OpenDDQ/Full Time Lightning Rounds/Sandbox: Would really help with seasonal quests

LavaManLee
LavaManLee Posts: 1,434 Chairperson of the Boards
edited 31 May 2024, 20:44 in MPQ General Discussion

Totally love the concept of seasonal quests. However, the way the game is structured can make it a tad more challenging than it should be simply to play the required number of matches.

If one plays PVE competitively, there is an optimal way to play which, unfortunately, means you can't always just hop into PVE to complete some quests. If one plays PVP/Simulator competitively, this is an optimal way to leave a team on defense as well as possibly losing matches just to complete the quests and so you can't just play PVP any old time you want. The Campaign mode has long been finished.

One small suggestion to help improve the ability to complete tasks would be the introduction of some kind of permanent playground to just experiment and have fun and be able to complete the quests.

What I would think would be a great solution is to not lock DDQ after completing each node but instead keeping it open and just don't reward anything. Each node in and of itself could be great for experimenting with teams and for working towards seasonal quests.

Other thoughts that have been voiced in the past would be to have lightning rounds 24/7, creating an actual sandbox or a full time PVP that doesn't have points or rewards, Puzzle Quests full time. I'm sure there are others.

Again, kudos to seasonal rewards as I think they are great and with a bit of tweaking to being able to achieve them, would be even better.

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Comments

  • slidecage
    slidecage Posts: 3,447 Chairperson of the Boards
    edited 31 May 2024, 20:23

    Couldn't you just hop into pve play the easy node over and over

    Like the idea of having something like a training grounds where the people are very low. What would you to test out things

    I would just like to have the dailies
    Make. X matches
    Win x rounds

    If you want like make this or that or can only use spiderman or humpty dumpty. That should be more in week long missions

    How about a bigger vault with more sesonal quest or a way to earn tokens you might missed

    May I ended 79 out of 80

  • WilliamK1983
    WilliamK1983 Posts: 978 Critical Contributor

    Why not just ask for 2 free tokens for logging in everyday and 4 on Thursday so we get the 80? This is why I referred to this group of gamers as spoiled. Nothing ever good enough or easy enough. Make a choice, make a sacrifice, that's life.

  • LavaManLee
    LavaManLee Posts: 1,434 Chairperson of the Boards

    @slidecage said:
    Couldn't you just hop into pve play the easy node over and over

    This is a good idea but if playing PVE competitively, you don't want to clear your easy nodes too soon.

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards
    edited 31 May 2024, 22:45

    I don't think they'd go to the trouble of creating a sandbox mode just for this, and I have no idea why anyone might want one for something besides this. I don't think it's a terrible idea, I just don't see any particular case for it.

    I don't compete in PvE so I just do the quests there, but isn't there some way you can work out to do them in PvP? Like, yeah, you're gonna eat losses if you leave out an unleveled 3* like today, or unboosted Spiderman India or whatever, but can you do them before you climb?

  • Bzhai
    Bzhai Posts: 506 Critical Contributor

    I've asked about a Danger Room simulator mode before and I think they said something along the lines of yea it'd be something nice to have but we don't have the resources. I think the next best thing is to make all the campaign nodes replayable and scale to the player's roster.

    Or make the mission resets at an earlier time, maybe one hour before S1 subs end.

  • NMANOZ1
    NMANOZ1 Posts: 128 Tile Toppler

    I would prefer they reduce the win 15 matches with a characters (or association) to 5 or just make it play 15 matches.

  • Seph1roth5
    Seph1roth5 Posts: 426 Mover and Shaker

    @Bzhai said:
    I've asked about a Danger Room simulator mode before and I think they said something along the lines of yea it'd be something nice to have but we don't have the resources. I think the next best thing is to make all the campaign nodes replayable and scale to the player's roster.

    Or make the mission resets at an earlier time, maybe one hour before S1 subs end.

    I think the reasons they gave was that it would be too easy to heal your people up w/ true heal, and because of the way loaners worked they couldn't just give you those.

  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,973 Chairperson of the Boards

    After giving it some thought, I'm leaning towards keeping things as they are. Competitive players are already earning top rewards in events, most of which has become simple grinding.

    I think it's nice that it rewards a different type of playstyle. Also worth noting, that these quests are mostly still achievable for top players if they get more inventive and are willing to take more risks.

    As for the15 matches for a particular character, most players shouldn't have much trouble achieving this if they use the character with a Thanos or 4* Juggernaut team for the easy nodes in PvE.

  • Carnifex
    Carnifex Posts: 120 Tile Toppler

    Personally, I've been jumping into PVE to complete the missions, on the 'hard' nodes. Take a tanky character to soak up match damage, an AP generator and whoever I need to actually complete the quest. If I get close to winning, I retreat out and rinse and repeat. Yes this increases my health pack usage, but that seems a fair trade for what I earn in the vault rewards.

  • Tony_Foot
    Tony_Foot Posts: 1,811 Chairperson of the Boards

    I'm happy with how it is, I just wish they opened up for slice 1 start time.

  • Phumade
    Phumade Posts: 2,496 Chairperson of the Boards

    The simple solution is just make DDQ repeatable but for no rewards. While the quests are mildly engaging, they should not ask players to sacrifice their placements in pvp/pve. and lets be clear even big rosters will struggle when they are told (win 10 matches with 1* mbw in the last 30secs of an event) By that I simply mean, scaling and MMR make some of these required char quests really challenging in pvp/pve.

    The non simple solution is play your scl10 challenge node and be-careful to not actually finish/win the match. While thats pretty trivial to experienced players. Its probably not the experience you want for you new and intermediate players

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    I think they've been hesitant to make easy fights repeatable because of true healing.

  • KGB
    KGB Posts: 3,235 Chairperson of the Boards

    @entrailbucket said:
    I think they've been hesitant to make easy fights repeatable because of true healing.

    I already repeat the easy PvE nodes all the time for true healing with Carols Communicator and Lucky. Since I don't care about placement I happily clear them whenever I need PvP healing for Bill / Polaris.

    That's why Health Packs are the most archaic thing in the game that needs to go.

    KGB

  • LavaManLee
    LavaManLee Posts: 1,434 Chairperson of the Boards

    @KGB said:
    That's why Health Packs are the most archaic thing in the game that needs to go.

    I respectfully disagree. They are fast and I get so many from the Taco Vaults that I am never having to pay for them. I don't want to spend time self-healing if I don't have to do so. Please do not get rid of health packs!

  • KGB
    KGB Posts: 3,235 Chairperson of the Boards
    edited 3 June 2024, 12:43

    @LavaManLee said:

    @KGB said:
    That's why Health Packs are the most archaic thing in the game that needs to go.

    I respectfully disagree. They are fast and I get so many from the Taco Vaults that I am never having to pay for them. I don't want to spend time self-healing if I don't have to do so. Please do not get rid of health packs!

    You misunderstand. I don't want self-healing either.

    I just want all characters who survive a battle to be auto healed to 100% health. Only downed characters should need a health (revive?) pack. This would mean there is no longer any need to differentiate between true/burst healing.

    KGB

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,363 Chairperson of the Boards

    @KGB said:

    @LavaManLee said:

    @KGB said:
    That's why Health Packs are the most archaic thing in the game that needs to go.

    I respectfully disagree. They are fast and I get so many from the Taco Vaults that I am never having to pay for them. I don't want to spend time self-healing if I don't have to do so. Please do not get rid of health packs!

    You misunderstand. I don't want self-healing either.

    I just want all characters who survive a battle to be auto healed to 100% health. Only downed characters should need a health (revive?) pack. This would mean there is no longer any need to differentiate between true/burst healing.

    KGB

    I'd be OK with that but I want to swap each of my health packs for a Standard Token when the amnesty arrives.... 😀

  • DAZ0273
    DAZ0273 Posts: 10,273 Chairperson of the Boards

    If we are going to remove any need for healing then we should put a limit on times the same team can be used in PvP in a row (we should do this anyway!). Not having to use health packs would completely negate people from exploring their rosters (it is bad enough now with all the Jane/Shang's) so there should at least be some other sort of hurdle to get over.

    PvE is designed to be repetitive so no problems there with free healing.

  • Mr_F
    Mr_F Posts: 744 Critical Contributor

    @KGB said:

    @LavaManLee said:

    @KGB said:
    That's why Health Packs are the most archaic thing in the game that needs to go.

    I respectfully disagree. They are fast and I get so many from the Taco Vaults that I am never having to pay for them. I don't want to spend time self-healing if I don't have to do so. Please do not get rid of health packs!

    You misunderstand. I don't want self-healing either.

    I just want all characters who survive a battle to be auto healed to 100% health. Only downed characters should need a health (revive?) pack. This would mean there is no longer any need to differentiate between true/burst healing.

    KGB

    Let's kill Half-Thor in the meantime of this! Yai! (I'm kinda joking).

  • KGB
    KGB Posts: 3,235 Chairperson of the Boards

    @DAZ0273 said:
    If we are going to remove any need for healing then we should put a limit on times the same team can be used in PvP in a row (we should do this anyway!). Not having to use health packs would completely negate people from exploring their rosters (it is bad enough now with all the Jane/Shang's) so there should at least be some other sort of hurdle to get over.

    Prohibiting running the same team X number of times in a row will probably never happen. That's because many (most?) players have narrow rosters. If someone went all in for 3 550s and suddenly they couldn't use them they'd be screwed unless they could also suddenly queue opponents of much lower levels when the 550s were locked out. I suspect narrow rosters are much worse for new players who target the Dr Stranges and Polaris's during early roster building. I see that with new players in my alliance.

    KGB