October 2022 Developer Q&A (ANSWERS)
Or as I've begged before why not add more tokens, 4* covers etc past progression to give those of us that like these events more to play.
2. Pineapple on a pizza, Yay or Nay?
2. Honestly I go back and forth. I have trouble committing to a pizza that has pineapple on it, so you'll never see me order a whole one. If I'm at a party or a pizza buffet though, you can always count on my last couple of slices to have pineapple (in my mind, I treat it like dessert).
Question: @Bzhai
2. Curious how you guys would handle releases for characters that already exist as 3*. Will we ever see a 5* version of Psylock, Sentry, Quicksilver and Punisher?
2. We won't let the existence of a 5* or 3* prevent the release of the other. We're here to do what's right for the game, which sometimes means breaking our own rules!
Question: @leviticuschom
2. Great job with the all the rebalances. Is there a planned release frequency for these? Should we anticipate a small batch of reworks monthly? Would there ever be multiple 5*s rebalanced in the same batch??? so many need the love!
Question: @ThaRoadWarrior
Jane's Doctor Thor
All 3 of Chasm's powers
Kamala's green and blue
Everything Arcade does
Is there any way to curb this, and prioritize clear, concise descriptions that can be checked in-battle?
2) Chasm seems a bit buggy, and frankly a tad over-tuned. How closely are you monitoring the new Chasm/iHulk meta in PVP, and do you feel you can provide players tools to deal with it without a nerf or a rework?
2. Chasm is a character that players continue to be divisive about. Some believe him to be immensely powerful, while others can't seem to think of a worse character to play with. We are indeed monitoring Chasm, the Chasm/iHulk meta, and will make adjustments should they be needed. As for nerfs in general, it is our design philosophy to attempt to solve character mechanics without nerfs wherever possible. Reworks, on the other hand, are something we are inclined to do (though if something occurs in meta that warrants a response that's typically a prime opportunity for a new character to come in and shake things up).
Question: @HoundofShadow
2) How do you and your team deal with players' feedbacks that contradict one another? How do you determine which group of players to listen to?
2. This is probably the toughest thing we do! The voices of the players do truly drive this game, but as you point out they so often differ from one another. What we strive to do is identify the voices. Not the individuals, but the vantage points. You'll have extremely late game players revile a feature that is welcomed and targeted at an entirely different class of player. Again, every voice matters and changes our thinking on how we proceed. If we feel we have a strong and flexible solution that can keep all of the player groups at least neutral whilst benefiting the feature's target, it's a win. When it's not so easy, we slow things down and keep working the problem. As for how we determine what group of players to listen to, I often times think it's more important to look at how we listen to them. Reddit, the forums, Discord, etc all have varried groups of vocal individuals, but there are more ways to communicate about this game. In addition to written words, we look at tons of data and use it to manifest voices of our less vocal player groups.
Question: @Hammer3001
2. Are you going to make it easier to acquire Supports? As it stands there’s only 2 ways to even get chances to level up.
2. Yes, following our Supports overhaul supports will be in a better place overall. Easier to acquire, more meaningful, and more intuitive to upgrade.
Question: @Pottsie1980
Late level milestones take months to go from one step to the next. Would you look into seasonal milestones?
2. We're also in talks about revamping milestones, though not much work has gone into this just yet. We absolutely want these to feel more varied, rewarding, and with smaller gaps between.
Question: @Ptahhotep
2. Is there any possibility of characters that are Marvel properties but sit outside the usual Marvel universe being brought into the game? I realise that Star Wars characters aren’t a possibility, but what about someone like Miracle Man?
2. I can't think of a reason why Miracle Man wouldn't be able to make his way into MPQ. I believe earlier this month he saw release of a new comic run! That said, the process for approving characters involves many teams. We can put him on the list and see what happens!
Question: @DAZ0273
2) Is this part of a wider plan to try and get more players into 5* play (together with the increased Boss Event rewards)?
2. Probably a bit of both? On the one hand, we want to create more ramps to get players to later game content, but at the same time we want to offer players richer content and increased value. All love for the MPQ community!
Question: @Mrcl25
2) PVP scores are unnaturally high in the game because of the use of third-party apps to coordinate when players are climbing, grilling, hopping, etc. Players who don’t use those apps are at a disadvantage, and many feel this is a kind of an exploit. I’m sure that’s not the way the game was meant to be played, so have you tought of doing something about that?
2. This is on our radar but not something we are presently addressing. Our current focus is on the algorithm that drives matchmaking. That focus will broaden as we lay the foundation for PVP improvements.
Question: @Lionowilson
2) Would it be possible to Purchase more than just 5 boosts? When I’m down that low, I’d be happy to purchase 30, even if it’s not discounted.
2. Certainly something for us to consider.
Question 2 : has there been any thought or discussion on increasing rewards based on roster strength? As in if your a 5 star roster your ISO gains are increased by a certain amount.
2. Since roster strength is directly tied to present MMR, this might create an issue in which players would artificially force their roster strength outside of the zone of comfort. In general rewards are something we immediately started to adjust when we took over earlier this year and we will continue to improve upon them.
2) On the team selection screen, would it be possible to add a "random" button to randomly choose your team? Just think it would be nice addition since there's so many characters to choose from.
Not really a have question per se, but can you tell us what roles D3, Broken Circle, and Infinite Interactive each have with this game? Just curious.
2. Interesting idea, and will consider!
3. D3 (now 505) serve as the publisher of the game. Broken Circle serves as developer. Infinite Interactive is the team behind Puzzle Quest.
Question: @bigcaktus
2- Is it possible to change the champions' picture with a toy (Jubilee, the last 3* Emma Frost) ? It's just so horrible ... I'm sure you can pick nice drawing of these champions !
2. Believe it or not, those are comic covers that were created to look like toys! I personally like them, but who knows; maybe in the future it can be possible to choose alternate covers (at present we sometimes do cover swaps for holidays like Mother's day).
The work is already half done, it would just mean the AI played your turn.
Of course, for PVE and PVP the serious players wouldn't dream of using it, but for the rest of us, who are multitasking and doing other things while playing, this would be an awesome feature.
Thank You!
One thought I've had for a while that perhaps could shake things up a little bit is some sort of bonus rewards for how you finish the round. For example some sort of overkill, to make use of a loaded ability when the enemy is down to nothing, or finishing off in other ways. This could add just a bit more puzzle to the game without being too hard to accomplish. Also perhaps they could be randomized (even switching off within the round), in order to avoid causing the player to always pick the "strongest" team over and over.
Anyway that's the basic gist, I'd love to be able to hear your thoughts on something like that, and again, great job and please keep it up!
Question: @Omegased
For example, you had Mighty Thor who LOVES a lot of AP, followed by Chasm, who demands no AP.
Do you consider synergy with the three Latest Legends, or do you ever strive to try to make them more unique?
When designing Characters do you ever look at someone who is mid-tier (say hawkeye) and consider a new mechanic that would make him "essential" (Gargantos)?
Side note - I'm enjoying the fresh life injected into the game
When designing characters, we absolutely look at characters who aren't in prime usage. This is part of that "gap-filling" I mentioned earlier. One of the great things about MPQ is that characters can take on new meaning when partnered with sometimes unexpected allies.
Glad you're enjoying where MPQ is going! Its best years are ahead of it and we're thrilled to be heading there together!
Will Cyclops' AoA costume ever be available again? I wasn't playing yet when it was released and would love to have it.
Hoping for more AoA content in the future.
As for the general notion of costumes that haven't been in circulation for quite some time, barring good reason we are slowly bringing those back. Superior Octopus and Lady Deadpool are two particular costumes that we've re-introduced, and we don't plan on stopping there.
2. any plans to remove or widen the cap on boosts? I'm fine with the usage of 2 and 5 respectively, but it is annoying that I can' buy more than 5..... ;-)
You see, I really have only this particular question. It is important for me because I use boosts every match.
Question: @StanleyBurrell
Personally I think it's great to have some challenge as there are really advanced players on this game who could beat anything without too much trouble.
Is this a new and future trend?
Question: @Godzillafan67
Can you give them an extended, paid vacation before the anniversary ends?
It's been previously mentioned that 5* character releases initially started with 3 "archetypes" (offense, defense, support) then moved to "generations" where health and match/power damage increased with each subsequent generation. It was said that recently (starting with Kamala?) this philosophy was stopped and the match/damage state should now remain steady.
Given this, many older 5* characters would benefit from a simple increase to health and match damage to bring those values in line with current practice. I understand that many older 5s need more help, but has the team considered starting off with a balance pass over all the old 5s just to boost their HP/match damage and make them consistent? Maybe that takes more work than I know but it seems like a relatively quick fix for a lot of characters.
The first step of the rebalance of every character is to "update their generation". In other words, get them on fair playing field (as though they were a newly released character). At one point we talked about doing a sweeping generation update, but a few issues popped up that resulted in us making a more concerted effort (like what we've been doing). I won't go into all of them, but the process is sadly not as fast as you might think (think spreadsheets...lots and lots of spreadsheets). Also, the generation jump for core character aspects don't factor in abilities for better or worse, and some early tests resulted in big swings that rendered characters too weak or too powerful. Rather than perform a batch operation that could potentially damage the integrity of characters in the game, we opted for a more steady and methodical approach that also allows us to put the spotlight on what we're working on.
Question: @Xax
My questions:
1) Can the What's New thread please be updated regularly? It's really helpful to know what rewards to expect for each event. I understand the thread could simply not exist and then we'd just never know and that would be ok if it were the case, but please keep it up to date since it does exist. I know a lot of players look forward to and appreciate that information (currently hasn't been updated since the beginning of the anniversary season!).
2) Would it be possible to add something in wave node matches that tells us which wave we're on after the wave banner disappears? I'm often multitasking while playing and miss the banners. It's surprisingly hard for me to keep track of which wave I'm on.
1. We try to update the What's New every Tuesday when possible. Sometimes though, we are doing changes to rewards or scheduling for some events right up until the wire. We'll do our best to stay diligent there!
2. One of the QoL improvements that is on our list to implement!
My questions are: why was this done and would you please consider changing it back?
Can we get teams w/ only 2x saved for those DPDs that have the required 3*, but we want to use the same other 2x toons daily? So it would be, "Choice", "Fixed", "Choice"
Question: @Glockoma
Question: @fractalvisions
Do you have a definite plan for how further updates will be implemented in the future, always with/without retro rewards, or will it be variable and just a surprise when it is announced?
Follow-up question, when do we get the next feeder updates?
We have a comprehensive list of feeder updates that essentially spans the entire roster. We aim to have the majority of this rolled out before the end of the year, barring any issues. Many are likely to experience a "Shardmas", and tis the season
Question: @dianetics
It is currently unbalanced and new users will see quick Shield Rank gains while their rosters are not able to support higher clearance levels. It could be problematic and turn new users off before they can really start enjoying the game at higher levels.
Comments
-
I'm very impressed by the frank and open answers to some touchy questions.
It's especially wonderful to read that you have absolutely no problem with giving us another Shardmas, this bodes really well for the futureThank you for the continued engagement with the community.
4 -
"1) We detected an increase on difficulty based on MMR, i.e on some nodes on the last puzzle gauntlet.
Personally I think it's great to have some challenge as there are really advanced players on this game who could beat anything without too much trouble.
Is this a new and future trend?Answer:
No MMR related edits occured, so this might just be a perception (though we have been vocal that MMR is indeed something we are actively working on)."I'm surprised by this answer and I get from it that you weren't aware on this issue which was reflected on this thread:
https://forums.d3go.com/discussion/87502/increased-difficulty-in-puzzle-gauntlet0 -
Puzzle Gauntlet scales to your roster, I think that has been observed for some time. So the response here that they haven't made it additionally harder doesn't discount the fact that the puzzles seem harder than previous times you attempted them.
0 -
@AdeptusRevolt said:
Puzzle Gauntlet scales to your roster, I think that has been observed for some time. So the response here that they haven't made it additionally harder doesn't discount the fact that the puzzles seem harder than previous times you attempted them.Bingo. I think the issue was noticed because usually the alliance is done playing by that time so you don't see how tough those side nodes became. JMHO.
1 -
How does puzzle gauntlet scale to your roster? Did 2* players not have to get as many enemy strikes on the board as I did or something?
0 -
@ThaRoadWarrior said:
How does puzzle gauntlet scale to your roster? Did 2* players not have to get as many enemy strikes on the board as I did or something?Same number of strikes, but the opponents don't do as much damage.
For players like us who have most of their roster at the same level, it means Puzzle Gauntlet is not too bad. But for players with unbalanced rosters (ie 3-4 champed 5* and the rest maybe baby champed 4* or lower) it means they can wipe a lot more easily because they have to use 3 or 4* characters in the limited nodes.
KGB
1 -
But the mmr in puzzle quest needs to scale, otherwise you would kill off the enemy team way too soon.
0 -
Precisely on puzzle gauntlet shouldn't need to scale with roster as many times the key character is a 3*.
And many times I had to struggle because of having him farming.0 -
i just assumed all the health pools were arbitrarily high because the match/power damage doesn't seem to actually be scaled up to the same degree. Not like it is on the side nodes in an alliance event with roster based scaling. I've never compared notes with anybody else though.
0 -
Thanks @S0kun!
Do you know when the Google Form will be posted for Nov22 Q&A?0 -
@_TrashPanda said:
Thanks @S0kun!
Do you know when the Google Form will be posted for Nov22 Q&A?Sometime next week!
0 -
Question: @axmoss
why doesn't Thor (Gladiator)'s God of Thunder's passive matching red or purple count towards Shang Chi's River of Blows without needing another red or purple match? It always resets if only God of Thunder's red or purple match without another red or purple match before end of turn.I think I know the answer to this..
It seems to depend on where they are in your team.
Passive moves resolve Centre/Left/Right.
If Thor (either of them) is listed "before" Shang Chi, their cascades will be a "part" of the previous turn.
if Thor is AFTER Shang Chi, it'll count for this current turn.
this is the same for Big Wheel.
1 -
Thank you for doing these Q&As, and for all the incredible QoL changes, balance changes, new designs, and communication since the handover! My interest in the game has been reborn like a phoenix from the ashes these past months.
I'll echo the person above who felt that the Phoenix rebalance didn't go far enough, but for a different reason. Jean's "From The Ashes" (and, similarly, Loki's "Feign Death") don't do anything at all until dying; and in a game which mostly prioritizes efficient play and not-dying, those powers rarely ever see-use by me... and, are now even less likely to with her rebalanced HP buff! =}
Suggestion: How about some sort of minor "on first life only" passive added to those powers, such as generating 1AP of Phoenix/Loki's other colors per turn? Or a team damage buff / damage reduction, however minor -- or any other type of small benefit to justify those covers being there while playing to not-die. ^_^
Thank you, and keep up the great work!
2 -
@Marc_Spector said:
Thank you for doing these Q&As, and for all the incredible QoL changes, balance changes, new designs, and communication since the handover! My interest in the game has been reborn like a phoenix from the ashes these past months.I'll echo the person above who felt that the Phoenix rebalance didn't go far enough, but for a different reason. Jean's "From The Ashes" (and, similarly, Loki's "Feign Death") don't do anything at all until dying; and in a game which mostly prioritizes efficient play and not-dying, those powers rarely ever see-use by me... and, are now even less likely to with her rebalanced HP buff! =}
Suggestion: How about some sort of minor "on first life only" passive added to those powers, such as generating 1AP of Phoenix/Loki's other colors per turn? Or a team damage buff / damage reduction, however minor -- or any other type of small benefit to justify those covers being there while playing to not-die. ^_^
Thank you, and keep up the great work!
Agreed, that's a great idea! As someone who jumps on any opportunity to use Loki, it's always bothered me that he has 1 ability that does nothing until he dies (and his green is so slow and bad that it's pretty much useless - which effectively makes him a 1-color character until he dies, at which point he briefly becomes a 2-color character.) Some sort of benefit so his black isn't just an empty color if he stays alive would be really appreciated.
2 -
Imo for loki it suits a traitorous backslash dealing good damage, and for Jean a really powerful board shake (many red cds exploding a few times) when reviving both.
1 -
Yeah, but "when reviving" is again dependent on them dying. Doesn't fix the issue that when they stay alive, it does absolutely nothing and they may as well not have a third ability in those matches. @Marc_Spector was suggesting an addition that will do a little something while alive on first life only.
Loki imo would benefit the most from some sort of self-acceleration. His purple costs 11 AP (7+4), his useless green also 11.
His revival ostensibly provides this by giving +2-3 green AP after revival. But after revival again means you go entire matches without ever seeing this happen and even when you do make use of his revival, you will likely only get this once in a match, and probably late too. So, this is awful in terms of self-acceleration and would not help you even if his green was better.
Instead, imo, I'd suggest a passive where he gets 1 purple or green AP on matching/destroying illusion cds which is what the rest of his kit is centered around. Because another of his problems is that multiplying the illusion cds gives black AP which Loki himself can't actually make use of, lol. Multiplying illusions are wasted AP unless you specifically bring a black user. So, giving him 1 purple or green AP on matching/destroying illusion cds would at least give you useable AP on matching the tiles his kit is meant to be matching(/destroying). Makes sense to me too; the more he multiplies his illusions, the more opportunities he should have for sneak attacks/stabs, right? You tend to run out of black tiles somewhat consistently if you multiply the illusion too much anyway. You could either make this a permanent passive or you could limit this to first life only, as suggested above - on the balancing logic that you traded the faster stabs for not dying. I'd be good with either.
Maybe a pipe dream, Idk. But ideally, that's what I'd love to give him because I think it would help his kit and be in the spirit of his design (encouraging you to match the illusion cds).
(I don't know Jean enough to suggest anything for her, since I don't have her useable.)
1 -
Actually characters with a revive power are health pack savers.
They may be less fun to play but they have that option to exploit so it's a power which can be used many times.
Shulk fires a power when she revives, those 2 could do something similar.
However Phoenix was rebalanced recently, and loki should be next for to be a playable character.0 -
How's this for an idea: the option to sacrifice your own character for a few AP?
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements