New Character - Galactus (World Eater) 6*

S0kun
S0kun ADMINISTRATORS Posts: 1,036 Chairperson of the Boards

Galactus (World Eater) is the first 6-star character to enter Marvel Puzzle Quest, and his enormous presence makes him the perfect choice to debut this new rarity tier. As a literal cosmic force, Galactus embodies the scale and impact we want players to feel when engaging with the 6-star experience, clearly setting him apart from the rest of the roster both thematically and mechanically.

Starting at level 500 and scaling to a maximum of level 700, he establishes a dramatic power gap that defines what players should expect when stepping into the 6-star tier, setting the benchmark for all future releases. Shards for 6-star characters will be available through leaderboard rewards, targeted offers, and high-SCL (9 and 10) PVE play, making Galactus a true chase character befitting his enormous stature in the new Marvel Puzzle Quest meta.

Health & Match Damage

Feeder Chart

Abilities

Ability: Cosmic Resilience

Color: Blue
AP Cost: 7

Remove up to 3 random Cosmic tiles, burst healing Galactus by 12041 health for each removed.

(PASSIVE) Galactus cannot be Stunned or sent Airborne. For every 11779 total damage Galactus takes in a turn, create a Cosmic tile. Prevent all damage to Galactus beyond 54970 in a turn. This passive is always Unlocked.

700: Burst heal for 56247 health. For every 55024 damage, create a tile. Prevent damage beyond 256778 in a turn.

Level 2: Burst heal for 13089 health. For every 9941 damage, create a tile. Prevent damage beyond 41228 in a turn.
700: Burst heal for 61140 health. For every 46440 damage, create a tile. Prevent damage beyond 192584 in a turn.

Level 3: Burst heal for 13871 health. For every 8634 damage, create a tile. Prevent damage beyond 32982 in a turn.
700: Burst heal for 64797 health. For every 40333 damage, create a tile. Prevent damage beyond 154067 in a turn.

Level 4: Remove 4 tiles. Burst heal for 15966 health. For every 6549 damage, create a tile.
700: Remove 4 tiles. Burst heal for 74584 health. For every 30593 damage, create a tile.

Level 5: Burst heal for 19627 health. For every 4452 damage, create a tile.
700: Burst heal for 91683 health. For every 20799 damage, create a tile.

Ability: Intergalactic Hunger

Color: Purple
AP Cost: 6

Convert a chosen tile into a 3-turn Repeater that deals 6282 damage and converts a random basic or enemy special tile into a Cosmic tile. 

(PASSIVE) At the start of the battle, Create 2 Cosmic tiles. Whenever you match a Cosmic tile, gain 1 AP in each of Galactus’s strongest colors.

700: Deal 29346 damage.

Level 2: Deal 9687 damage.
700: Deal 45252 damage.

Level 3: Deal 13085 damage.
700: Deal 61128 damage.

Level 4: Convert into a 2-turn tile. Deal 5497 damage. Create 3 tiles.
700: Convert into a 2-turn tile. Deal 25678 damage. Create 3 tiles.

Level 5: Convert into a 1-turn tile. Deal 1834 damage. Create 4 tiles.
700: Convert into a 1-turn tile. Deal 8569 damage. Create 4 tiles.

Ability: The Power Cosmic

Color: Black
AP Cost: 9

Deal 7853 damage to the target and Remove up to 3 Cosmic tiles, then for each Cosmic tile Removed deal an extra hit of 5890 team damage.

(PASSIVE) Whenever an enemy fires an ability, destroy up to 3 enemy AP in the ability’s color, then create a Cosmic tile for each AP the enemy was missing.

700: Deal 36683 damage. Deal 27512 team damage.

Level 2: Deal 8638 damage. Deal 6479 team damage.
700: Deal 40351 damage. Deal 30263 team damage.

Level 3: Deal 8638 damage. Deal 6479 team damage. Destroy 4 enemy AP.
700: Deal 44020 damage. Deal 33014 team damage. Destroy 4 enemy AP.

Level 4: Deal 11235 damage. Remove 4 tiles. Deal 8440 team damage.
700: Deal 52567 damage. Remove 4 tiles. Deal 39425 team damage.

Level 5: Deal 14662 damage. Deal 10997 team damage. Destroy 5 enemy AP.
700: Deal 68487 damage. Deal 51365 team damage. Destroy 5 enemy AP.

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Comments

  • The_Boogie
    The_Boogie Posts: 26 Just Dropped In

    So his purple power gets weaker the higher you level?

    At level 700

    3 - 3 turn repeater that does 61k damage
    4 - 2 turn repeater that does 25k damage
    5 - 1 turn repeater that does 8k damage

    So using lowest common factor of 6 turns, having his purple at 3 will do 122k damage, at 4 will do 75k damage, and at 5 will do 48k damage. What am I missing?

  • KGB
    KGB Posts: 3,880 Chairperson of the Boards
    edited 8 October 2025, 19:52

    No mention of a new token type and only a mention of shards as rewards. Makes me think no full covers will be awarded for now and the foreseeable future.

    Also it appears there are no 6 star champ rewards since the only mention is L500-L700 which I presume is L700 is fully covered and leveled up via ISO.

    I do have a question regarding the damage limitation. If he's limited to a max damage does that mean things like Deadpools whales (which does 1 million damage) no longer works? What about other 1 shot powers like 4 star Gamora's insta-kill passive?

    KGB

  • KGB
    KGB Posts: 3,880 Chairperson of the Boards

    @The_Boogie said:
    So his purple power gets weaker the higher you level?

    At level 700

    3 - 3 turn repeater that does 61k damage
    4 - 2 turn repeater that does 25k damage
    5 - 1 turn repeater that does 8k damage

    So using lowest common factor of 6 turns, having his purple at 3 will do 122k damage, at 4 will do 75k damage, and at 5 will do 48k damage. What am I missing?

    Gotta be a typo.

    KGB

  • BriMan2222
    BriMan2222 Posts: 1,813 Chairperson of the Boards

    @KGB said:
    No mention of a new token type and only a mention of shards as rewards. Makes me think no full covers will be awarded for now and the foreseeable future.

    Also it appears there are no 6 star champ rewards since the only mention is L500-L700 which I presume is L700 is fully covered and leveled up via ISO.

    I do have a question regarding the damage limitation. If he's limited to a max damage does that mean things like Deadpools whales (which does 1 million damage) no longer works? What about other 1 shot powers like 4 star Gamora's insta-kill passive?

    KGB

    I'm assuming his passive will stop whales, because leap frog's damage dodge also stops deadpools whales from working

  • SuperCarrot
    SuperCarrot Posts: 292 Mover and Shaker

    Still feels like they are holding back information. I also could just be paranoid.

  • entrailbucket
    entrailbucket Posts: 7,346 Chairperson of the Boards

    I don't understand why they gave him all this damage defense/stun/away immunity/healing, and he still just dies immediately to Kang.

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,132 Chairperson of the Boards

    @The_Boogie said:
    So his purple power gets weaker the higher you level?

    At level 700

    3 - 3 turn repeater that does 61k damage
    4 - 2 turn repeater that does 25k damage
    5 - 1 turn repeater that does 8k damage

    So using lowest common factor of 6 turns, having his purple at 3 will do 122k damage, at 4 will do 75k damage, and at 5 will do 48k damage. What am I missing?

    From what I understand, as the repeater occurs more often the damage drops for balance purposes I guess?
    Sort of a risk and reward sort of power

  • Altair22
    Altair22 Posts: 136 Tile Toppler

    So how do we acquire Galactus?

  • KGB
    KGB Posts: 3,880 Chairperson of the Boards

    @Altair22 said:
    So how do we acquire Galactus?

    As the post says, one shard at a time :)

    KGB

  • TheVulture
    TheVulture Posts: 450 Mover and Shaker
    edited 8 October 2025, 21:01

    @entrailbucket said:
    I don't understand why they gave him all this damage defense/stun/away immunity/healing, and he still just dies immediately to Kang.

    To be honest I see Technologist + high health & match damage + blue/purple/black AP generation and my first thought is that Galactus' best role is to be Kang's bodyguard in a Deathlok team, so it would be kind of fitting that Kang is still the star player. Whatever the new SCL 10 brings, that would be a solid steamroller team.

    ~~~

    General assessment is kind of "meh" to be honest - if this was a 5* power set it wouldn't excite me at all, and it's a real shame that we've got all of these heralds and none are feeding him cosmic tiles.
    Assuming some of the numbers are simply muddled he's not bad at anything, but he's only an OK AP battery (relative to existing options) and merely burst healing stops him being a top tier tank.

    It is massively in his favour he's the first 6* so his raw numbers will make him more appealing, but since he has to tank to do much he's going to depreciate pretty fast as the 6* tier fills out - one year from now he'll pretty likely be bottom of the 6* rankings.

  • Codex
    Codex Posts: 477 Mover and Shaker

    Is that the current version of PvE scl 9 and 10 or is the future planned version of PvE? Meaning we have to wait or PvE upcoming will have him available?

  • entrailbucket
    entrailbucket Posts: 7,346 Chairperson of the Boards

    @Codex said:
    Is that the current version of PvE scl 9 and 10 or is the future planned version of PvE? Meaning we have to wait or PvE upcoming will have him available?

    I would assume that they meant the "new" 9 and 10.

  • Bustapup
    Bustapup Posts: 236 Tile Toppler
    edited 8 October 2025, 21:33

    @KGB said:

    @The_Boogie said:
    So his purple power gets weaker the higher you level?

    At level 700

    3 - 3 turn repeater that does 61k damage
    4 - 2 turn repeater that does 25k damage
    5 - 1 turn repeater that does 8k damage

    So using lowest common factor of 6 turns, having his purple at 3 will do 122k damage, at 4 will do 75k damage, and at 5 will do 48k damage. What am I missing?

    Gotta be a typo.

    KGB

    I don't know..,...maximum level triggers every turn whereas lower level might do more damage but more time for enemy team to remove it before it's effective?

    Maybe it's just an incentive way to make your build flexible?

    Maybe I'm just trying to be positive lol

    EDIT
    Re-reading it....just seems to be a feeder for his two other abilities. So you can go higher level on it to feed the other two, or go lower level on it to focus on damage. I like it!

  • fnedude
    fnedude Posts: 413 Mover and Shaker

    So when can he be earned by rewards or "offers"?

  • Punisher5784
    Punisher5784 Posts: 3,858 Chairperson of the Boards

    @entrailbucket said:
    I don't understand why they gave him all this damage defense/stun/away immunity/healing, and he still just dies immediately to Kang.

    He doesn't die.. he's immediately sent Away

  • LennoxHC
    LennoxHC Posts: 34 Just Dropped In

    Yes, it seems odd that Galactus has immunity to stun and airborne, but not away. Those are the standard boss immunities so not including the away immunity doesn't make sense.

  • TheVulture
    TheVulture Posts: 450 Mover and Shaker
    edited 8 October 2025, 22:34

    @scottee said:

    This reminds me of when Silver Surfer was released as the first 5*. He was better than everyone at the time simply because of stats, and he had an immunity to stun. But once more 5*s were added, he wasn't anything special.

    Yep, the Silver Surfer comparison came to mind for me too - I think he is better designed than Surfer was or is, and he should make a bigger splash on day 1, but when his Cosmic Resilience passive is taken out of the equation he's just a brick waiting for enemy powers to fire.

    "Whenever you match a Cosmic tile, gain 1 AP in each of Galactus’s strongest colors" is really going to drag him down too - between enemy matches and match 4/5s a lot of his battery/fuel tiles will go to waste, and MThor on either team will suppress him pretty hard.

  • WhiteBomber
    WhiteBomber Posts: 785 Critical Contributor
    edited 8 October 2025, 22:53

    @Bustapup said:

    @KGB said:

    @The_Boogie said:
    So his purple power gets weaker the higher you level?

    At level 700

    3 - 3 turn repeater that does 61k damage
    4 - 2 turn repeater that does 25k damage
    5 - 1 turn repeater that does 8k damage

    So using lowest common factor of 6 turns, having his purple at 3 will do 122k damage, at 4 will do 75k damage, and at 5 will do 48k damage. What am I missing?

    Gotta be a typo.

    KGB

    I don't know..,...maximum level triggers every turn whereas lower level might do more damage but more time for enemy team to remove it before it's effective?

    Maybe it's just an incentive way to make your build flexible?

    Maybe I'm just trying to be positive lol

    EDIT
    Re-reading it....just seems to be a feeder for his two other abilities. So you can go higher level on it to feed the other two, or go lower level on it to focus on damage. I like it!

    This my take on it also, and I personally think that is a great way to do it. You can risk a 3turn repeater getting destroyed for bigger damage, or sub that damage for low risk 1turn and a lot of AP gain from his cosmic tiles (we got options baby).

    He still reads as stupid good, the health and match damage alone... what happens if Iron may is on his team? 800+k health and 15+k match damage? Maybe 6stars are 1 v 3?

    The fact that it will take a minimum of 4 turns to kill him is a large deterrent, and him stopping most infinites with his AP drain reads as a bit much. In a game built around speed, sending him away is likely the only way I would want to fight him.

    I'm guessing they are going for the long game here, and it will take a looooong time to level them.