Doctor Doom (Infamous Iron Man) 4*
Comments
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@Jinx said:
Thought the match was supposed to end when there was only one opponent left and two doom it’s, kind of like when Kang sends everyone away, but that isn’t happening.Kang's passive actually says "you win the game if...". I don't see anything like that in Doom's kit.
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@entrailbucket said:
@Jinx said:
Thought the match was supposed to end when there was only one opponent left and two doom it’s, kind of like when Kang sends everyone away, but that isn’t happening.Kang's passive actually says "you win the game if...". I don't see anything like that in Doom's kit.
RED Self Destruct – Each turn, lose 1 health and convert 1 Green tile to Black. If all allies are Downed or Doombots, this team loses.
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It's not an alternative win condition though (waves might be buggy?), since you have to down the opponents anyway. It's just that so doom's 5hp bots don't make you take extra turns for no reason.
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@Jinx said:
Thought the match was supposed to end when there was only one opponent left and two doom it’s, kind of like when Kang sends everyone away, but that isn’t happening.You thought matches would end when one opponent was still standing ... ?
Why would you think that?
The match ends with a victory for 4Doom's team when only that 4Doom' infiltrators are on the opposing team. (Or when there's no one left, but that's normal).
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@ArchusMonk said:
@entrailbucket said:
@Jinx said:
Thought the match was supposed to end when there was only one opponent left and two doom it’s, kind of like when Kang sends everyone away, but that isn’t happening.Kang's passive actually says "you win the game if...". I don't see anything like that in Doom's kit.
RED Self Destruct – Each turn, lose 1 health and convert 1 Green tile to Black. If all allies are Downed or Doombots, this team loses.
I guess I just can't read!
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I am darn sure however the match will end if it's your doombots plus standard enemy doombots. I focused the 2 actual chars and left an enemy doombot standing and won without having to damage it.
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The only way this seems different to normal winning is that it stops revivers. Otherwise you still have to kill the other team?
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Yup deffo stops revivers. Nice.
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@WhiteBomber said:
I am darn sure however the match will end if it's your doombots plus standard enemy doombots. I focused the 2 actual chars and left an enemy doombot standing and won without having to damage it.I’m not sure if this is a bug or not, but it did it for me as well.
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@Jash735 said:
@WhiteBomber said:
I am darn sure however the match will end if it's your doombots plus standard enemy doombots. I focused the 2 actual chars and left an enemy doombot standing and won without having to damage it.I’m not sure if this is a bug or not, but it did it for me as well.
Yes, same on the 4E node in the second door for Strange Sights. Take out Doom, you win.
Also: I was trying iDoom on the ddq Big Enchilada (6 person wave). For the first 3 as I downed them, no Doombots appeared. Then I got downed the 4th and auto-won. It was weird.
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I don't get it. He looks like a niche character to me.
The one thing he does well works, but the rest is boring.The revive meta was already handled with the Chasm nerf, so why is this exciting now?
iHulk isn't even around anymore, and Chasm has runaway too.Is there something besides trucking the revive meta I'm not seeing?
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@dianetics said:
I don't get it. He looks like a niche character to me.
The one thing he does well works, but the rest is boring.The revive meta was already handled with the Chasm nerf, so why is this exciting now?
iHulk isn't even around anymore, and Chasm has runaway too.Is there something besides trucking the revive meta I'm not seeing?
I mean...it's neat to have a character that makes minions that help you?
Is it "exciting"? Not necessarily but what do you expect at this point with 325 other characters doing stuff already? I don't think anyone's falling over themselves with him.
I think most vets can handle the revivers with various other counters, but maybe in 4 land it would be helpful to have someone that blocks a fairly low cover iHulk/Moondragon team.
Worth remembering that newer players don't have all the old tools and can be very far away from them, either from covers or iso or both.
It's at least fun.
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@bluewolf said:
I mean...it's neat to have a character that makes minions that help you?Is it "exciting"? Not necessarily but what do you expect at this point with 325 other characters doing stuff already? I don't think anyone's falling over themselves with him.
I think most vets can handle the revivers with various other counters, but maybe in 4 land it would be helpful to have someone that blocks a fairly low cover iHulk/Moondragon team.
Worth remembering that newer players don't have all the old tools and can be very far away from them, either from covers or iso or both.
It's at least fun.
I will give you that. It's "fun".
But from what I have seen the doompoo's really do nothing besides occupying revive space. A clever way of stopping a revive.
If I had to posit it, this toon was released as a test to stop revives. And, he is a stopgap before they do a new tech/engine release sometime in the next 12 months. To me he seems like a tech test released as a character and nothing more, because really he only does 1 thing.1 -
I agree with diantics - this seems to be a counter for a meta already countered. That said it was pretty nice not to see the iHulk I fought revive so there is that.
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@DAZ0273 said:
I agree with diantics - this seems to be a counter for a meta already countered. That said it was pretty nice not to see the iHulk I fought revive so there is that.It's pretty weird that we got this guy now. I don't think he'd have killed Chasm (maybe if folks raced him to 5*, but probably not), but how long were we begging for a guy that passively turned off resurrection?
I don't think he's completely useless -- the attack tiles power and buffing is good, and his black power will probably be good cheap damage. But the Chasm nerf does kill most of his potential utility.
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@dianetics said:
I don't get it. He looks like a niche character to me.
The one thing he does well works, but the rest is boring.The revive meta was already handled with the Chasm nerf, so why is this exciting now?
iHulk isn't even around anymore, and Chasm has runaway too.Is there something besides trucking the revive meta I'm not seeing?
"Niche" character is hardly an insult, it's to be expected. How many "general purpose" characters MPQ characters are there? Unless you're playing direct dmg only, there are zero. All abilities fall into one or another meta, which is ... a niche.
He is quite useful in attack tile meta, so has lots of punchy friends, and a few spammy friends.
"The revive meta was handled with the Chasm nerf ... iHulk isn't around anymore ..." Ha. Come hang out in my sim for a few minutes. Chasm is on every node. iHulk isn't as common as Chasm but on 10-15% of the queues, usually partnered with She-Hulk or MoonDragon. Another tool for the Zombie-Fightin' toolbox is welcome ... unfortunately he'll have to be ascended and ideally levels piled on top of that, to be viable.
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@JoeHandle said:
@dianetics said:
I don't get it. He looks like a niche character to me.
The one thing he does well works, but the rest is boring.The revive meta was already handled with the Chasm nerf, so why is this exciting now?
iHulk isn't even around anymore, and Chasm has runaway too.Is there something besides trucking the revive meta I'm not seeing?
"Niche" character is hardly an insult, it's to be expected. How many "general purpose" characters MPQ characters are there?
I can think of one!
runs away immediately
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And that character, ladies and gentleman is puck
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@JoeHandle said:
"Niche" character is hardly an insult, it's to be expected. How many "general purpose" characters MPQ characters are there? Unless you're playing direct dmg only, there are zero. All abilities fall into one or another meta, which is ... a niche.He is quite useful in attack tile meta, so has lots of punchy friends, and a few spammy friends.
"The revive meta was handled with the Chasm nerf ... iHulk isn't around anymore ..." Ha. Come hang out in my sim for a few minutes. Chasm is on every node. iHulk isn't as common as Chasm but on 10-15% of the queues, usually partnered with She-Hulk or MoonDragon. Another tool for the Zombie-Fightin' toolbox is welcome ... unfortunately he'll have to be ascended and ideally levels piled on top of that, to be viable.
Niche is not an insult at all. He's not useless. He has a role and he fills it well.
Attack tile meta? What game are you playing? I have not seen an attack tile team in years. Strikes yes, protects yes, but attacks no. CarMiles was doa mostly because of his attacks.
As for SIM, SIM is like the least important part of the game (maybe even less than lightning rounds). There is no benefit to farm it, and the rewards dog****. I want SIM to be more important because I like the mode, but currently there is no reason to do it.
DooDooDoom isn't useless he just came around too late. As a 4 there aren't any revivers. As an ascended 5 his niche was killed by the devs. If he came before the Chasm nerf this whole point would be completely different.
If you want to target him, ascend him, and main him good on you but in the current game you wont see a ton of benefit.
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@dianetics said:
@entrailbucket said:
Yep. She's awesome. Goose is killer, and part of some excellent teams. Hunter has an amazing match damage boost for super cheap, and her yellow is cheap direct damage. Aunt May wins fights turn 0. I think Victor is better than he seemed -- haven't used him a ton yet. Phylla Vell hits very hard too.The narrative that all the new 5* are bad is just wrong. Peggy was the last real miss, and even she isn't awful.
I really like X23 and Phyl, they both can put out great damage. Hunter can be pretty awesome or a complete dud. She has the best true heal in the game with Dark Heal.
I have not really found a use for Victor, so I am indifferent. Next time he is boosted I'll force myself to use just him.
Old Peg is just bad.So as it is going now I'm just not hoarding anymore, and I'm throwing all my CP into classics.
I mean they’re fine. X-23 specifically I think is cool but they’re pretty much just damage sticks that you have to jump through a few hoops to get said damage. No different than Apoc (fire yellow first) or or Shang (make red/purp matches). Except the latter does way more damage. So they’re not better than the tools we already have and they’re not providing a unique niche. Goose was the only character I got really excited about and even considered 550ing because she’s unique enough but I held tight. While I rarely see her in the wild, I do see her and she is super easy to dispose of. Others I don’t really see at all. I’ve seen way more 3* May than most of the 5*s that have dropped the last year.
I like Doom for the same reason I don’t like most of the new 5s. Damage stick is boring to me, especially when it does it less efficiently. Even with all the “tools” I’d struggle with an ascended moondragon / iHulk personally. And I fully expect to see more of those if people choose MD as their one max ascended character of the year to focus on. Doom at least deals with that. He also has a special tile spamming and true healing as part of his kit, and while those aren’t unique, do provide utility as well. There is also Court Death Shenanigans.
@LavaManLee said:
@liminal_lad said:
Are the infiltrators bugged? It seems like bots on the other team are draining my teams AP.I noticed that also. I'm using 5Aunt in the PVP and I was all set to fire her red on my next turn when my Red AP went from 6 to 5 during the AI's turn and I couldn't fire it on my turn. Maybe it was something else, but I thought it was odd.
Can you please tell us if this is a glitch?
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