***** Riri Williams (Ironheart 3.0) *****

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Comments

  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    Whoah! Amazing design, super fun character to play and she is super versatile.
    Those cheap powers means she will be fast, and her overcharge feature grants she won't be a broken character.
    And many sinergies there, as board destroyers characters will benefit her toolkit for to fire more powers.
    Also there is the anti meta side. With 6 red and some help she can wipe out the 3 zombie revivals team members.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    What does "Riri's Intelligent Design passive is always unlocked." mean? Does it mean it will activate even when she is stunned or goes airborne?

    Her abilities are super cheap. You can add +4 aps to fire her abilities at the start of the game and fire all her abilities. She will be annoying to fight against and her hp looks high (80k).

    Blue (+4 Overcharge) is good in long matches and it might work with Abigail for pick-2. Damage reduction + team healing thrice every 2 turns. Fire it twice separately and you are healing thrice every turn. 7689 passive damage every turn looks fine.

    Red (+3 Overcharge) is crazy: up to 8 charged tiles for 3 red aps.

    Green (+4 Overcharge) is just a 1-turn team stun unless you are dealing with BRB/Polaris.

    5/5/3 is the only build.

    Out of all powers, I'll probably fire only her red and blue. Green would be situational.

    Team cascades would be good with her to process those match-4 more easily. One key thing to note, she must be the one making those match-4, SC will not be good if you want to cool her down quickly.

  • Omegased
    Omegased Posts: 605 Critical Contributor

    I think it means the overcharge mechanic will always be in play even if you don't have a blue cover

  • DyingLegend
    DyingLegend Posts: 1,210 Chairperson of the Boards

    Interesting 5 star

    Hopefully I'll be able to hoard enough to cover her by the time she hits packs.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    That's really an intelligent design. Gambit must have taught that.

  • Kaidrin1979
    Kaidrin1979 Posts: 31 Just Dropped In

    @bladewing said:
    Is there a reason why Dr. Strange is in every Legendary Store? I know they've said that he is a "popular" character, but I'm guessing there are other popular characters, as well. So why don't those characters get a chance to be featured in a store?

    He is in the Multiverse. He is everywhere

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    I think he's getting a buff soon.

  • MadScientist
    MadScientist Posts: 317 Mover and Shaker
    edited November 2022

    Some ideas:

    • Pair her with Jane. Make lots of charged tiles, go Overcharged and let Jane destroy the Short-Circuit tiles
    • Use the Short-Circuit tiles via Hawkeye, Abigail, or Coulson.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    I just saw that Short Circuit tile will reset her Overcharge to zero. Dr Thor with her does make sense. Let Riri use red thrice to create 24 charged tiles, then next turn would be cascade world. Use Dr Thor to destroy Short Circuit tile, and throw in team stun there. Even if you can't luck into a real winfinite, the team stun from Riri can give you pseudo winfinite. I think they could work well in pick 2 against Chasm/iHulk.

  • slidecage
    slidecage Posts: 3,485 Chairperson of the Boards

    i got 4 star riki at 304 so that would give me 2 free covers (1 cover and what 400 or 500 shards)

  • KGB
    KGB Posts: 3,277 Chairperson of the Boards

    @HoundofShadow said:
    I just saw that Short Circuit tile will reset her Overcharge to zero. Dr Thor with her does make sense. Let Riri use red thrice to create 24 charged tiles, then next turn would be cascade world. Use Dr Thor to destroy Short Circuit tile, and throw in team stun there. Even if you can't luck into a real winfinite, the team stun from Riri can give you pseudo winfinite. I think they could work well in pick 2 against Chasm/iHulk.

    You can only fire her Red twice before she short circuits. Still, 16 charged tiles is huge.

    If you have the Blue you can fire JThor's blue after Riri's 2xRed to add more charged tiles which will then trigger her Blue passive that destroys tiles that will almost assuredly destroy the over charge CD. If you get cascades you might be able to repeat.

    Of if you have the Yellow you can destroy 16+ charged tiles doing 5600 each or 90K damage

    KGB

    P.S. At the very least, the puzzle gauntlet nodes that require you to have X charged tiles just became trivial :)

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited November 2022

    @KGB at 4 cover, red increases Overcharge by 3 points, so you can fire it thrice. You need to fire it 4 times before you trigger her cd. That's 32 charged tiles for 12 aps. Then you fire Dr Thor's blue. With half the board being charged tiles, it's a guarantee her cd will be destroyed and I haven't included TU tiles into the calculation.

    With so many charged tiles on the board, how is Chasm and web tiles going to survive?

  • MadScientist
    MadScientist Posts: 317 Mover and Shaker

    You can fire Riri's red thrice:

    • Standard Blast (3 Overcharge)
    • Overcharged Blast (9 Overcharge)
    • Overcharged Blast (15 Overcharge)
    • Short-Circuit triggered (0 Overcharge)
  • KGB
    KGB Posts: 3,277 Chairperson of the Boards
    edited November 2022

    @HoundofShadow said:
    @KGB at 4 cover, red increases Overcharge by 3 points, so you can fire it thrice. You need to fire it 4 times before you trigger her cd. That's 32 charged tiles for 12 aps. Then you fire Dr Thor's blue. With half the board being charged tiles, it's a guarantee her cd will be destroyed and I haven't included TU tiles into the calculation.

    With so many charged tiles on the board, how is Chasm and web tiles going to survive?

    @HoundofShadow

    A standard Red blast generates 4 charged tiles for 3 overcharge points at 4 covers. An overcharge blast generates 8 charged tiles but also doubles the overcharge points to 6.

    So you can only fire it twice (6+6) to generate 16 charged tiles before she shuts down and can't fire again.

    KGB

    P.S. One thing we might be over looking on her Red is that a normal charge does 12.5K single target damage. Once she's around L460+ she will be able to 1-shot 4* champs (low level ones, not max champed) immediately if you boost +3 Red AP. An easy way to get rid of say Polaris before she ever gets a move when facing BRB/Polaris teams.

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards

    I missed the double Overcharged Points gained. Thanks for correcting me. :D

    So, @MadScientist gave the maximum charged tiles before her abilities are disabled. It will give us 4+8+8 = 20 charged tiles. 20 charged tiles are still pretty good, which is about 1/3 of the board.

    Cheap aps for Riri is an alternative for players to deal with Chasm. How well it works depend on how well Dr Thor can cascade the board into winfinite.

  • killahKlown
    killahKlown Posts: 584 Critical Contributor

    @KGB said:
    P.S. At the very least, the puzzle gauntlet nodes that require you to have X charged tiles just became trivial :)

    No, they limit you to only a handful of characters that aren't locked out

  • GrimSkald
    GrimSkald Posts: 2,657 Chairperson of the Boards

    @IceIX said:

    @Omegased said:
    I think it means the overcharge mechanic will always be in play even if you don't have a blue cover

    Correct. You can't run a 0/5/5 to just get around her Blue Passive and fire stuff all day.

    I will also add that each of her powers having a passive component means they won't be available to send as a TU. Since they're so cheap (and other players won't be limited by an overcharge,) that also makes sense.

  • allen_koholic
    allen_koholic Posts: 103 Tile Toppler

    I really think that Riri+MThor+BRB will be a nasty matchup.

  • allen_koholic
    allen_koholic Posts: 103 Tile Toppler

    @IceIX said:

    @Omegased said:
    I think it means the overcharge mechanic will always be in play even if you don't have a blue cover

    Correct. You can't run a 0/5/5 to just get around her Blue Passive and fire stuff all day.

    Would it be possible un-nerf Gambit back to his 2.0 version (not his 1.0 version, because AP drain is unfun garbage) and put this into his powers to prevent the 5/0/0 ****?