destruction of friendly AND enemy SAP tiles, players now have a choice.
Players will now start with a largely unchanged Particle Accelerator active as her Green, but have the ability to swap that into Electromagnetic Resonance. So they’ll have to choose between per turn damage or full tile proliferation, and they have to buy into the latter for a bit of AP. However, if we simply split out the two abilities and made them both selectable, she’d be losing a large amount of versatility and power. So instead, we created this new ability that grants her a portion of both of the Green abilities, allowing her to still do all the things she did before, while now having to choose a specialty instead of doing it all, all the time.
Ability 3 - Particle Accelerator
Cost - Green PASSIVE
(PASSIVE) Polaris unleashes high velocity energy projectiles on her enemy. At the start of Polaris's turn she deals X damage for each special tile on the board. If none exist, create a friendly strength Y Strike tile.
This ability by itself is unchanged. Due to the fact that Electromagnetic Resonance is no longer always multiplying its power every turn, it works pretty well as it is. We decided to leave it alone due to the fact that players aren’t going to be using the ability full time, as they’re likely to swap off to its partner Electromagnetic Resonance.
Ability 3 NEW - Electromagnetic Resonance
Cost - Green PASSIVE
(PASSIVE) Polaris harnesses the electromagnetic energy and metal around her. Whenever your team matches or destroys a Strike, Attack, or Protect tile, deal %numDamage and create %numTiles friendly special tiles of that tile's type, each with strength %numStrength.
Unfortunately for everyone, THIS ability couldn’t make it through unscathed. After accounting for other abilities magnifying it, as well as the existence of outside abilities such as Rocket & Groot and some Supports boosting this far past its initial strength, the ability had to be brought down to earth.
As a little bit of inside baseball, the original balance called for an average of 3 tiles a turn over the course of 10 turns (with some of those tiles being destroyed for proliferation). In actuality, with cascades and real world use, players would have been averaging about 65 tiles over 10 turns. Which never happened since enemies would die well before then. In its new form, she still comes out overbudgeted, but not by much when the fact that players need 5 Purple AP to bring her into this form, and losing the damage that Electromagnetic Resonance would bring into the bargain.
So while we certainly acknowledge that this is a nerf to this ability in particular, it still packs more of a punch than most other Passive abilities. As a bit of a bonus to her Ascended version, we left the overall balance numbers of her pre-change form, while simply reducing the number of tiles she proliferates. This leaves the ability much stronger than it really should be, but at the 5-Star tier, there are also more tools to deal with her power, so we figure it should work out in the long run.
Comments
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Download a celebrity from the internet. What part of that do I understand?
I'm assuming it'll be more obvious when the nerf is live. Sounds like it slows down her and Thor.
1 -
@Borstock said:
Download a celebrity from the internet. What part of that do I understand?I'm assuming it'll be more obvious when the nerf is live. Sounds like it slows down her and Thor.
Its means she's either creates SAP tiles when you match or destroy. OR. she does damage when you match SAP tiles.
Basically you get 1 or the other and can swap between for 5 AP. Which is expensive since u get nothing other than the swap of powers. Ie no damage or no SAP added.
KGB
2 -
"but at the 5-Star tier, there are also more tools to deal with her power, so we figure it should work out in the long run."
Is this a joke? Even running a full 5* team, even a non-ascended Polaris would rip right through teams.....
Either way....I 1000% welcome these changes. I lover her as a character but she's just insanely OP and a balanced game is better for everyone
6 -
I was prepared to hate this, but…it seems very carefully thought through. I don’t strongly dislike this.
2 -
@Bustapup said:
Is this a joke? Even running a full 5* team, even a non-ascended Polaris would rip right through teams.....
Dude. Polaris can be scary if you don't choose the right team to face her. My guess is she's powerful because people have either stretched their roster (3 characters high level, the rest under covered), OR people don't pay attention to the team you're fighting.
Non-acended Polaris has 25k health. You should be able to take that down with two turns with the right team.
1 -
@Omegased said:
@Bustapup said:
Is this a joke? Even running a full 5* team, even a non-ascended Polaris would rip right through teams.....
Dude. Polaris can be scary if you don't choose the right team to face her. My guess is she's powerful because people have either stretched their roster (3 characters high level, the rest under covered), OR people don't pay attention to the team you're fighting.
Non-acended Polaris has 25k health. You should be able to take that down with two turns with the right team.
The problem was never that she was good on defense -- she wasn't. (Although 550 Polaris/m'Thor with Leapfrog would do like 500k cascades turn 3, and was hard to kill by then).
The problem was that she was too good on offense, and it's great that they're addressing that.
2 -
I'd have preferred Electromagnetic Resonance be the default - as SAP proliferation is the set-up for per-SAP damage - but I get the change, and paired with making 1 new tile "once per match/destruction" she still starts OK in tandem with a SAP spawner.
Will I user her as much? No, I think in tougher matches for her niche my ranking would now probably be Maximus > Kitty / Nico (4a5) > Polaris.
She's still good for blasting through quick matches though (as we saw with Galactus), and I can see her being valuable when really need to grind out a slow & steady win with BRB and Kitty/Nico.0 -
@KGB said:
@Borstock said:
Download a celebrity from the internet. What part of that do I understand?I'm assuming it'll be more obvious when the nerf is live. Sounds like it slows down her and Thor.
Its means she's either creates SAP tiles when you match or destroy. OR. she does damage when you match SAP tiles.
Basically you get 1 or the other and can swap between for 5 AP. Which is expensive since u get nothing other than the swap of powers. Ie no damage or no SAP added.
KGB
There are characters who make special tiles every time a teammate casts a power...
0 -
@entrailbucket said:
@KGB said:
@Borstock said:
Download a celebrity from the internet. What part of that do I understand?I'm assuming it'll be more obvious when the nerf is live. Sounds like it slows down her and Thor.
Its means she's either creates SAP tiles when you match or destroy. OR. she does damage when you match SAP tiles.
Basically you get 1 or the other and can swap between for 5 AP. Which is expensive since u get nothing other than the swap of powers. Ie no damage or no SAP added.
KGB
There are characters who make special tiles every time a teammate casts a power...
There are. But IMHO a 5 ap cost to swap between is WAY too much given you get nothing for firing the power. 3 AP like cloak and dagger would make way more sense.
KGB
5 -
@KGB said:
@entrailbucket said:
@KGB said:
@Borstock said:
Download a celebrity from the internet. What part of that do I understand?I'm assuming it'll be more obvious when the nerf is live. Sounds like it slows down her and Thor.
Its means she's either creates SAP tiles when you match or destroy. OR. she does damage when you match SAP tiles.
Basically you get 1 or the other and can swap between for 5 AP. Which is expensive since u get nothing other than the swap of powers. Ie no damage or no SAP added.
KGB
There are characters who make special tiles every time a teammate casts a power...
There are. But IMHO a 5 ap cost to swap between is WAY too much given you get nothing for firing the power. 3 AP like cloak and dagger would make way more sense.
KGB
You might have to build a team to use her now (like almost every other character). Some of us find team-building and combo creating to be pretty fun!
2 -
I didn't read any of this yet, but I'm still in your corner, @S0kun !
Here is the ChatGPT recap for anyone that doesn't have all day:
10 -
They also throttled her tile multiplication, to wit:
This ability will only trigger once per match/destruction
Previously it would multiply per tile destroyed, so it tended to feed itself a lot. Once you're destroying three tiles per match (and generating 9 more in return) it quickly spirals out of control. Now if you match three. If you destroy 5 (i.e. with MThor) you get 3.
It doesn't cripple her, but it does keep her from going off the rails. I think it's a reasonable thing.
1 -
-
@skittledaddy said:
@S0kun @IceIX
Will there be an option to trade in our already-rostered Polaris for other equivalent covers (in this case guaranteed 4*s) like has been done in the past when 5s have been openly beat with the nerf bat?Did they do this for Sidewinder? Bishop? I forgot. They've always done it for 5* though.
0 -
@entrailbucket said:
@skittledaddy said:
@S0kun @IceIX
Will there be an option to trade in our already-rostered Polaris for other equivalent covers (in this case guaranteed 4*s) like has been done in the past when 5s have been openly beat with the nerf bat?Did they do this for Sidewinder? Bishop? I forgot. They've always done it for 5* though.
They did do it for bishop, I remember because at the time I really needed HP and I sold mine for the large amount of HP he paid out. I don't remember what he gave out, but it was iso and HP at a much higher rate.
1 -
@BriMan2222 said:
@entrailbucket said:
@skittledaddy said:
@S0kun @IceIX
Will there be an option to trade in our already-rostered Polaris for other equivalent covers (in this case guaranteed 4*s) like has been done in the past when 5s have been openly beat with the nerf bat?Did they do this for Sidewinder? Bishop? I forgot. They've always done it for 5* though.
They did do it for bishop, I remember because at the time I really needed HP and I sold mine for the large amount of HP he paid out. I don't remember what he gave out, but it was iso and HP at a much higher rate.
Ah that's right, 4* get "increased sell value" vs 5* getting the special tokens.
0 -
entrailbucket said:
@skittledaddy said:
S0kun IceIX
Will there be an option to trade in our already-rostered Polaris for other equivalent covers (in this case guaranteed 4*s) like has been done in the past when 5s have been openly beat with the nerf bat?Did they do this for Sidewinder? Bishop? I forgot. They've always done it for 5* though.
I'm not sure about Bishop, I was still in 3* Land at the time. Bri-Man seems to recall that they did.
They didn't for Sidewinder (that I remember), but that was a pretty immediate nerf, not years after players invested a lot of effort into them.1 -
@GrimSkald said:
They also throttled her tile multiplication, to wit:This ability will only trigger once per match/destruction
Previously it would multiply per tile destroyed, so it tended to feed itself a lot. Once you're destroying three tiles per match (and generating 9 more in return) it quickly spirals out of control. Now if you match three. If you destroy 5 (i.e. with MThor) you get 3.
It doesn't cripple her, but it does keep her from going off the rails. I think it's a reasonable thing.
You're looking at the purple ability description, look at the green ability description. Once you spend the 5 purple you'll start getting "closer" to her old way. Only produces 2 tiles instead of the old 3 and damage done is halved.
1 -
I had to read it about 4 times to understand.
I'm looking forward to testing in game. Hopeful that it's going to put her in a space that is usable. Unlikely anyone will be calling her overpowered again.
Does seem like with so many changes they could have done this nerf in stages and assessed after each stage whether they needed to take the next step.
0 -
Her problem was, that she never was designed to be a 5*
Then came ascensions and supports in pvp and the glasscsnnon got survivability and lots of extra damage, this rebalance (won‘t call it a nerf since it seems she’s still usable) should help a lot4
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