OpenDDQ/Full Time Lightning Rounds/Sandbox: Would really help with seasonal quests

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Comments

  • Carnifex
    Carnifex Posts: 120 Tile Toppler

    Let's kill Half-Thor in the meantime of this! Yai! (I'm kinda joking).

    I'm still waiting for the day a support is released with synergy for HalfThor which makes him start the battle at half health.

    Either that or give him a rework. Up all his numbers a little and rework his green so at 3 covers it triggers at 50%, 4 is 60% and 5 covers triggers at under 70% health.

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    @KGB said:

    @DAZ0273 said:
    If we are going to remove any need for healing then we should put a limit on times the same team can be used in PvP in a row (we should do this anyway!). Not having to use health packs would completely negate people from exploring their rosters (it is bad enough now with all the Jane/Shang's) so there should at least be some other sort of hurdle to get over.

    Prohibiting running the same team X number of times in a row will probably never happen. That's because many (most?) players have narrow rosters. If someone went all in for 3 550s and suddenly they couldn't use them they'd be screwed unless they could also suddenly queue opponents of much lower levels when the 550s were locked out. I suspect narrow rosters are much worse for new players who target the Dr Stranges and Polaris's during early roster building. I see that with new players in my alliance.

    KGB

    That's why it would be GREAT if they did this -- it's a big flashing red sign that says "don't build a super narrow roster!"

    But the backlash if they did it now would be very intense, because the narrow roster crowd are the most...let's say...engaged, online.

  • DAZ0273
    DAZ0273 Posts: 10,273 Chairperson of the Boards

    What about if your team gets beaten on defence or you lose on offence they are knocked out of the tournament? Ha ha, that would make you think about who you want to try and leave out! No more health packs means no more using the dead characters for that event! Or maybe until they revive so 24 hours or something - I can be reasonable!

    I would be so bad at the above as I always take risky chances with my characters health pools that often leads to disaster!

  • Gracktbnarkt
    Gracktbnarkt Posts: 12 Just Dropped In

    I have thought it would be helpful, if these quests reset at the same time as the Deadpool Daily.

  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards

    @Seph1roth5 said:

    @Bzhai said:
    I've asked about a Danger Room simulator mode before and I think they said something along the lines of yea it'd be something nice to have but we don't have the resources. I think the next best thing is to make all the campaign nodes replayable and scale to the player's roster.

    Or make the mission resets at an earlier time, maybe one hour before S1 subs end.

    I think the reasons they gave was that it would be too easy to heal your people up w/ true heal, and because of the way loaners worked they couldn't just give you those.

    Then make it so you can't win or lose life after the match. No rewards. Nothing. Just nodes to let us play. At this point it's the highest requested mode for the past decade.