[MtGPQ] Handover Announcement
Comments
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Love this game.
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I've been playing for a while, i enjoyed back when I started, now not at all, but would like to play more if you fix some issues.
1 just a suggestion when we purchase a planeswalker you should give the Beginner Deck since we are beginners after all, the cards on Beginner decks suck, so why not, you have events for it, the extra slot should be empty for us to fill and create our own 1st deck.
2 stop manipulation of random on gems while at play, it's very noticeable, gems not coming out of to a planeswalkers color, it populates to the negative of planeswalker being used. It started in September, it was there before but not as noticeable, it's taking longer to finish an fight and the at last loose because you also manipulating the cards
3 like the gems the cards are not coming out random too many of the same over and over i chose 10 cards not less than 5 per game. 56 turns sometimes i don't see some cards out of 10, to me your just cheating to win
I can predict game play so easily it's pathetic before I could not why would anyone want to play with cheater manipulation of randomness.
My take on loops, it's an electronic game and they might be inevitable.
The AI for the opponent is great make them beat us, that's the challenge
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@Metroplex78 said:
True, hard to justify spending nearly $50 per month when the value for money is low now, if they fail to address this low ROI I will have no choice but to cancel it.$50 is all relative, last I checked it was thirty for master vip...
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@Metroplex78 said:
Please ban loop decks!I'm with you. Loop decks are built ftw, not the challenge, and they're annoying.
I like to give new combinations a try, but when coming up against a loop deck you hardly get a chance to see what they can do. what's the point of playing if you're just going to let the game play for you. yawn!
Doesn't have to be a ban, but when Greg has a loop deck, limit the number of turns to 10. It's a moral killer otherwise.
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If you go to the Google Play Store and read the negative reviews, you'll find the most hated feature that made potential new players quit was loop decks, nobody likes them!
How many new players and potential revenue has been lost because of them... Let the new owners think about that... Bye, bye $$$...0 -
It's actually the bugs, but nice try...
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@Metroplex78 said:
If you go to the Google Play Store and read the negative reviews, you'll find the most hated feature that made potential new players quit was loop decks, nobody likes them!
How many new players and potential revenue has been lost because of them... Let the new owners think about that... Bye, bye $$$...While you are entitled to your opinion, you should really quit speaking for others. "Nobody likes them" is an incorrect statement, as several other players on the forum expressed their love for loop decks.
Note: this does not mean I like loops. I'm more of a control player.
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@Machine said:
@Metroplex78 said:
If you go to the Google Play Store and read the negative reviews, you'll find the most hated feature that made potential new players quit was loop decks, nobody likes them!
How many new players and potential revenue has been lost because of them... Let the new owners think about that... Bye, bye $$$...While you are entitled to your opinion, you should really quit speaking for others. "Nobody likes them" is an incorrect statement, as several other players on the forum expressed their love for loop decks.
Note: this does not mean I like loops. I'm more of a control player.
I was referring to the people who left negative reviews on the Google Play Store.
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Awhile back I had posted to Webcore about adding more events on the weekends, as after completing the coalition events there hasn't been much else to do.
The last 2 weekends, they have come through!!
Thank you Webcore for keeping us needs active!! Much appreciated.
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Kinda following Raistlin, I am liking the more frequent PvE events throughout the week for being able to more readily achieve the quests for it as well as the resources for newer accounts.
There were some times in the past where the quest would come up and would have to reroll because no more events would be able to complete it before expiring.
I'm kinda guessing that Webcore is trying the different events to get their own firsthand experience of running them, but hope that the PvEs are able to stick around.
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Funnily enough I haven't been playing more events since Webcore started running more... this week is the first time I didn't play Seize the Day or TCT in quite some time.
We really need some quality of life enhancements so the game itself is more enjoyable and more convenient to play. Cutting the load times back from the 30 seconds or so that they are now to the 5 seconds they used to be a few years ago, for example.
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I like the increase in events, just wish they had the current set packs as rewards.
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@Janosik said:
Funnily enough I haven't been playing more events since Webcore started running more... this week is the first time I didn't play Seize the Day or TCT in quite some time.We really need some quality of life enhancements so the game itself is more enjoyable and more convenient to play. Cutting the load times back from the 30 seconds or so that they are now to the 5 seconds they used to be a few years ago, for example.
You'd think a mobile game would be perfect to play in those little moments of downtime during your life, but the long load times and instability of the app mean that I have other games I play in those situations
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I don't remember it ever loading that fast
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@Mainloop25 said:
I don't remember it ever loading that fastI remember seeing video footage recently of old gameplay footage that showed lightning fast loading but I can't seem to find it right now... It was probably on YouTube? It might have even been linked to here on the forums?
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@Janosik said:
@Mainloop25 said:
I don't remember it ever loading that fastI remember seeing video footage recently of old gameplay footage that showed lightning fast loading but I can't seem to find it right now... It was probably on YouTube? It might have even been linked to here on the forums?
Searching old videos on YouTube is difficult but I found one here with a load time of about 10 seconds... certainly better than the 30 seconds I have to sit through now (30 seconds loading both in and out of a game... that's a minute between games! This is why I don't play MTGPQ on the loo! ^_^)
https://www.youtube.com/watch?v=gX-miwmN9Vg
Honestly if MTGPQ had taken as long to load when it was first released as it does now, I don't think I'd have started playing it seriously
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I think for me, the fear of setting the phone down for long periods of time while playing, isn't fear of losing the game due to "unfocused play" as it is more about the odds of that game crashing if i leave the app or let my phone go dark for too long.
If it's a coalition event or a big 1st prize single player event, I won't risk a crash screwing up my perfect.
That said, if I do lose a match, then it is super casual, as no matter how well I do from there, i'll only get bottom rewards.
So, screw it. Guess I'll watch @Mainloop25 's new video while I play. lol
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Thanks for the plug @gozmaster !
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@gozmaster said:
I think for me, the fear of setting the phone down for long periods of time while playing, isn't fear of losing the game due to "unfocused play" as it is more about the odds of that game crashing if i leave the app or let my phone go dark for too long.So, yeah. This and the super-long loading times—my phone falls asleep during loading screens, maybe I should too?—makes this a really difficult mobile game. Like I want to play it on-the-go but the connection is so flaky I can’t risk it. And I want to play it on my breaks but the odd match extends to 30 minutes because Greg won’t end the loop.
So I play on weekends. And it’s the same decks over and over again. At least with legacy there would be a variety of decks to face!
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