Doctor Doom (Infamous Iron Man) 4*
Health & Match Damage
Feeder Chart
Abilities
Ability: Technomagical Mastery
Color: Black
AP Cost: 6
Magic and technology cannot be combined. Or so says common knowledge. Doom scoffs at the common. Deal 556 damage, plus 25% for each Supernatural or Technologist ally. Each of these allies takes 174 damage, reduced by friendly Protect tiles, as feedback.
270: Deal 1067 damage, plus 25%. Deal 334 feedback damage.
370: Deal 2241 damage, plus 25%. Deal 700 feedback damage.
Level 2: Deal 767 damage, plus 30%. Deal 249 feedback damage.
270: Deal 1472 damage, plus 30%. Deal 478 feedback damage.
370: Deal 3039 damage, plus 30%. Deal 1001 feedback damage.
Level 3: Deal 929 damage, plus 40%. Deal 325 feedback damage.
270: Deal 1782 damage, plus 40%. Deal 625 feedback damage.
370: Deal 3742 damage, plus 40%. Deal 1309 feedback damage.
Level 4: Deal 1295 damage, plus 50%. Deal 487 feedback damage.
270: Deal 2486 damage, plus 50%. Deal 935 feedback damage.
370: Deal 5222 damage, plus 50%. Deal 1960 feedback damage.
Level 5: Deal 1946 damage, plus 75%. Deal 853 feedback damage.
270: Deal 3735 damage, plus 75%. Deal 1637 feedback damage.
370: Deal 7844 damage, plus 75%. Deal 3430 feedback damage.
Ability: Relentless Redemption
Color: Purple
AP Cost: 8
Doom will do anything to ensure that the dark path of the future does not come to be. Create 6 strength 21 Attack tiles.
(PASSIVE) At the start of the turn, Doom increases the strength of all friendly Attack tiles by 20%. If Doctor Doom is brough below 30% health, he converts friendly Attack tiles to basic tiles, gaining 300% of their strength as health.
270: Create 6 strength 40 tiles.
370: Create 6 strength 84 tiles.
Level 2: Create 8 strength 22 tiles.
270: Create 8 strength 42 tiles.
370: Create 8 strength 87 tiles.
Level 3: Create 9 strength 26 tiles.
270: Create 9 strength 50 tiles.
370: Create 9 strength 104 tiles.
Level 4: Create 12 strength 29 tiles.
270: Create 12 strength 55 tiles.
370: Create 12 strength 116 tiles.
Level 5: Create 16 strength 36 tiles.
270: Create 16 strength 68tiles.
370: Create 16 strength 144 tiles.
Ability: Latveria’s Shield
Color: Red
AP Cost: 5
Deals 76 damage, ignoring Protect tiles, then add 1 health to a random enemy Infiltrator.
(PASSIVE) Doom is on the side of good. Good is what Doom says it is. When an enemy is Downed, Doom summons an Infiltrator Doombot minion with 5 health and two Passives in their place.
BLACK Deconstruct – Each turn, destroy 5 AP in this team’s strongest color.
RED Self Destruct – Each turn, lose 1 health and convert 1 Green tile to Black. If all allies are Downed or Doombots, this team loses.
270: Deal 147 damage.
370: Deal 308 damage.
Level 2: Deal 108 damage.
270: Deal 209 damage.
370: Deal 437 damage.
Level 3: Deal 138 damage.
270: Deal 268 damage.
370: Deal 561 damage.
Level 4: Deal 198 damage.
270: Deal 384 damage.
370: Deal 804 damage.
Level 5: Deal 322 damage.
270: Deal 623 damage.
370: Deal 1306 damage.
Release Events
All times in Pacific
Story
Fight For Wakanda
April 18, 2024, 04:00am – April 22, 2024, 11:00pm
Doctor Doom (Infamous Iron Man) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D.
April 21, 2024, 04:00am – April 26, 2024, 11:00pm
Doctor Doom (Infamous Iron Man) Shards + Recruit Token for Shield Offer in Progression rewards
Strange Sights
April 22, 2024, 04:00am – April 26, 2024, 11:00pm
Doctor Doom (Infamous Iron Man) Covers and Shards + Vault Token in Progression rewards
Versus
Red Shift
April 18, 2024, 05:00pm – April 21, 2023, 12:00am
Doctor Doom (Infamous Iron Man) Cover and Shards as Placement rewards
Imposter Syndrome
April 21, 2024, 05:00am – April 24, 2023, 12:00pm
Doctor Doom (Infamous Iron Man) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
Offers
Doctor Doom & Foes Vault
April 21, 2023, 04 00am – April 24, 2023, 11:00pm
80 Item Vault:
3x 4-Stars
- 1x Doctor Doom (Infamous Iron Man) cover
- 1x Invisible Woman (Classic) Cover
- 1x Random 4-Star cover
7x Tokens
- 1x Legendary token
- 1x Mighty Token
- 2x Heroic Tokens
- 3x Beginner Support tokens
6x Iso-8
- 1x 5,000 Iso-8
- 2x 2,500 Iso-8
- 3x 1,000 Iso-8
15x 3-Stars
- 3x Doctor Doom (Classic) cover
- 12x Random 3-Star covers
49x 2-Stars
- 10x Human Torch (Johnny Storm) cover
- 39x Random 2-Star covers
Comments
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Seems pretty fun! I have no idea if he's good.
In PvE fights where the enemy team is all Doombot goons, does he auto-win?
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Could be fun! If Doom tanks, him with Polaris would make him immortal adjacent unless you knock him out in one turn, assuming you get rolling to create enough new attack tiles every time.
The doombot infiltrator is a cool mechanic, curious to see how it plays. The passive doesn’t mention anything about Away though so curious how Doom and Kang’s powers interact.
Probably not viable for veteran rosters but very few 4* are. Could have some interesting uses when ascended though.
1 -
@S0kun Your release date on the graphic is wrong
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amigopdude22 said:
Could be fun! If Doom tanks, him with Polaris would make him immortal adjacent unless you knock him out in one turn, assuming you get rolling to create enough new attack tiles every time.The doombot infiltrator is a cool mechanic, curious to see how it plays. The passive doesn’t mention anything about Away though so curious how Doom and Kang’s powers interact.
Probably not viable for veteran rosters but very few 4* are. Could have some interesting uses when ascended though.
Bring 3Bullseye and you get to mix in a bunch of strike tiles, too. Assuming you can find a way for Bullseye to be the one making the kill of the recurring Doombots...
Or spam those bots with Scorpion's purple ability.
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@SaltnPeppa said:
@S0kun Your release date on the graphic is wrongThanks for the catch! Updated to this Thursday the 18th.
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Will the Doombot take the open slot before a reviver can fill it, thus choking out slots for a reviver to a go?
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Oh, depending on order of operations, this guy could do some pretty hilarious stuff with Court Death.
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+1 to Skittles question above.
Also, this just reads really funny:
"Doom will do anything to ensure that the dark path of the future does not come to be. Throw the worst ability in the game."I get he heals off of them, so it's better, but when I first read those together I couldn't help but laugh.
Looks like another interesting eventually 5star though, good stuff.
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I sense a new forum challenge with that purple.
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Looking forward to the new event Los in Time!
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Seems a little highly costed on the purple but I can see why the tradeoff.
If he's any good I can only tell you he has caused me to arch my eyebrows once.
Your reactions may vary and is by no means meant to sway any of you.0 -
@entrailbucket said:
Oh, depending on order of operations, this guy could do some pretty hilarious stuff with Court Death.That was my first thought too. Regardless of whether the Doombot pops up before or after Court Death, with 5 health you are guaranteed to trigger it again on the next turn by targeting the Doombot so you guarantee firing Court Death 2x as soon as you down 1 enemy.
On the other hand, the self damage on Black to allies is annoying and it's about 10% health too given the numbers.
KGB
P.S. Just realized he is both a hero and villain which means he can use more supports. Are there any other characters marked like that?
2 -
@KGB said:
@entrailbucket said:
Oh, depending on order of operations, this guy could do some pretty hilarious stuff with Court Death.That was my first thought too. Regardless of whether the Doombot pops up before or after Court Death, with 5 health you are guaranteed to trigger it again on the next turn by targeting the Doombot so you guarantee firing Court Death 2x as soon as you down 1 enemy.
On the other hand, the self damage on Black to allies is annoying and it's about 10% health too given the numbers.
KGB
Does he only damage Supernatural or Technologist allies? The wording is odd (as per usual).
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@entrailbucket said:
@KGB said:
@entrailbucket said:
Oh, depending on order of operations, this guy could do some pretty hilarious stuff with Court Death.That was my first thought too. Regardless of whether the Doombot pops up before or after Court Death, with 5 health you are guaranteed to trigger it again on the next turn by targeting the Doombot so you guarantee firing Court Death 2x as soon as you down 1 enemy.
On the other hand, the self damage on Black to allies is annoying and it's about 10% health too given the numbers.
KGB
Does he only damage Supernatural or Technologist allies? The wording is odd (as per usual).
Yes, but that's also how you get the bonus damage. I guess if you just want the plain damage then he's OK with using non Supernatural/Technologist allies. But the bonus damage is probably what makes him useful. Sigh.
KGB
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@KGB said:
@entrailbucket said:
Oh, depending on order of operations, this guy could do some pretty hilarious stuff with Court Death.That was my first thought too. Regardless of whether the Doombot pops up before or after Court Death, with 5 health you are guaranteed to trigger it again on the next turn by targeting the Doombot so you guarantee firing Court Death 2x as soon as you down 1 enemy.
On the other hand, the self damage on Black to allies is annoying and it's about 10% health too given the numbers.
KGB
P.S. Just realized he is both a hero and villain which means he can use more supports. Are there any other characters marked like that?
No, not yet. (EDIT: nvm, there are a few!)
The attack tile buff is nutters. Will be fun, a lot of strong possible combinations there. WIll be one of the rare release cycles in which the new toy contributes something, has an effect.
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Mystero is both a hero and villain
1 -
Nebula is Hero/Villain too.
As for the kit, I really like it. It's pretty simple. Not all that wordy either. Yet it has a pretty fun mechanic in the doombots
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Loving the artwork for Doom! Compliments to you, art team!
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The way I was reading it, I thought it basically meant each when you down an enemy, they are replaced with an infiltrator. If you get to the last enemy, he is downed. So doesn’t this mean you only have to down the first two and they lose? Automatically downs the third guy the first two. Also, if it’s a wave node, wouldn’t still mean you only really have to kill the first two enemies? Basically, it would work like away works now without the CDs.
0
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