madwren said: I'll miss landforming as well--it's possibly the best value mechanic in the game--but I won't miss a lot of cards exiting Standard. I find that the environment gets very dull and predictable at a certain point and it's great to shake things up and force us away from our crutches. I'm looking at you, Wizard Class.
boopers said: Counterspells! Please. I reference you here as not to clog this thread with the same content. https://forums.d3go.com/discussion/86248/counterspells-a-suggestion#latestAnd yes, a good set of land converters to replace land forming options. The kind that don’t involve rng, where the land converts three gems to any one of three colors.
madwren said:Know what else I'd like? More targeted support destruction. Now that we know it can be done, let us do it. Right now it's attached to a pretty dull planeswalker. It's time to branch out and give us some more options.
Janosik said: We need some great new land cards! Lands have been underwhelming in the last year of sets... SNC lands are expensive, and generally convert to too many different colorsNEO Channel lands are interesting* design but generally low power (*Channel is a bit of a messy design really but conceptually a land card which can alternatively be used for some other type of effect is a very interesting area of design)The VOW and MID 5-mana lands are good *cards*, but poor *lands*... that is to say their ETB effect of gaining mana is good but their permanent effect of converting gems is poor. They feel closer to gem conversion spells like Cut Your Losses than they do lands.Lands in current Standard have generally been dominated by powerful lands from ZNR; Rare and Mythic Landforming, and Pathways, and man-lands (e.g. Creeping Tar Pit), and the Crypt of Agadeem cycle (I don't know what this cycle is called?). The rest of the year didn't provide much more for us, but we did get the rest of the Pathways from Kaldheim, and the extremely powerful masterpiece Arixmethes from Strixhaven.