ISO8 shortage…how?
Comments
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@Phumade said:
@DAZ0273 said:
I also always thought that the sale values for champed characters were not very fair. Why should a champed character depreciate in iso value? This isn't a second hand car. I can assure you my Quicksilver is still super fast, guv'nor despite his beer gut!What do you mean? Selling a fullying champed character will always be a net positive in iso and hp compared to iso and hp required to level that character.
The comparison is:
Bucket 1: Add up all the prog rewards and final sale rewards vs.
Bucket 2: Selling covers as you win/earn them.Whether or not there is wisdom in keeping a 3rd copy for possible retro rewards is a different discussion. But in general the best economic min max option for your roster is always keep 1 maxed version for competitive play and flip the second copy when complete.
I mean I am greedy. I want more!
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@Phumade said:
@DAZ0273 said:
I also always thought that the sale values for champed characters were not very fair. Why should a champed character depreciate in iso value? This isn't a second hand car. I can assure you my Quicksilver is still super fast, guv'nor despite his beer gut!What do you mean? Selling a fullying champed character will always be a net positive in iso and hp compared to iso and hp required to level that character.
The comparison is:
Bucket 1: Add up all the prog rewards and final sale rewards vs.
Bucket 2: Selling covers as you win/earn them.Whether or not there is wisdom in keeping a 3rd copy for possible retro rewards is a different discussion. But in general the best economic min max option for your roster is always keep 1 maxed version for competitive play and flip the second copy when complete.
You can also look at it as the Iso cost at the moment you sell the max champ char. And that is Iso negative.
For example, I have a lot of 3* max champs and their dupes. To sell the max and champ the new one costs me Iso. I don’t want to spend Iso on 3 stars because I have so many 4 stars to still champ. That has priority.
I would LOVE it if selling a 3 star and rechamping one was Iso neutral at the least. I’d dupe champ them so much faster. I did the math, and it takes 55 saved covers for it to be Iso neutral. So I’m currently waiting for that for each 3 star, just because champing 4s is more important to me.
TLDR: when you’re Iso starved, all the other champ rewards (Bucket 1) are sometimes less valuable than the cost of rechamping.
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The upside to champing 4* is, you're free from spending iso on that character for a long time. I've played over 6 and a half years and I only have 3 max champed 4*.
I just did the math on leveling/champing my remaining 4* and 5* and it's 3.3 million. And believe it or not, after years in iso debt, I actually have enough to level all of them.1 -
At one point I had 10 million Iso banked, through a plan called "Only Spending Iso When Needed". Then I champed like 30 4* to start getting the rewards. Now I have a 2* and 3* farm up and running, almost every 4* champed, and 35 5* champed with 3 more ready to be champed. But all the remaining 5* are nowhere ready to be champed, but at some point will need Iso. I currently bring enough to champ a 4* and a 5* a month and keep up to date on 2* farm, or re farm some 3* and champ with what's left over. So I'm almost at the point I can stay even. But not pulling ahead.
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Building out my dupe 4* farm took like 6 months of crazy iso grinding. It's a massive, massive expense. I was post-iso, then suddenly just... wasn't.
It is worth it though, the champion rewards are great and you set yourself up for big payoffs from feeders.
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