Crash of the Titans: Swing and a miss

2»

Comments

  • LavaManLee
    LavaManLee Posts: 1,435 Chairperson of the Boards
    Bad said:
    Remember that this game is about 4* players.
    Do you have a source for this?  I've not heard/read either of the Devs say this game is about 4* players.  I could be wrong but if you have a previous quote from them, I would be interested.  Thanks!
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,456 Chairperson of the Boards
    edited September 2022
    DDQ is just a fun little supplement; I don’t need it to give out complete 5* covers every day. All I really wanted from it was SOME 5* content that gave out some incremental 5* progress currency. So I suggested shards under 100. I also have some nostalgia for having the experience of trying to beat a crash with an undercovered 4*, so some kind of solo 5* content feels like the easy way to transpose that experience.

    there may not be that many 5* players, but there definitely are 5* players, and the game is showing no signs of reducing 5* character output, so thinking about what we want those players doing might be valuable. And I don’t think the answer to that is “one node in DDQ,” I just think it would be good if the game felt like it was justifying our roster decisions more broadly.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    They don't have to do that in DDQ. They could start with pvp progression instead. I asked question about 5* shards in pvp but they didn't answer it.
  • Mr_F
    Mr_F Posts: 744 Critical Contributor
    edited September 2022
    Bad said:
    Remember that this game is about 4* players.
    Do you have a source for this?  I've not heard/read either of the Devs say this game is about 4* players.  I could be wrong but if you have a previous quote from them, I would be interested.  Thanks!

    You do not need data to know that. 4* tier is most populated due to the fact how long it takes to jump from it to 5*, in comparison to other transitions. Thanks to shards, getting into 3* land is easy. 4* land take longer but still faster than when I was doing it. But to get into 5* land...

    Just targeting ONE 5* which have a feeder and is not LL 5* takes... 167 pulls will get ya one 5* cover from shards and 6,25 for 4*. Asuming no luck in getting 5* and one 4* cover from such session and some bonus shards, you get 13 cover for 4* and two 5* covers in 334 pulls. You have to repeat that 5 times (1670 pulls) to get 4* lv 309 (and two covers) + ten 5* covers from shards. So one more 167 pulls and you have 5* cover from 320 4* level. Total of 1837 pulls.

    I have excluded milestones as those takes a lot of time to get any 5* shards and mine TOTAL rewards are less than one champed 5* and I am pretty deep into milestones. Mine, beside chased Wasp, most covered 5* are all lucky pulls. They heavily impacted mine choice of what to chase.

    Even if you have luck or chased LL pulls it takes time to hoard LL and CP. A lot more that getting 4*.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,456 Chairperson of the Boards
    They don't have to do that in DDQ. They could start with pvp progression instead. I asked question about 5* shards in pvp but they didn't answer it.
    I would expect significant 5* shards in PVP commensurate with the difficulty of hitting progression and placement relative to how much work you have to put in. I was suggesting the same token rewards for the same token time investment in DDQ that other tiers get to put in is all. 
  • Punter1
    Punter1 Posts: 729 Critical Contributor
    DDQ is just a fun little supplement; I don’t need it to give out complete 5* covers every day. All I really wanted from it was SOME 5* content.
    This was my take.  I don't expect 5* covers, but I had been hoping for something more directly 5* related like a crash or required 3/4/5 node.  

    Given that new 5* covers are easier than ever to get since they've been handed out with recent bosses, they could have started featuring the new characters to ensure most people can compete.  
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited September 2022
    If new players can win 5* DDQ with 1 to 3 covers, then it's a joke. It should only be won by players with 10 or more covers.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    Do you have a source for this?  I've not heard/read either of the Devs say this game is about 4* players.  I could be wrong but if you have a previous quote from them, I would be interested.  Thanks!
    Obviously the source is on devs metrics. 
    However my claim is based on my guesses and observations, on several points:
    - Pve brackets on scl 6-7-8 use to flip more times than 9-10.
    - Fan favorires store uses to throw characters than a 5* player never would vote.
    - The meta on 4* tier is carefully observed and 4* characters are carefully designed (on demi era even more).
    - Finally, monthly forum contests many times show really determinant data. On forum contest 7/8/21, it was needed to rank the widow dealing more damage on the single pvp I,spy. Final result was: 
    1 - Black Widow (Infinity War)
    2 - Black Widow (Grey Suit)
    3 - Black Widow (Natasha Romanoff)
    4 - Black Widow (Original)
    5 - Black Widow (Modern)
    If the majority of playerbase was 5* tier the 5* version never would had been 3th as on a 5* buffed only damaging on the match damage would had been superior than the 4* and 3* version.
  • WilliamK1983
    WilliamK1983 Posts: 980 Critical Contributor
    Definitely missed the mark featuring the same character for both crashes on two crash weeks.  Gorr should be featured right now not Morbius.  Gorr met the essential 4* requirement(his debut on 7-18 in Infinite Pursuit and 9-1 in Lost in Time).  Now we won't see him make his ddq debut for like two years because of a combo of bad timing and him getting skipped for whatever reason.  
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,456 Chairperson of the Boards
    If new players can win 5* DDQ with 1 to 3 covers, then it's a joke. It should only be won by players with 10 or more covers.
    Yeah I mean whatever works - the danger of doing something like that is just that it will fool more low tier players into ruining their PVP MMR by enticing them to level incomplete 5*s before they are ready.
  • Tony_Foot
    Tony_Foot Posts: 1,814 Chairperson of the Boards
    I personally wanted a QOL improvement rather than improved rewards. If I have the roster I want to use it, rather than toil through more 3 and 2* nodes. 

    I would have liked a daily crash more even if it still only rewarded one LT per 4 days and alternative rewards on other days. Id like a 5* crash, even if that just rewarded 4* covers or 4* shards or iso or whatever. I don’t want or expect 5* anything from DPD.
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited October 2022
    With Doop and Kate feeding Kitty and Jubilee and Teen Jean feeding Jean I think we have an indication of how BC plans to cover old 5*s. A 5* crash for a fourth LT or 25 cp every other week would be awesome though probably only for older rosters. I don’t expect it to happen.
  • AlexR
    AlexR Posts: 453 Mover and Shaker
    edited October 2022
    Personally, I was hoping that the crash rotation speed of the 4* crashs would speed up. The cycle already took more than 1 and a half years.  Instead, it got slower.
    There might be 2 crashs a week every other week now, but it's for the same character-- so it's one 4* a week. There are 130 4* in the game. That's 130 weeks until a new rotation, or in other words, 2 and a half years until the crash rotation fully completes.
    I don't understand why they didn't make it two different 4* rather than the same one, then it would at least still be roughly the same rotation time as before...
    and yeah, I do think it's a missed opportunity for a daily 4* node that awards a cover to combat the insane 4* bloat. But maybe they wanted to wait and see first how their other changes affect the game economy before doing too crazy things with DDQ. Perhaps we'll revisit this in the future once they're looking at 4* bloat, which I'm sure is on their radar. Unlike Demiurge who seemed of the touch-it-once-and-then-never-again school of thought, BCS has so far seemed quite happy and willing to address stuff all over the place.
  • Zalasta
    Zalasta Posts: 285 Mover and Shaker
    There has never been a good solution to dilution. We saw classic tokens introduced, but I’m not aware that they are rewarded anywhere. That might be an opportunity in either DDQ, or daily rewards that would give opportunities for classic 5-star covers, without spoiling the economy of LL characters. 
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited October 2022
    In the latest dev Q&A (September), the dev mentioned that 5* dilution is not a top priority for them because it has not reached that critical stage yet. That month Q&A has quite a number of questions surrounding Classic 5* dilution and I think a lot of players in the camp of "solving 5* classic dilution" are heartbroken after seeing the dev's replies.