They should add retired events to the campaign

The game in it's current state (and the rate that they add new characters now) is an insanely uphill battle to build up your roster. Reworking all those events that they literally never use anymore to the campaign would both add new one time rewards for people, but also ensure that the content itself isn't going to waste. I've played the console versions of the game and it's weird seeing stages in that which I've never seen in the game since they just simply never repeat them.

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Comments

  • Bzhai
    Bzhai Posts: 506 Critical Contributor

    I always wondered what happened to the pve event they created specifically for supports. I doubt many remembered that cause they only ran it like twice before binning it.

    I also really enjoyed the Class of 20XX mini-events. I wish they would throw some at us randomly like how they do with Lightning Rounds.

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,367 Chairperson of the Boards

    There were other ones too - Ant Man mini PvE and there were the "Introducing"(?) events (Odin was one I think) where they ran through the back story of characters. It was before the SHIELD Training events. Those were a nice change.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,454 Chairperson of the Boards

    @Bzhai said:
    I always wondered what happened to the pve event they created specifically for supports. I doubt many remembered that cause they only ran it like twice before binning it.

    I also really enjoyed the Class of 20XX mini-events. I wish they would throw some at us randomly like how they do with Lightning Rounds.

    Was that Gwen Prix? I thought the most interesting component of that was the final boss rush solo node where you had to run through like 3 solo 5s as a wave node i seem to recall?

    There were also the ill fated collaborative alliance event, Places of Power and Sinister 600 I think was the other? Nobody had a clue how to run those so they were even more punishing to the weak alliance crowd than normal runs. I miss the novelty PVP events too - I feel like Sakaar Arena is probably misplaced nostalgia but the rewards on it first run were so good for the time. Also the 2v2 one, the 4/3/2 one, evergreen...so many fallen heroes in the event side of things.

  • Aweberman
    Aweberman Posts: 436 Mover and Shaker

    For that matter, bring back Boss Rush.

  • Bzhai
    Bzhai Posts: 506 Critical Contributor

    Was that Gwen Prix? I thought the most interesting component of that was the final boss rush solo node where you had to run through like 3 solo 5s as a wave node i seem to recall?

    It had the same format as our regular pve events where you had to pick a time slice and clear 4 times and grind 3 more times. It had 24-hour subs and lasted 3 days I think, don't remember if there were SCL levels. The placement rewards were high-end support tokens.

    If they were to bring this back I think they should just make it progression only. It's too much to have to commit your daily life to two different grind times. It's why I enjoyed the Class of 20XX events so much. No placement rewards, no FOMO and limited rosters.

  • Borstock
    Borstock Posts: 2,733 Chairperson of the Boards

    Anything that adds variety would be a welcome change.

  • Ptahhotep
    Ptahhotep Posts: 428 Mover and Shaker

    @Scofie said:
    There were other ones too - Ant Man mini PvE and there were the "Introducing"(?) events (Odin was one I think) where they ran through the back story of characters. It was before the SHIELD Training events. Those were a nice change.

    The “introducing “ ones had nodes that had a lot of text and opponents that reflected a background event for the character. There was no flow through story as I recall, the nodes could have been in any order.
    The Ant Man and Hulks ones were run two or three times each and had some sort of through story.
    More interesting were the Guardians ones. Each one introduced a different character and after they had been run they were strung together as subs in the PVE that is being run. There was also an introducing event for Coulson that seemed to tease follow ups for other SHIELD characters, but none appeared.

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards

    The Coulson one was very frustrating with it's somewhat cliff hanger nature.

    As we are getting character rebalances they could dust off System Reboot.

  • NMANOZ1
    NMANOZ1 Posts: 129 Tile Toppler

    The gauntlet.

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    edited 15 May 2024, 13:26

    @NMANOZ1 said:
    The gauntlet.

    Would there be any real point though? We already know they massively struggle to update old events with new characters etc because of the spaghetti code hence why he have not had a single new PvE in so long, it would probably be a walk in the park for modern rosters. Unless you are saying it is going to be like a Heroic event with character lock outs (modern ones I mean like Kang etc)?

  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards

    @DAZ0273 said:

    @NMANOZ1 said:
    The gauntlet.

    Would there be any real point though? We already know they massively struggle to update old events with new characters etc because of the spaghetti code hence why he have not had a single new PvE in so long, it would probably be a walk in the park for modern rosters. Unless you are saying it is going to be like a Heroic event with character lock outs (modern ones I mean like Kang etc)?

    The Gauntlet would be a total waste of time today. Those fights were hard because of the mirror match lockout, and because we didn't have the overpowered guys we have today.
    It was also extremely unpopular in its day -- it frequently had the lowest engagement numbers of any event. Most MPQ players just don't like difficult fights.

    In fact, the vast majority of retired events were retired due to negative feedback (some of it overwhelmingly negative). People hated Gwen Prix (go find the thread here!). The Introducing events were widely regarded as a waste of dev time -- nobody reads the dialog ever.

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards

    @entrailbucket said:

    @DAZ0273 said:

    @NMANOZ1 said:
    The gauntlet.

    Would there be any real point though? We already know they massively struggle to update old events with new characters etc because of the spaghetti code hence why he have not had a single new PvE in so long, it would probably be a walk in the park for modern rosters. Unless you are saying it is going to be like a Heroic event with character lock outs (modern ones I mean like Kang etc)?

    The Gauntlet would be a total waste of time today. Those fights were hard because of the mirror match lockout, and because we didn't have the overpowered guys we have today.
    It was also extremely unpopular in its day -- it frequently had the lowest engagement numbers of any event. Most MPQ players just don't like difficult fights.

    In fact, the vast majority of retired events were retired due to negative feedback (some of it overwhelmingly negative). People hated Gwen Prix (go find the thread here!). The Introducing events were widely regarded as a waste of dev time -- nobody reads the dialog ever.

    Funny enough I am just reading the Gwen Prix thread!

    https://forums.d3go.com/discussion/79678/new-story-event-gwen-prix/p1

    7 pages in and most others & I seem to have liked it, lol! I reckon it was too Dev time intensive with the little mini stories rather than player moaning - unless there was another one with extra moaning in?

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards

    @Bzhai said:
    I always wondered what happened to the pve event they created specifically for supports. I doubt many remembered that cause they only ran it like twice before binning it.

    I also really enjoyed the Class of 20XX mini-events. I wish they would throw some at us randomly like how they do with Lightning Rounds.

    That was called Support Circuit.

  • skittledaddy
    skittledaddy Posts: 999 Critical Contributor

    @Bzhai said:

    Was that Gwen Prix? I thought the most interesting component of that was the final boss rush solo node where you had to run through like 3 solo 5s as a wave node i seem to recall?

    It had the same format as our regular pve events where you had to pick a time slice and clear 4 times and grind 3 more times. It had 24-hour subs and lasted 3 days I think, don't remember if there were SCL levels. The placement rewards were high-end support tokens.

    If they were to bring this back I think they should just make it progression only. It's too much to have to commit your daily life to two different grind times. It's why I enjoyed the Class of 20XX events so much. No placement rewards, no FOMO and limited rosters.

    That was Support Circuit, not Gwen Prix.
    Support Circuit was the one I didn't like very much. It was structured like a full PVE (with placement and everything), but the rewards were crud. Back when support tokens were are rare as a solar eclipse, however, we felt compelled to slog through it just to get the support tokens at the end.

    I don't remember anything particularly wrong with Gwen Prix. It was just pick a single one-off battle each day based on which reward was more valuable to you and your needs. Final reward was a 4* cover. The battles (I think there were 5 or 6 total) were mostly a cakewalk, too.

  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards

    @DAZ0273 said:

    @Bzhai said:
    I always wondered what happened to the pve event they created specifically for supports. I doubt many remembered that cause they only ran it like twice before binning it.

    I also really enjoyed the Class of 20XX mini-events. I wish they would throw some at us randomly like how they do with Lightning Rounds.

    That was called Support Circuit.

    That's what I was thinking of! Why did I confuse those two events?

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards

    @entrailbucket said:

    @DAZ0273 said:

    @Bzhai said:
    I always wondered what happened to the pve event they created specifically for supports. I doubt many remembered that cause they only ran it like twice before binning it.

    I also really enjoyed the Class of 20XX mini-events. I wish they would throw some at us randomly like how they do with Lightning Rounds.

    That was called Support Circuit.

    That's what I was thinking of! Why did I confuse those two events?

    They both came out in 2019 so I guess it was easy to confuse the two.

    Here is Support Circuit details (although this thread doesn't seem to have any comments)

    https://forums.d3go.com/discussion/77040/new-event-support-circuit-updated-1-28-19

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
  • Borstock
    Borstock Posts: 2,733 Chairperson of the Boards

    If the Gauntlet would be a waste of time because of how easy it would be, doesn't that mean every PvE is a waste of time? When you have teams clearing SCL10 in 14ish minutes, I can't see using difficulty as an excuse.

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    edited 15 May 2024, 14:49

    @Borstock said:
    If the Gauntlet would be a waste of time because of how easy it would be, doesn't that mean every PvE is a waste of time? When you have teams clearing SCL10 in 14ish minutes, I can't see using difficulty as an excuse.

    Yeah but the other PvE's aren't lauded by old timers as "the most difficult MPQ thing ever". They can add it back in if they want but I suspect it will be a crushing disappointment to anybody hoping for a challenge. Anything is better than The Hunt though, eh?

    Edit: Assuming of course that the code isn't boilked after all this time, remember Enemy of the State when that got brought back? :D

  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards

    @Borstock said:
    If the Gauntlet would be a waste of time because of how easy it would be, doesn't that mean every PvE is a waste of time? When you have teams clearing SCL10 in 14ish minutes, I can't see using difficulty as an excuse.

    The whole point of Gauntlet was the difficulty, though. I'm not sure the event works if it's just a long string of trivial fights.