Can an MPQ character be overpowered on offense?
Comments
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They added lost in time, cosmic chaos, black widow,...
3 pves which make some difference in the eternal loop repeat.
Now they will rerun 7 days pves with new CNs designed for them (first CN by BCS, I hope it will be with moderns characters and actually challenging). After so many years (exactly before scl10 was implemented) that would feel like a change.
And they said eventually they will create the new pves the game desperately needs.
So BCS holds my hopes there.
Besides that, it's just an old habit and a grind for to experience some change with new designed characters in Pvp, given that they won't appear on PvE.0 -
Bro those events are old as ****, and they removed other events. They stopped running other events. The game is on tiny super small event loop right now.
What we have and what they want to do are two different things.
We are seeing eots after years. Great, but what we really need is NEW events that insert newer characters to make the game more fun.Oh yeah since it’s this thread. A character cannot be too overpowered. But who wants to play that game?
Unless this is a game for 5 year olds, people want something a bit more than I match and win.0 -
@entrailbucket said:
I've posted this question quite a few times, but it's relevant here: if players view the "playing matches" part of the game as annoying busywork that's preventing them from getting rewards, what do they plan to use those rewards for? Staring lovingly at them on their roster page? The rewards they give are only useful for playing the game, they have no intrinsic value. If a player wants to skip the "playing the game" part of the game, what's the point?Yes absolutely. I have 5 max-champed Bag Men that only get used on April Fools. I have 5 max-leveled 1*s that never get used (3 at least get used in DDQ). This is in part a roster collecting game to me, and I enjoy that aspect of it. Now, I enjoy the gameplay as well, but can say unequivocally that not every person I roster is useful for “playing the game”. This is also true for anyone who has spent money on costumes. It’s something “to stare lovingly at” that has no impact on gameplay and yet I see a lot of high end players buy them.
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@Daredevil217 said:
@entrailbucket said:
I've posted this question quite a few times, but it's relevant here: if players view the "playing matches" part of the game as annoying busywork that's preventing them from getting rewards, what do they plan to use those rewards for? Staring lovingly at them on their roster page? The rewards they give are only useful for playing the game, they have no intrinsic value. If a player wants to skip the "playing the game" part of the game, what's the point?Yes absolutely. I have 5 max-champed Bag Men that only get used on April Fools. I have 5 max-leveled 1*s that never get used (3 at least get used in DDQ). This is in part a roster collecting game to me, and I enjoy that aspect of it. Now, I enjoy the gameplay as well, but can say unequivocally that not every person I roster is useful for “playing the game”. This is also true for anyone who has spent money on costumes. It’s something “to stare lovingly at” that has no impact on gameplay and yet I see a lot of high end players buy them.
The point I was making here was about players who want what is essentially a "win this fight" button. I like the roster collection part of it too, and I also have some characters that I never use, and some costumes.
I still like playing the game part of the game, and I don't treat the game part of the game as busywork that I wish I could skip. If the only thing you enjoy is the roster building part, I don't know what you're still doing here.
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@entrailbucket said:
@Daredevil217 said:
@entrailbucket said:
I've posted this question quite a few times, but it's relevant here: if players view the "playing matches" part of the game as annoying busywork that's preventing them from getting rewards, what do they plan to use those rewards for? Staring lovingly at them on their roster page? The rewards they give are only useful for playing the game, they have no intrinsic value. If a player wants to skip the "playing the game" part of the game, what's the point?Yes absolutely. I have 5 max-champed Bag Men that only get used on April Fools. I have 5 max-leveled 1*s that never get used (3 at least get used in DDQ). This is in part a roster collecting game to me, and I enjoy that aspect of it. Now, I enjoy the gameplay as well, but can say unequivocally that not every person I roster is useful for “playing the game”. This is also true for anyone who has spent money on costumes. It’s something “to stare lovingly at” that has no impact on gameplay and yet I see a lot of high end players buy them.
The point I was making here was about players who want what is essentially a "win this fight" button. I like the roster collection part of it too, and I also have some characters that I never use, and some costumes.
I still like playing the game part of the game, and I don't treat the game part of the game as busywork that I wish I could skip. If the only thing you enjoy is the roster building part, I don't know what you're still doing here.
That's what confused me with one of the Q&A responses about an "autoplay" feature.
I mean, it would take the game in a new direction if it added a "superhero farmville" vibe to it and you could pop in every half an hour to collect the 50 Iso 8 that 2* Hawkeye had been busy earning from his fight with some random mugger.
It's not really a direction that interests me but hey, if people don't want to match 3 and still want the rewards...
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Pve challenge is the speed aspect. That Kang team isn't necessarily very quick. So the challenge is still there, this hasn't changed
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The Kang team can be very fast, but it's nowhere close to a "win this fight" button, at least not for most players.
That's why I was avoiding talking about Kang and asking more general questions.
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