let's show d3 what we think.

2

Comments

  • thecapnjoe wrote:
    we received an in-game compensation and an apology for the server issues. This is the kind of thing we've looking for.

    I wasn't. I'd expect to fix the issues -- those regarding servers and the ton acknowledged in the bugs forum. At least, not to speak about all the **** preventing the game to be fun.
    thecapnjoe wrote:
    Threatening to stop playing hasn't gotten us anywhere, so let's show D3 that this what we want using their native language. Money. I'm going to spend twenty bucks on hero points today. I want to encourage the rest of you to do the same. Spend a little cash, and hopefully the number crunchers will see a spike in sales to coincide with some good customer service and maybe we'll see more of that in the future.

    You what? Are you completely out of mind or a D3 agent/provocateur? The reason the game is going south is exactly that behavior, you and lots of other who see it not good keep buying up HP and other stuff. So encouraging D3 to go ahead and add more insults.

    The approach that would work is to CUT all money spending. Until improvements actually arrive. Sure it's not happening as yuor way of wishful thinking is all too prevalent. Ensuring we'll not have the fun back for way too long.
  • over_clocked
    over_clocked Posts: 3,961
    Could you please remember that forumites are only a fraction of the playerbase and people will spend on the game regardless, and not just 20 bucks, but hundreds and thousands easily. Even if all the 2 - 20 bucks spenders from the forum stopped giving their money starting today, the whales and non-forumites would continue spending (why not? Most seem not to care about non-guaranteed token packs) and carry the weight by themselves. The game has passed its enticing F2P stage otherwise I don't know why I see old timers admitting that their HP stocks have been depleted in S1 somewhat.
    Edit: must be general competitiveness, though... I managed to double my HP stock since the end of S1.
  • For every server issue (like my PVE wins not being recorded and me missing out of token rewards due to this) I'll just prolong the time I won't spend a dime in this buggy mess of a game by another month. How about this as a different approach? icon_e_smile.gif
  • HailMary
    HailMary Posts: 2,179
    It would eliminate most of the last minute grinders, and possibly eliminate the increasing need to constantly shield in order to get any decent placement. In terms of A.I. I'd go for scaled A.I. based on ranking score. If you're at 1100 points, the game should give your opponent a much tougher match than if you're at 300 points. I'd also set the max A.I. toughness increase a lot higher than 10%
    I see it actually increasing the need for constant shielding. Lengthening the duration of a PVP push directly translates to people getting hit more. Point-scaled AI could be interesting, but it would absolutely require prohibiting 300-point players from hitting 800-point players, since scaling AI based on your own point total would give an added advantage to low-point snipers, which would, again, lead to increased shielding. Also, even if the AI could be tweaked to reliably give a general 10% wipeout rate, it'd be very difficult to ensure that perceptions of the wipeout rate would fit well with the actual statistical rate.
  • HailMary wrote:
    It would eliminate most of the last minute grinders, and possibly eliminate the increasing need to constantly shield in order to get any decent placement. In terms of A.I. I'd go for scaled A.I. based on ranking score. If you're at 1100 points, the game should give your opponent a much tougher match than if you're at 300 points. I'd also set the max A.I. toughness increase a lot higher than 10%
    I see it actually increasing the need for constant shielding. Lengthening the duration of a PVP push directly translates to people getting hit more. Point-scaled AI could be interesting, but it would absolutely require prohibiting 300-point players from hitting 800-point players, since scaling AI based on your own point total would give an added advantage to low-point snipers, which would, again, lead to increased shielding. Also, even if the AI could be tweaked to reliably give a general 10% wipeout rate, it'd be very difficult to ensure that perceptions of the wipeout rate would fit well with the actual statistical rate.

    Agreed. By itself, it would cause more problems then it would fix, which is why I generally think most of the mechanics in this game are horrendously broken. I'd completely eliminate boosts, first off. The only time most people actually use them is in PvE, and that's just because the scaling in PvE is jacked up, or else in PvP to effectively P2W and cheat their placement up without actually playing matches. Boosts trivialize game-play far more-so than Spidey ever did (and I never had a usable Spidey). Like you said, I'd limit the range that you can be matched against, allowing people with shields to be targeted to compensate (although possibly eliminating shields altogether) and prevent people from getting hammered. I'd make the A.I. intelligence scale substantially at higher point values so that it wasn't a cakewalk. That way, attacking someone who's shielded at high point value would still add points to the pool, but there'd be a fair possibility of losing.

    I think you may have also misunderstood me slightly. I'd have the A.I. scaling fixed based on the point total of the person being attacked, regardless of whether it's your defensive team or the team you're attacking. You'd get an easier time against players below your point total than you would at or above your point total, but not an easier time than you would when you were at their point total. However, reprisals against a higher point enemy would mean fighting against a tougher A.I. This would also help encourage players to fight matches around their point totals to increase, instead of saving high point reprisals to snipe later. It also might nullify the need for all these MMR kittens and tanking. But it's hard to tell without seeing it in action.

    Now in terms of wipe rates, 10% wasn't the number I had in mind. At low point values I'd have it be something like 0%. Between 300 and 900 I'd have it increase up to 30%. Once you hit around 1k, I'd probably have it higher. I'd go up to something like 50% wipe rate at 1300. These aren't exact numbers, but just a general idea what I'd have in mind. The A.I. should be tough at higher point values to discourage sniping, or blazing through matches without thinking.

    I'd also institute the coin toss idea I mentioned in the main thread about this topic. There's no one thing that would fix the current system because it's pretty broken. It needs a lot of work.
  • Let's say just for a moment that I will buy Hero Points. What exactly would I use them on? I have every 2* cover fully covered. The price of covers for 3* is nonsense. Then there's the issue of Heroics not even giving me a 3* on a 10 pack. At the stage in at in the game, it does not benignity me to buy HP.

    I can even state the same thing for ISO. $20 in ISO doesn't even begin to dent the post 100 levels on 3*. Give me reasonable prices and I'll give it thought.

    Exactly the situation I am in and this is exactly how I feel right now. My roster has become stagnant and I don't see the point of pushing for a gold token just to open another **** 2 star I don't need.
  • HailMary
    HailMary Posts: 2,179
    edited June 2014
    Like you said, I'd limit the range that you can be matched against, allowing people with shields to be targeted to compensate (although possibly eliminating shields altogether) and prevent people from getting hammered.
    Wait, why eliminate shields? I don't see how AI-based fight scaling would let us do away with shielding. Letting people with shields be openly queueable would turn every PVP into Kyipgate, though that'd be somewhat mitigated by the other factors you mention.
    I think you may have also misunderstood me slightly. I'd have the A.I. scaling fixed based on the point total of the person being attacked, regardless of whether it's your defensive team or the team you're attacking. You'd get an easier time against players below your point total than you would at or above your point total, but not an easier time than you would when you were at their point total. However, reprisals against a higher point enemy would mean fighting against a tougher A.I. This would also help encourage players to fight matches around their point totals to increase, instead of saving high point reprisals to snipe later. It also might nullify the need for all these MMR kittens and tanking. But it's hard to tell without seeing it in action.

    Now in terms of wipe rates, 10% wasn't the number I had in mind. At low point values I'd have it be something like 0%. Between 300 and 900 I'd have it increase up to 30%. Once you hit around 1k, I'd probably have it higher. I'd go up to something like 50% wipe rate at 1300. These aren't exact numbers, but just a general idea what I'd have in mind. The A.I. should be tough at higher point values to discourage sniping, or blazing through matches without thinking.
    Ah, that makes a lot more sense. If it could be reliably implemented, it'd also mitigate issues like Kyipgate point inflation: pretty much no one is going to smack a 1500-point player 30 times in a row if they completely wipe out half the time. But, if we let shielded people get queued, I think there will be a much more stable point ceiling than there is now, since defensive wins will constantly push you closer and closer to a point threshold at which incoming wipeout risk is too high. That seems like it'd, again, spur a lot more shielding, because everyone likes free points.

    Edit: sigh, typos.
  • Server seems to be down for me again...
  • although events are at times repetitive and unoriginal but people will keep playing no matter what as long as rewards are exciting.

    end of the day, MPQ just need to churn out more content faster. I look over at puzzle & dragon (again..), a year in since it's beginning and the game has like 500 monsters and some nifty collaborations.

    HERE? just a bunch of lazy versions with a lousy new drawing and sold off as a "new character", with the same powers to boot, my middle finger is so far up that tiny kitty, like... forget it..
    I'm sure some comic book nuts will look at that and be like "oh my fav. char. in another costume, so cool~"
    but let's be real you're not improving the value of gameplay here

    i think everyone can agree seeing new characters and having a shot at getting them is BY FAR the most exciting part of the game, and D3 kinda shoot themselves in the foot in bottle-necking a small fraction of players who actually have a chance at it

    this game is a capitalist manifest icon_lol.gif and icon_evil.gif , but mostly icon_evil.gif
  • You only use positive reinforcement when they do something good. The act of rewarding them for bad behavior (read: poor server and gameplay issues as of late) is only going to encourage more of it. The fact that they gave you a pittance of hero points and ISO is an incredible joke, even moreso if it encourages you to drop a twenty on the game (WOW You gave me $3 of free stuff? Take my money!).

    Y'know how I'm showing them what I think? I quit. I mean that in the past tense, not like "ermagerd I quit now". Game's no fun and they've lost sight of what made the game fun.
  • is this a joke thread?
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Today I have learned to not use my cell phone to reply on forums half asleep. All those errors in my post. Where were you autocorrect? icon_e_sad.gif
  • elusive
    elusive Posts: 261 Mover and Shaker
    thecapnjoe = D3 employee confirmed.

    Pre-order cancelled.
  • tbighead21
    tbighead21 Posts: 131 Tile Toppler
    Rare opinion - I have no problems with D3. Almost at day 200 now and I still enjoy the game. I have not and will not spend any money tho.
  • Yeah it sucks when servers screw up. I dont think I've ever played a game that didnt have some server troubles.
  • Give them money icon_e_smile.gif.

    Once I dropped $ on this game and levelled up a hero up to 141. Worse thing I ever did, I got smashed by x3 lvl141 opponents.
    The other day I saw 10% discount on play cards. Went to buy but all gone. Next day they implemented their pvp changes and it has been frustrating to play since then. I am sick and tired of grinding for 1-2hrs, wake up in the morning and back to square one. Thank god they ran out of play cards.

    $100 iso is not even enough to level up one hero. To level up one hero to 141 it cost the same as buying a play station.

    Naaaaaahhhh. I just play casually now and dont spend a dime.

    Compensation ??????. That day I couldn't play and lost rewards, 2hrs of my life and 2k iso is nothing.
  • tbighead21 wrote:
    Rare opinion - I have no problems with D3. Almost at day 200 now and I still enjoy the game. I have not and will not spend any money tho.

    And as they expect that $1 magic in their books you cheated them by $200 -- that is what they want to make up on everyone else now.

    Do you think your joy value is anything near that and would be in good balance?
  • tbighead21
    tbighead21 Posts: 131 Tile Toppler
    pasa_ wrote:

    Do you think your joy value is anything near that and would be in good balance?

    Maybe. Played Cage Match for almost an hour and a half total. Ended up with 870 pts and finished in the top 10. Received the alliance cover as well. I did use one three hour shield. It was fun. specially watching the leader board at the end to see if people were going to pass me.
    When the server problems hit, i just close the game and find something else to do on my phone. It is just a free game. I don't get emotionally invested in it. That is just me though.
    My main problem with the game is that I would like to see a couple better season progression rewards after the 10 pk at 5k.
  • tbighead21 wrote:
    pasa_ wrote:

    Do you think your joy value is anything near that and would be in good balance?

    Maybe. Played Cage Match for almost an hour and a half total. Ended up with 870 pts and finished in the top 10. Received the alliance cover as well. I did use one three hour shield. It was fun. specially watching the leader board at the end to see if people were going to pass me.
    When the server problems hit, i just close the game and find something else to do on my phone. It is just a free game. I don't get emotionally invested in it. That is just me though.
    My main problem with the game is that I would like to see a couple better season progression rewards after the 10 pk at 5k.

    I'm thinking for the vast majority of the people playing the game, the 5k progression reward is the real prize. Sure us forum folk are scoring 6-900 with relative ease in nigh every pvp. But even a few of my alliance mates didn't crack much higher than 5k in season 1, and we were a top 100 alliance in that. (I doubt we'll be one this time, it really killed those of us who strove to get good scores).
  • Slarow
    Slarow Posts: 204 Tile Toppler
    thecapnjoe wrote:
    we received an in-game compensation and an apology for the server issues. This is the kind of thing we've looking for. This is attention from the developers. This is acknowledgement that things are not perfect. This is step in right direction.

    I lost out on 2 covers due to the memorial day weekend mess, totalling 2500hp. 100hp (4%) compensation was not even enough to cover the additional shields I had to throw up to guarantee the one cover I WAS able to narrowly salvage during the mess...