6.7.0 - First Impressions

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,476 Chairperson of the Boards
edited 9 August 2024, 14:40 in MtGPQ General Discussion

Let us know what you think!

«1

Comments

  • ambrosio191
    ambrosio191 Posts: 319 Mover and Shaker

    It's nice to see the GTA cards get adjusted. As much as I love playing loop decks, those cards made playing against them almost an instant quit.

    New cards are always fun. Hopefully in the near future the UI gets some attention.

  • Xibvert
    Xibvert Posts: 113 Tile Toppler
    edited 2 July 2024, 20:55

    I noticed. The PM2 card Pyretic Rebirth is not listed as being available in PM2 packs and it's not part of the Time Vault Bundle either. How does one obtain Pyretic Rebirth?

  • ArielSira
    ArielSira Posts: 530 Critical Contributor

    I'm happy with the new cards (new is always nice) and the nerfs to GTA are good for the game.

    The random lag in the game since a month or so (previous update) that severely heats up the phone, is there any news on that?

  • ertaii
    ertaii Posts: 220 Tile Toppler

    I'm happy that you brought new cards to the game BUT:

    • I really don't like the nerf you casted upon GTA. The only card that really needed some hard need was Ghalta, but you wrecked that poor turtle and atraxa was perfectly fine as it was...
    • Putting full art cards behind a pay wall is meh. Not even talking about wheel of fortune and so. Putting these cards in Flbthp was a way to be able to chase specific cards and was a reward for people ready to spend gold on them. Taking this away from us is not appreciated.
    • Talking about full art cards, full art Ocelot Pride as an erroneous casting cast of 1 instead of 12.

    Excited as I was by these new cards, these changes cooled me down

  • TIMEWARP
    TIMEWARP Posts: 93 Match Maker

    Nerfs needed to happen, but they feel a bit hamfisted.
    Blossoming Turtle: would have been fine by just removing the creature fetch alone.
    Atraxa: would still be fine if it allowed to fetch a creature still, just not copies of itself.
    Ghalta nerf is spot on.

    I do feel that the players that chased these cards need to be compensated. Most players put a lot.of resources into getting these cards and now they are barely playable competitively. That requires some form of reparations.

  • TIMEWARP
    TIMEWARP Posts: 93 Match Maker

    Also, while I understand Webcore needs to grow the business, they need to focus first on "fixing the foundation of the house before increasing the rent". PMA2 is fine and all, but if all the bugs and freezes and lack of QOL improvement is driving the players awayz there's no one left to buy the product.

    Prioritize

  • akira1
    akira1 Posts: 10 Just Dropped In

    Appreciate the GTA nerf. Hopefully that mixes up the standard/general meta. Like the PM2 addition but it does add potentially 100+ new cards to our collections.

    A star or favorite feature for cards would be a good QOL addition. When building decks, it’s not always easy to remember that random common or uncommon that was very niche or specific but would fit well in the deck I’m testing.

  • ambrosio191
    ambrosio191 Posts: 319 Mover and Shaker

    @ertaii said:

    • Putting full art cards behind a pay wall is meh. Not even talking about wheel of fortune and so. Putting these cards in Flbthp was a way to be able to chase specific cards and was a reward for people ready to spend gold on them. Taking this away from us is not appreciated.
    • Talking about full art cards, full art Ocelot Pride as an erroneous casting cast of 1 instead of 12.

    Excited as I was by these new cards, these changes cooled me down

    Assuming these full art cards function like all the others in that they are separate cards, not only are you spending $$$ on them, but you still have to spend an addition 250 crystals per regular art card, because the non-dupe nature of those packs doesnt take into consideration the full art cards.

    There are 35 full art PMA2 cards minus the 4 $$$ exclusives gives 31. That's 31 x 250 for 7750 crystals that are essentially wasted. Not only are spending $$$ on the full art, you are spending the equivalent of $250 worth of crystals for the regular art. The PMA sets has always been expensive, but this feels like too much.

  • ChewableTrash
    ChewableTrash Posts: 21 Just Dropped In

    Thanks for absolutely ruining the Turtle after spending so many resources on chasing it. The Ghalta nerf should’ve been enough and maybe a small adjustment to atraxa, since it’s available through Fblthp, making it easier to get. Thanks, Bugcore for the constant issues and bad decisions. Glad to see your lack of standards persists on a daily basis.

  • SilentVob
    SilentVob Posts: 6 Just Dropped In

    Since Webcore decided to flatten the only 3 cards I had that would allow me to compete in Standard events, is there a way for me to get a refund on those cards?

    I spent 4,000 pinks to get GTA. Now, the turtle is practically useless and Atraxa & Ghalta are pitiful shadows of their former selves.

    Had they been at their current power levels, I never would have burned all my in-game currency to acquire them.

  • Xibvert
    Xibvert Posts: 113 Tile Toppler

    PM2 is decent. There are the usual bugs and balance issue that always get with new sets but I expect that to get worked out eventually and there are some interesting cards. The fetch lands are really the main disappointment with PM2. They aren't good as a standalone land in your deck because of all the maintenance to keep one on board. If they they did destroy themselves a 12 mana land that doesn't convert unless you trigger the mana field isn't that good. The lands from mkm are much better. And if you actually play with more lands in your deck they aren't very good at fetching the land you want. And when they do fetch a land they give more mana when the board is heavy on your colors. So if the board is bad for me it makes it harder to fetch a land and get it out which and when the board is good for me and I don't need the land as much that's when it's easier to fetch and get the land onto the board. So it's kind of the opposite of what I'm looking for. And since there's a 5 card cycle of them you end up 5 bad cards. If they weren't going to be good I'd rather have had 5 different bad cards instead of 5 bad cards that are almost the same. Otherwise PM2 seems okay.

  • KingGrace
    KingGrace Posts: 27 Just Dropped In

    Thunderous Debut's violent neutering is disappointing. It's less than half its former self. I paid for this game for a while, but no longer. The " bang for your buck" isn't there. TD is a rare that cost 18 mana to do the same thing as Commune with Nature, a common at 5 mana. Threats Undetected is exponentially better at 8 mana. This was an egregious overstep.

  • Machine
    Machine Posts: 871 Critical Contributor
    edited 8 July 2024, 11:52

    @Magic:PQ Support Team said:
    Let us know what you think!

    It's not like you are going to answer anyways... yeah, I'm salty.

    In case it matters: I think that Ghalta was the only good correction. The rest of them are big misses. I guess you didn't think about how to compensate all the players that invested heavily in getting these cards?

  • Sarah
    Sarah Posts: 184 Tile Toppler

    I think you’ve wasted a lot of time and effort on things that people don’t actually care about and now you are disappointed because you put in so much time and effort and people aren’t singing your praises.

    I think part of the problem is that you’ve been spending too much time basking in the flattery of the YouTuber Marketing Bros and it is unrealistic to expect us to suck your decks like they do.

    You traded Julie for Goz and it’s ruining the game.

  • gozmaster
    gozmaster Posts: 279 Mover and Shaker

    @Sarahschmara > @Sarah said:

    I think part of the problem is that you’ve been spending too much time basking in the flattery of the YouTuber Marketing Bros and it is unrealistic to expect us to suck your decks like they do.

    Oof... lol, oh Sarah... You won't believe this, but... The CC "Bros" (giggle) are some of the BIGGEST critics of WC and are typically the first to spotlight the issues in the game to help them catch and fix the bugs as we see/hear about them.

    Our videos, servers and channels are spots we accumulate every bug we can for WC to see, first hand what issues there are with cards and help them see what is impacting the game.

    But where you're correct, that's on WC to find and fix them and that SHOULD be before they hit the streets for cash or in game resources. (But that's another post coming soon)

    We, the CCC (Council of Content Creators) just point at the ones we can, but that doesn't happen without the input and feedback from ALL the players in the game.

    I'm REALLY grateful to everyone that posts their findings in my server under "Julies Bug Factory" because I don't have ALL the cards at times, or I'm personally not playing with all of them, but the people that are, can bring them there and hopefully WC will see and fix them.

    Also... I'm considering adding a section to my weekly vids spotlighting 2 or 3 of the more egregious bugs to hopefully raise awareness on which we, as a community (Based on player feedback, not just mine lol) are most concerned with, to hopefully get them to fix those as a priority .

    GozMaster
    AKA Corporate Shill

  • gozmaster
    gozmaster Posts: 279 Mover and Shaker

    @Sarah said:
    You traded Julie for Goz and it’s ruining the game.

    Sigh... oh Sarah...

    First... No one can replace Julie. What an AMAZING community member, advocate for the game and just an all around amazing lady.

    I miss her terribly, and I would NEVER dream of being ablt to replace her, nor would I want to.

    As I mentioned above. Because nobody has officially "Stepped" into that role, or would dedicate themselves like she did (Basically an unpaid job), I just want there to be a place we can voice those bugs and keep WC in the loop.

    Like it or not, it seems we are their play testers (I for one, DON'T like that, but again, another post.)

    And if players post their bugs here or in my threads, wherever, all that matters is that WC sees them and addresses them, that's the point.

    And finally Sarah...

    I'm just one person who still, after all the **** we've been through...love this game. And I'm just doing my best.

    it's clear, my best isn't what you want fot the game, cool.

    I know, you don't care for me or the way I enjoy playing the game (like, at all lol).

    That's fine.

    But if you're unhappy with my efforts or the rest of the Content Creators, to support the game in our way...

    You're always welcome to do it , and do it better I'm sure.

    I personally would love to support you in any effort you make to better the game.

    In the end, that's all I want, a better game.

    And I promise, i'm not trying to ruin it for anyone. I'm just trying to help in the ways I can.

    All the best Sarah. I remain...

    GozMaster
    AKA Your Favorite Corporate Shill :wink:

  • Machine
    Machine Posts: 871 Critical Contributor

    @gozmaster said:
    @Sarahschmara > @Sarah said:

    I think part of the problem is that you’ve been spending too much time basking in the flattery of the YouTuber Marketing Bros and it is unrealistic to expect us to suck your decks like they do.

    Oof... lol, oh Sarah... You won't believe this, but... The CC "Bros" (giggle) are some of the BIGGEST critics of WC and are typically the first to spotlight the issues in the game to help them catch and fix the bugs as we see/hear about them.

    Our videos, servers and channels are spots we accumulate every bug we can for WC to see, first hand what issues there are with cards and help them see what is impacting the game.

    But where you're correct, that's on WC to find and fix them and that SHOULD be before they hit the streets for cash or in game resources. (But that's another post coming soon)

    We, the CCC (Council of Content Creators) just point at the ones we can, but that doesn't happen without the input and feedback from ALL the players in the game.

    I'm REALLY grateful to everyone that posts their findings in my server under "Julies Bug Factory" because I don't have ALL the cards at times, or I'm personally not playing with all of them, but the people that are, can bring them there and hopefully WC will see and fix them.

    Also... I'm considering adding a section to my weekly vids spotlighting 2 or 3 of the more egregious bugs to hopefully raise awareness on which we, as a community (Based on player feedback, not just mine lol) are most concerned with, to hopefully get them to fix those as a priority .

    GozMaster
    AKA Corporate Shill

    What I would like to see is the devs (or WC or whatever you like to call them) present a list HERE on this forum and update it regularly, say once a month. I was a fervent bug poster on this forum a while back, then i quit because I had the feeling nothing was done with it, then I started again after a plea from Lu @Magic:PQ Support Team , but now I stopped again because... I have the feeling nothing is being done with it. Next, I agree with @Sarahschmara that the devs have their priority way off. Not everyone has new content on the top of their list. I would like to see something being done on the game's stability, the scoring system should be reliable, and I also would like to see the devs explore the possibilities of (seasonal) leader boards. Most of the current players are long time vets that would like to compete against each other on an individual scoring board, next to the team results.

    Now, don't get me wrong. I love the work the CCs do (well, almost all of your work; I didn't like @PaladinRobin's PMA2 video where he is basically screaming everyone to buy PMA2 bundles. What's wrong with slow gathering of cards and attaining, say, one PMA2 card a week?); it keeps some of the players engaged and looking forward to new stuff and provide them with ideas of how to use their cards and walkers. I always have to laugh looking at your vids, so keep up that part of your good work.

  • gozmaster
    gozmaster Posts: 279 Mover and Shaker

    @Machine said:

    1. ...What's wrong with slow gathering of cards and attaining, say, one PMA2 card a week?); it keeps some of the players engaged and looking forward to new stuff and provide them with ideas of how to use their cards and walkers.

    2. I always have to laugh looking at your vids, so keep up that part of your good work.

    1. Yeah, I agree, as much as I LOVE getting all the cards asap, this set is a slow burner, just like PMA for me. I have all the PMA chase cards I wanted, but I am a completionist, so I want all of them, but I'm content to pick up those I'm missing with the event rewards from COM. And Feel I'll have the same focus on PM2. In fact, I actually RECOMMEND that newer players focus on PMA, because the power cards are stronger and the color groupings make it MUCH easier to get the cards you're hunting in chunks vs. 69 rares in a row before you start to get M/MPs lol.

    2. Thank you man, I appreciate the kind words, i know I'm not for everyone, but I HOPE to at least entertain where I can. :tongue: .

    GM

  • ambrosio191
    ambrosio191 Posts: 319 Mover and Shaker

    A slight change of pace from where this thread has been, the first play through of the Mana Burn event was enjoyable. The permanent support had a unique effect that was on flavor for the event name. It forced a slightly different playstyle than what I'm used to, and it wasnt overly harsh with its reward structure and available charges. Even the objectives were thought out and supportive of the theme of the event, but not set so high that it felt punishing.

    I hope events in the future can follow this same reward structure of not needing any secondaries to get full progression rewards.

  • gozmaster
    gozmaster Posts: 279 Mover and Shaker

    Yup, Loved this event . Well done WC.