Q & A submission link?

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Hello Web Core,

I haven't seen a Q & A post since the May responses. Can we get one soon? My big question is if you will implement a feature that allows players to trade in or "sell" old PWs that have become irrelevant and are collecting digital dust. For some of us old-timers, there are a significant number of PWs that used to be relevant but are unlikely to be used again.

It would be nice if we can trade them in for in-game resources while also reducing the visual clutter on the PW selection menu.

Comments

  • AoMadness
    AoMadness Posts: 95 Match Maker
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    I do like this idea as there are a lot of thematic walkers In standerd that are not realy useful after rotations or there's walkers that come out woth better mana gains and abilities for the same coulr.

    My main suggestion for this point to maybe keep the economy running stable is not refund 100% of the gold cost but maybe 50% or 25% of the cost. So a 850 tri wlaker would offer:
    25% x 850= 212.5 (round to 213)
    50% x 850= 425

    But if possible maybe restrict it to walkers only bought with gold and not those that pay real cash to get them before they hit the vault. As that is a separate refund system and shouldn't be mixed in with transferring older walkers for % of gold

  • Ampersand
    Ampersand Posts: 208 Tile Toppler
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    @AoMadness I was thinking of it as a sell-back, not a refund. I leave it up to Web Core to determine the currency - crafting orbs, gold, pink (please not runes - if someone is selling back a PW, trust me, they don't need more runes).

  • AoMadness
    AoMadness Posts: 95 Match Maker
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    @Ampersand said:
    @AoMadness I was thinking of it as a sell-back, not a refund. I leave it up to Web Core to determine the currency - crafting orbs, gold, pink (please not runes - if someone is selling back a PW, trust me, they don't need more runes).

    Sell back makes more sense then what I was thinking, I think a % of gold would be more beneficial over runes or pinks. As your recuperating a loss on your investment in a way you put towards another walker. I do feel runes in this game are becoming redundant after X amount of playtime

  • Janosik
    Janosik Posts: 401 Mover and Shaker
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    I'd certainly like to see something done to address the PW select menu, which just gets longer and longer and more unwieldy with every new set...

  • Abracadavers
    Abracadavers Posts: 67 Match Maker
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    @Janosik said:
    I'd certainly like to see something done to address the PW select menu, which just gets longer and longer and more unwieldy with every new set...

    We need a filter!

  • Sarah
    Sarah Posts: 105 Tile Toppler
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    I think it’s pretty obvious that they’ve given up on the Q&As.

    It seems that they don’t care to talk to anyone but the content creators.

  • Janosik
    Janosik Posts: 401 Mover and Shaker
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    @Sarah said:
    I think it’s pretty obvious that they’ve given up on the Q&As.

    It seems that they don’t care to talk to anyone but the content creators.

    It's weird tho isn't it how quickly they jumped on ATV being broken (even tho it wasn't, er, actually broken in the way they thought it was).> @Abracadavers said:

    @Janosik said:
    I'd certainly like to see something done to address the PW select menu, which just gets longer and longer and more unwieldy with every new set...

    We need a filter!

    I mean just look at how nice this is....

    And this exists in the game already, all tucked away the the profile section where barely anyone uses it... and it scrolls so much more smoothly than the actual PW select menu in the game...