New Character - Daredevil (King of the Fist) 4*

Character Clue:
“Unseen Sanctuary...”
This clue should be pretty easy to spot considering Daredevil's vision impairment and Catholic background.
Health & Match Damage
Lvl 70 / 270 / 370
Feeder Flow
Abilities
Ability: The Fist
Color: Purple
AP Cost: 6
Create a 3 - turn Fist Countdown tile that deals 287 damage and creates another Fist Countdown tile. If you match it, create a strength 287 Attack tile.
(PASSIVE) At the start of battle, increase the max health of Allies by 7%. If Elektra is on the Team, increase Allied ability damage by 15%. This Passive is always Unlocked.
270: Deal 552 damage. Create a strength 552 tile. Increase max health by 7%. Increase damage by 20%.370: Deal 1158 damage. Create a strength 1158 tile. Increase max health by 7%. Increase damage by 20%.
Level 2: Deal 398 damage. Create a strength 398 tile. Increase max health by 9%. Increase damage by 20%.
270: Deal 766 damage. Create a strength 766 tile. Increase max health by 9%. Increase damage by 20%.
370: Deal 1606 damage. Create a strength 1606 tile. Increase max health by 9%. Increase damage by 20%.
Level 3: Deal 518 damage. Create a strength 518 tile. Increase max health by 12%. Increase damage by 25%.
270: Deal 997 damage. Create a strength 997 tile. Increase max health by 12%. Increase damage by 25%.
370: Deal 2091 damage. Create a strength 2091 tile. Increase max health by 12%. Increase damage by 25%.
Level 4: Create a 2 - turn tile. Deal 528 damage. Create a strength 528 tile. Increase max health by 18%. Increase damage by 35%.
270: Create a 2 - turn tile. Deal 1015 damage. Create a strength 1015 tile. Increase max health by 18%. Increase damage by 35%.
370: Create a 2 - turn tile. Deal 2130 damage. Create a strength 2130 tile. Increase max health by 18%. Increase damage by 35%.
Level 5: Deal 842 damage. Create a strength 842 tile. Increase max health by 30%. Increase damage by 50%.
270: Deal 1620 damage. Create a strength 1620 tile. Increase max health by 30%. Increase damage by 50%.
370: Deal 3399 damage. Create a strength 3399 tile. Increase max health by 30%. Increase damage by 50%.
Ability: A Better Way
Color: Yellow
AP Cost: 8
Stun the target for 1 turn(s) and Empower up to 2 friendly Strike and Attack tiles by 30%.
(PASSIVE) Whenever you fire an ability, heal the Ally with the lowest health for 361 for each Villain teammate and create a strength 46 Yellow Strike tile for each Hero teammate. Elektra counts as both a Villain and Hero for this ability.
270: Stun for 1 turn. Heal for 694 health. Create a strength 89 tile. 370: Stun for 1 turn. Heal for 1457 health. Create a strength 187 tile.
Level 2: Stun for 2 turns. Heal for 500 health. Create a strength 64 tile.
270: Stun for 2 turns. Heal for 961 health. Create a strength 125 tile.
370: Stun for 2 turns. Heal for 2018 health. Create a strength 262 tile.
Level 3: Empower tiles by 75%. Heal for 648 health. Create a strength 83 tile.
270: Empower tiles by 75%. Heal for 1246 health. Create a strength 160 tile.
370: Empower tiles by 75%. Heal for 2615 health. Create a strength 337 tile.
Level 4: Stun for 3 turns. Empower tiles by 85%. Heal for 935 health. Create a strength 120 tile.
270: Stun for 3 turns. Empower tiles by 85%. Heal for 1797 health. Create a strength 231 tile.
370: Stun for 3 turns. Empower tiles by 85%. Heal for 3774 health. Create a strength 486 tile.
Level 5: Stun one other enemy. Heal for 1509 health. Create a strength 193 tile.
270: Stun one other enemy. Heal for 2900 health. Create a strength 374 tile.
370: Stun one other enemy. Heal for 6089 health. Create a strength 785 tile.
Ability: Violence
Color: Red
AP Cost: 5
Select an enemy to deal 296 damage to, ignoring Protect tiles and Invisibility.
(PASSIVE) Whenever you make a match, reduce the match damage by 50% but convert a Red tile into a Trap Tile. When you fire an ability, deal 139 damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.
270: Deal 569 damage. Reduce damage by 50%. Deal 267 damage for every Trap tile.370: Deal 1195 damage. Reduce damage by 50%. Deal 560 damage for every Trap tile.
Level 2: Deal 416 damage. Reduce damage by 40%. Deal 167 damage for every Trap tile.
270: Deal 800 damage. Reduce damage by 40%. Deal 320 damage for every Trap tile.
370: Deal 1680 damage. Reduce damage by 40%. Deal 672 damage for every Trap tile.
Level 3: Deal 537 damage. Reduce damage by 35%. Deal 195 damage for every Trap tile.
270: Deal 1032 damage. Reduce damage by 35%. Deal 374 damage for every Trap tile.
370: Deal 2167 damage. Reduce damage by 35%. Deal 784 damage for every Trap tile.
Level 4: Deal 768 damage. Reduce damage by 30%. Deal 250 damage for every Trap tile.
270: Deal 1476 damage. Reduce damage by 30%. Deal 481 damage for every Trap tile.
370: Deal 3100 damage. Reduce damage by 30%. Deal 1008 damage for every Trap tile.
Level 5: Deal 1249 damage. Reduce damage by 25%. Deal 380 damage for every Trap tile.
270: Deal 2401 damage. Reduce damage by 25%. Deal 730 damage for every Trap tile.
370: Deal 5042 damage. Reduce damage by 25%. Deal 1530 damage for every Trap tile.
Release Schedule
All times in Pacific
Release Events
Story
Venom Bomb
March 20, 2025, 04:00am – March 24, 2025, 11:00pm
Daredevil (King of the Fist) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D.
March 23, 2025, 04:00am – March 28, 2025, 11:00pm
Daredevil (King of the Fist) Shards + Recruit Token for Shield Offer in Progression rewards
Simulator
March 24, 2025, 04:00am – March 27, 2025, 11:00pm
Daredevil (King of the Fist) Covers and Shards + Vault Token in Progression rewards
Versus
Disco Fever
March 20, 2025, 05:00pm – March 24, 2025, 12:00am
Daredevil (King of the Fist) Cover and Shards as Placement rewards
Boot to the Face
March 23, 2025, 05:00am – March 26, 2025, 12:00pm
Daredevil (King of the Fist) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
Offers
Daredevil & Friends Vault
March 25, 2025, 04 00am – March 28, 2025, 11:00pm
80 Item Vault:
3x 4-Stars
- 1x Daredevil (King of the Fist) cover
- 1x Elektra (Unkillable) cover
- 1x Random 4-Star cover
7x Tokens
- 1x Legendary token
- 1x Mighty Token
- 2x Heroic Tokens
- 3x Beginner Support tokens
6x Iso-8
- 1x 5,000 Iso-8
- 2x 2,500 Iso-8
- 3x 1,000 Iso-8
15x 3-Stars
- 3x Elektra (Assassin) cover
- 12x Random 3-Star covers
49x 2-Stars
- 10x Black Widow (Original) cover
- 39x Random 2-Star covers
Comments
-
That's a nice looking stun on his yellow 'bility.
Off-color stuns are always welcomed/4 -
My initial hunch was right! I'm sticking with the cover I put up previously
0 -
I was right when I called Daredevil off the obvious blind reference.
It's too bad the game is all about turn 0/1 wins and passives. His stun while nice (3 turns, targets a 2nd character like Gamora's) is rather useless in the current state of the game. I also REALLY wish the passive on the Yellow let him avoid all trap damage rather than the useless thing it does now (again, no one fires powers anymore or at most fires them 1-2 times per match) because then he'd at least have occasional value vs Mr Sinister/Jessica etc.
Also not sure why you want that Red passive because in a match damage meta (Sidewinder and other match damage boosters) anything that reduces your damage is a terrible net drag on your damage-per-match/turn.
KGB
0 -
@skittledaddy said:
That's a nice looking stun on his yellow 'bility.
Off-color stuns are always welcomed/I see what you did there.
1 -
Unless the red passive only affects Daredevil, I think he's probably unusable.
A 25% permanent match damage debuff (in exchange for a bunch of traps that don't do anything) is not where you want to be right now.
0 -
No idea at all
Whys he halfing his own teams damage?
Poor Matt, you're one of my favourite characters even tho you aren't mpq's0 -
I like that he has synergy with Elektra but why'd you guys go and make them share the same colours?
5 -
@ThisisClemFandango said:
No idea at all
Whys he halfing his own teams damage?
Poor Matt, you're one of my favourite characters even tho you aren't mpq'sHe's a lawyer, he probably did a deal behind their back.
1 -
It's their new way to nerf Sidewinder...every new character going forward will have this debuff.
2 -
So we roster two copies, yes?
One 5/5/- for playing the game with.
And one of any build, solely for the Champion rewards.1 -
@JSP869 said:
So we roster two copies, yes?
One 5/5/- for playing the game with.
And one of any build, solely for the Champion rewards.I'm not sure anybody is going to want to play with him at 5/5/0 either.
Dunno, maybe I'm missing something here. I'll test when he's in game and try to find something for him.
0 -
I also like the red has no in game explanation as to why daredevil would do this.
OK yes I am playing a game where beast smashes his lab which causes all sort of logic problems
Whys he in his lab?
Whys he smashing it up?
How does that damage the other team?
I probably have too much time on my hands.3 -
Does 5Elektra's yellow require the trap tiles be hers? Because if she can use his, that niche team could be pretty tough to kill.
0 -
5Elektra's yellow power reads:
"when Elektra or her allies would take damage and there is a Trip Tile on the Board, the damage is reduced by 50% and a trap tile is destroyed, generating AP and dealing XX damage".I think the trap tile on the board explains it also, but i think it's trap specific. Like if there was 2 trap dropping characters, like 3Doom +5Elektra
0 -
Calls himself King of the Fist, uses Kunai and Katana
Maggia thug: I might be confused0 -
I have quite a few questions.
Does his purple do damage/make another Fist tile every turn or only when it expires?
At lvl 5 his yellow “stuns one other enemy”…. Is it for 3 turns as well?
The red…. -50% each match? Is it only for that turn and it resets each turn? Is it only when DD makes a match or for the entire team?
Here’s hoping a get some goods from my ascended 3* DD.
0 -
@fnedude said:
5Elektra's yellow power reads:
"when Elektra or her allies would take damage and there is a Trip Tile on the Board, the damage is reduced by 50% and a trap tile is destroyed, generating AP and dealing XX damage".I think the trap tile on the board explains it also, but i think it's trap specific. Like if there was 2 trap dropping characters, like 3Doom +5Elektra
I tried it with India and it doesn't seem to be any trap tile.
2 -
@Chrynos1989 said:
Calls himself King of the Fist, uses Kunai and Katana
Maggia thug: I might be confusedTo his defense, he just calls himself a really good lawyer.
6 -
Elektra (5*) is in my top two favourite characters in the game, so it's great to see her getting some off-meta support.
It's a shame their colours overlap completely here, but oh well. Maybe they can form a jank team with Kingpin or Yellowjacket.
0
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