Crash of the Titans: Swing and a miss
Comments
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Bad said:Remember that this game is about 4* players.0
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DDQ is just a fun little supplement; I don’t need it to give out complete 5* covers every day. All I really wanted from it was SOME 5* content that gave out some incremental 5* progress currency. So I suggested shards under 100. I also have some nostalgia for having the experience of trying to beat a crash with an undercovered 4*, so some kind of solo 5* content feels like the easy way to transpose that experience.
there may not be that many 5* players, but there definitely are 5* players, and the game is showing no signs of reducing 5* character output, so thinking about what we want those players doing might be valuable. And I don’t think the answer to that is “one node in DDQ,” I just think it would be good if the game felt like it was justifying our roster decisions more broadly.0 -
They don't have to do that in DDQ. They could start with pvp progression instead. I asked question about 5* shards in pvp but they didn't answer it.0
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LavaManLee said:Bad said:Remember that this game is about 4* players.You do not need data to know that. 4* tier is most populated due to the fact how long it takes to jump from it to 5*, in comparison to other transitions. Thanks to shards, getting into 3* land is easy. 4* land take longer but still faster than when I was doing it. But to get into 5* land...Just targeting ONE 5* which have a feeder and is not LL 5* takes... 167 pulls will get ya one 5* cover from shards and 6,25 for 4*. Asuming no luck in getting 5* and one 4* cover from such session and some bonus shards, you get 13 cover for 4* and two 5* covers in 334 pulls. You have to repeat that 5 times (1670 pulls) to get 4* lv 309 (and two covers) + ten 5* covers from shards. So one more 167 pulls and you have 5* cover from 320 4* level. Total of 1837 pulls.I have excluded milestones as those takes a lot of time to get any 5* shards and mine TOTAL rewards are less than one champed 5* and I am pretty deep into milestones. Mine, beside chased Wasp, most covered 5* are all lucky pulls. They heavily impacted mine choice of what to chase.Even if you have luck or chased LL pulls it takes time to hoard LL and CP. A lot more that getting 4*.0
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HoundofShadow said:They don't have to do that in DDQ. They could start with pvp progression instead. I asked question about 5* shards in pvp but they didn't answer it.0
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ThaRoadWarrior said:DDQ is just a fun little supplement; I don’t need it to give out complete 5* covers every day. All I really wanted from it was SOME 5* content.
Given that new 5* covers are easier than ever to get since they've been handed out with recent bosses, they could have started featuring the new characters to ensure most people can compete.1 -
If new players can win 5* DDQ with 1 to 3 covers, then it's a joke. It should only be won by players with 10 or more covers.0
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LavaManLee said:Do you have a source for this? I've not heard/read either of the Devs say this game is about 4* players. I could be wrong but if you have a previous quote from them, I would be interested. Thanks!
However my claim is based on my guesses and observations, on several points:
- Pve brackets on scl 6-7-8 use to flip more times than 9-10.
- Fan favorires store uses to throw characters than a 5* player never would vote.
- The meta on 4* tier is carefully observed and 4* characters are carefully designed (on demi era even more).
- Finally, monthly forum contests many times show really determinant data. On forum contest 7/8/21, it was needed to rank the widow dealing more damage on the single pvp I,spy. Final result was:
1 - Black Widow (Infinity War)
2 - Black Widow (Grey Suit)
3 - Black Widow (Natasha Romanoff)
4 - Black Widow (Original)
5 - Black Widow (Modern)
If the majority of playerbase was 5* tier the 5* version never would had been 3th as on a 5* buffed only damaging on the match damage would had been superior than the 4* and 3* version.0 -
Definitely missed the mark featuring the same character for both crashes on two crash weeks. Gorr should be featured right now not Morbius. Gorr met the essential 4* requirement(his debut on 7-18 in Infinite Pursuit and 9-1 in Lost in Time). Now we won't see him make his ddq debut for like two years because of a combo of bad timing and him getting skipped for whatever reason.0
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HoundofShadow said:If new players can win 5* DDQ with 1 to 3 covers, then it's a joke. It should only be won by players with 10 or more covers.1
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I personally wanted a QOL improvement rather than improved rewards. If I have the roster I want to use it, rather than toil through more 3 and 2* nodes.I would have liked a daily crash more even if it still only rewarded one LT per 4 days and alternative rewards on other days. Id like a 5* crash, even if that just rewarded 4* covers or 4* shards or iso or whatever. I don’t want or expect 5* anything from DPD.1
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With Doop and Kate feeding Kitty and Jubilee and Teen Jean feeding Jean I think we have an indication of how BC plans to cover old 5*s. A 5* crash for a fourth LT or 25 cp every other week would be awesome though probably only for older rosters. I don’t expect it to happen.0
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Personally, I was hoping that the crash rotation speed of the 4* crashs would speed up. The cycle already took more than 1 and a half years. Instead, it got slower.
There might be 2 crashs a week every other week now, but it's for the same character-- so it's one 4* a week. There are 130 4* in the game. That's 130 weeks until a new rotation, or in other words, 2 and a half years until the crash rotation fully completes.
I don't understand why they didn't make it two different 4* rather than the same one, then it would at least still be roughly the same rotation time as before...and yeah, I do think it's a missed opportunity for a daily 4* node that awards a cover to combat the insane 4* bloat. But maybe they wanted to wait and see first how their other changes affect the game economy before doing too crazy things with DDQ. Perhaps we'll revisit this in the future once they're looking at 4* bloat, which I'm sure is on their radar. Unlike Demiurge who seemed of the touch-it-once-and-then-never-again school of thought, BCS has so far seemed quite happy and willing to address stuff all over the place.2 -
There has never been a good solution to dilution. We saw classic tokens introduced, but I’m not aware that they are rewarded anywhere. That might be an opportunity in either DDQ, or daily rewards that would give opportunities for classic 5-star covers, without spoiling the economy of LL characters.1
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In the latest dev Q&A (September), the dev mentioned that 5* dilution is not a top priority for them because it has not reached that critical stage yet. That month Q&A has quite a number of questions surrounding Classic 5* dilution and I think a lot of players in the camp of "solving 5* classic dilution" are heartbroken after seeing the dev's replies.0
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