New Support: Battleworld (Exploration Map)
As promised, here're the details for our latest support. Battleworld (Exploration Map) which is currently being offered in game.
Basic Information
- Name: Battleworld Map (Exploration Map)
- Equip Requirement(s): Affiliation: Battleworld
Perks
- Rank 1 Perk: Reaches max power at level 100
The supported character starts the match with 10.00% additional max health. 12.00% of damage dealt by the supported character is converted to permanent damage.
Rank 3 Perk: Reaches max power at level 200
For each affiliation shared between the allied and enemy teams, the supported character deals 6.40% more match and ability damage.
Rank 5 Perk: Reaches max power at level 250
At the start of the battle, creates a fortified 1-turn Repeater that creates a Zombie Attack Tile with between 149.82 and 2693.78 strength based on the supported character's Rarity with a 90.00% of being friendly.
Synergy Perk
- Up to 2 times per battle & once per turn, if there are 5 or more SAP tiles on the board, the Thor Corps arrives to shuffle the board and then convert 6 SAP tiles to charged tiles.
New Affiliation(s): Battleworld
- 5* Apocalypse (Classic)
- 5* Beta Ray Bill (Korbinite Cyborg)
- 3* Black Panther (T’Challa)
- 4* Black Panther (King of Wakanda)
- 3* Captain Marvel (Modern)
- 4* Captain Marvel (Carol Danvers)
- 5* Cyclops (Phoenix Five)
- 3* Cyclops (Uncanny X-Men)
- 3* Doctor Doom (Classic)
- 5* Doctor Doom (God Emperor)
- 5* Doctor Strange (Sorcerer Supreme)
- 3* Doctor Strange (Stephen Strange)
- 4* Invisible Woman (Classic)
- 4* Miles Morales (Spider-Man)
- 5* Mister Sinister (Nathaniel Essex)
- 4* Mr. Fantastic (Reed Richards)
- 4* Namor (The Sub-Mariner)
- 3* Spider-Man (Classic)
- 4* Star-Lord (Legendary Outlaw)
- 3* Star-Lord (Peter Quill)
- 5* Thanos (The Mad Titan)
- 3* Thanos (Modern)
- 4* The Thing (Classic)
- 3* Thor (Modern)
- 4* Thor (Marvel NOW!)
- 4* Throg (Puddlegulp)
Comments
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Any clarification how a Zombie attack tile differs from a standard attack tile?
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How do the perk numbers change with leveling up the support?
For example R1 perk says +10% max health and +12% permanent damage. Are those numbers achieved when the support is leveled to 50 (R1 max) or 250 (R5 max)?
I really really wish all these supports that increased 'max health' instead increased starting health so that those of us (probably most of us) who go into battle with the character at <100% health gets some benefit from this perk.
KGB
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This is a Support? The Facebook post with this photo made it seem like a Support hub where we can manager our Supports or a new event type to gather more Supports
Instead of rolling out new Supports, I'd love to see what the new interface will look like
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@skittledaddy said:
Any clarification how a Zombie attack tile differs from a standard attack tile?I don’t think there is any difference. It’s just theming.
Fully anticipating ‘ninja sword’ strike tiles and ‘vibranium shield’ protect tiles as we progress.The only caveat to this that I can think of is that it may mean that the attack tile produced is somehow recognised as being specifically created by this support in a similar vein to how the new 4* human torch only buffs his own attack tiles, but I struggle to see what practical impact this would have on gameplay.
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The synergy perk seems to work against BRB and Apocalypse, where you would definitely not want your protect tiles converted into charged tiles.
Edit: Actually I'm really struggling to understand the value of the synergy perk. None of the characters who can use this support seem to benefit particularly from charged tiles. It seems to devalue the support rather than improving it.
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@skittledaddy said:
Any clarification how a Zombie attack tile differs from a standard attack tile?Also, does 90% chance of being friendly mean it could be an enemy attack tile?
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@MoosePrime said:
@skittledaddy said:
Any clarification how a Zombie attack tile differs from a standard attack tile?Also, does 90% chance of being friendly mean it could be an enemy attack tile?
Yeah, I thought that was kind of fun. 🙂
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I wonder why it’s 3 and 4* Star lord, but not 5?
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@JimboJambo said:
The synergy perk seems to work against BRB and Apocalypse, where you would definitely not want your protect tiles converted into charged tiles.Edit: Actually I'm really struggling to understand the value of the synergy perk. None of the characters who can use this support seem to benefit particularly from charged tiles. It seems to devalue the support rather than improving it.
I guess you can put it on BRB and pair him with MThor with Vibranium Ore and SC with a Chimichanga or Polaris with Avengers Tower? Could get messy.
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Rank 1&3 seems to be a solution to chasmihulk mirror match, atleat to me.
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Well, it might be if either iHulk or Chasm could equip it,
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Could equip to Thano5 as a 3rd? That's pretty fun: Court Death doing perm damage (depending on the Chasm proc timings).
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It reads like all damage dealt is permanent, but that might just be a typo/weird wording, and it might just be match damage or powers.
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Just a reminder:
It was Doom who stole the powers of the Beyonders to save what was left of the Multiverse by melding its various fragments to bring forth Battleworld.
It was Doom who brought order to the chaos of this final bastion of all that was by becoming its God Emperor, establishing its various domains and creating the Thor Corps to be its worthy police.
It was Doom who led the last survivors into a new, glorious age, serving as their judge, guardian and god.
But yet again, it seems Doom is denied the prestige, honor and glory befitting of his station. Yet again, Doom is thrown in together with those who have no right to be considered his equal. And yet again, Doom's deeds, will, and power go unappreciated.
8 -
So if the character equipped deals 30.000 damage he will deal 3600 permanent damage.
Awesome! He only needs to fire it 20 times more and chasm will revive with 1 health.
Honestly I don't understand why the fixation on permanent damage.2 -
@Bad said:
So if the character equipped deals 30.000 damage he will deal 3600 permanent damage.
Awesome! He only needs to fire it 20 times more and chasm will revive with 1 health.
Honestly I don't understand why the fixation on permanent damage.Yes, I do find it concerning that permanent damage seems to be overvalued by the dev team. Unlike self-healing and reviving abilities which are helpful in all situations, permanent damage is only applicable against a certain set of characters and in most cases when applicable, largely unneeded to win the match.
Simply put, the best strategy when fighting healers/revivers is to overwhelm them with raw damage and when possible deny them whatever triggers their healing/reviving ability. It's telling that the meta has featured plenty of healing/reviving type characters over the past few years (Okoye, Shang-Chi, Chasm, i-Hulk) but characters with permanent damage (Samurai Daken, Knull and Magik) have never been considered as legitimate counters.
For one thing, their permanent damage abilities tend to fall into mid to low level damage range (probably due to having the permanent damage ability tacked on). But just as significantly, permanent damage abilities start off of original base health instead of the opponent character's actual current health.
After much consideration, I have reached the conclusion it is probably the most useless ability type currently:
Tier S: high match damage/ high damage boost /good AP generation
Tier A: strong AoE, strong multi hit, special win condition
Tier B: strong single hit, good stun, self-healing, self-revive, strong strike tiles, mid multi- hit, strong damage reduction, critical tile creation, mid AoE, passive AP burn or theft, good board control, removing special tiles, stun immunity, strong spamming SAP tiles
Tier C: strong protect tiles, AP theft, strong attack tiles, low multi-hit, low AoE, invisibility, fortifying friendly tiles, mid single hit, mid damage reduction, good team burst healing, mid stun, stealing opponent friendly tiles
Tier sending opponent airborne, sending teammates airborne, mid burst healing
Tier F: permanent damage, low burst healingI'm sure I'm missing a few other notable abilities but I think that covers the gist of it.
Obviously, this is based on my experience and personal preferences so if someone has found permanent damage to be more useful than other alternatives (for example Shang-Chi or Apoc teams), I'd be interested in hearing about it.
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Funny how the other extremely overvalued ability type - board shake - isn't even on your list!
You have to wonder why these abilities are useless to actual players, yet the devs consider them very powerful.0 -
I appreciate the new supports. I still want to know when we will be able to more easily obtain and level up supports.
0
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