Roles descriptions

I never use roles just because it is too much to remember what they all do and the description in the card when you click on it tells you nothing.

Can we please have the description when you click on it on the card tell you what the role actually does.

Comments

  • iklinck
    iklinck Posts: 18 Just Dropped In

    Yes, please!

  • Xibvert
    Xibvert Posts: 104 Tile Toppler

    Can the help article at least be updated to explain the different roles?
    Currently it says there are 6 different roles but doesn't say anything about what those differences are.

    https://d3go.helpshift.com/hc/en/4-magic-puzzle-quest/faq/164-magic-puzzle-quest---gallery-of-list-of-evergreens-abilities-keywords/

    Roles and Role Tokens

    Roles are icon evergreens that can be given to creatures.

    We have 06 different roles: Wicked, Cursed, Young Hero, Monster, Royal, and Sorcerer.

    When a creature receives a Role, any other Role evergreens previously on that creature are removed.

    When a creature receives a Role evergreen, a Role token support related to that Role is created.

  • Psychomachia
    Psychomachia Posts: 23 Just Dropped In

    I am a strong believer that "reading the card SHOULD explain the card" (quoted - freely - from the Prof. on the Tolarian Community College channel on YouTube...). Every single piece of functionality of any card should be clearly stated when you look at the card, which includes "hypertext" for a game like MtGPQ.
    Yet so much information is not only hidden in game - it's present absolutely nowhere in game! And to be frank, the necessity to leave the game and go to a forum online to look up what a mechanic does, and then having to search for the respective release notes... is a no-go.

    The "roles" are just one of those mechanics.

  • MforVendetta
    MforVendetta Posts: 32 Just Dropped In

    @Psychomachia said:
    I am a strong believer that "reading the card SHOULD explain the card" (quoted - freely - from the Prof. on the Tolarian Community College channel on YouTube...). Every single piece of functionality of any card should be clearly stated when you look at the card, which includes "hypertext" for a game like MtGPQ.
    Yet so much information is not only hidden in game - it's present absolutely nowhere in game! And to be frank, the necessity to leave the game and go to a forum online to look up what a mechanic does, and then having to search for the respective release notes... is a no-go.

    The "roles" are just one of those mechanics.

    Agreed, 100%. Players should me able to open a glossary or codex in the battle with an outline of each term and support, no matter how minor. Big problem with Roles and also with time bubble.

    Also, appreciate the username! Love spotting obscure literary terms in the wild!

  • _Valiant_
    _Valiant_ Posts: 45 Just Dropped In

    There is still not more info on this. Please add full descriptions.