SF2: no MID cards available [Fixed]

Options
naabaldan
naabaldan Posts: 447 Mover and Shaker
edited 2 April 2024, 18:07 in MtGPQ Bugs & Technical Issues

We are not able to add mid set cards to decks for the sf2 event even though standard. Any reason doing so?

Comments

  • Machine
    Machine Posts: 789 Critical Contributor
    Options

    @naabaldan said:
    We are not able to add mid set cards to decks for the sf2 event even though standard. Any reason doing so?

    Because both of the Survivors of the Four Tribes events are a mess! They should stop running this event as long as the opponent is using cards that freeze the game, like Sunken Citadel.

    Last week, during part 1, our team suffered 7 (!!) freezes and 2 regular losses. For a top 10 team, that is just a joke. We finished 11th, outside of 10, which was ages ago. If you consider how unstable this event is, ranking and rewards are just a big gamble. The final standings are based on (bad) luck. If you are unlucky and have a lot of freezes, you are screwed.

    The devs have done a lot of good things since they took over, but this is utter garbage. All of the top 10 teams are fighting in a highly competitive environment. Losing 70 points outside of our own control is bullsh*t.

    Part 2 isn't much better either. Again a Sunken Citadel freeze, another playing starting a match with 12 life after a connection error, which turned out that one of his charges was stolen, count as a loss, and that's why the next match he started with 12 life, which was also lost.

  • naabaldan
    naabaldan Posts: 447 Mover and Shaker
    Options

    Thank you for the update. I wasn't aware of such issues. I am very happy that the full hour app termination does not show anymore. We had softlocks too in our coalition but not 7.
    Loosing points by app failure is and was the worst that can happen.

  • Magic:PQ Support Team
    Magic:PQ Support Team ADMINISTRATORS Posts: 3,284 Chairperson of the Boards
    Options

    Hey, folks!

    The issue about the lack of MID cards has been fixed.

    Now, about the locks, we have been investigating it but since it seems to be happening more often, we've just bumped the priority of this bug up. If you have more decks or logs, please send them at this topic.

    Lu