Crash of the Titans: Swing and a miss
Aweberman
Posts: 436 Mover and Shaker
7 years ago, just prior to the second anniversary, as part of patch R85, the Crash of the Titans was begun. At the start, it could only be accessed once per 5-day round; about a year later, it became always available, but still only once every 5 days.
There were 16 4* characters.
So, let that sink in. At a time in the game when there were 16 4*, the devs thought it was important to give a chance for an extra legendary token every 5 days. Now that there are 130 different 4* characters -- not to mention the 70+ 5* -- how can it be that the Crash schedule has not changed?
While I am quite pleased with most of what the new developers are doing, this is one area in which there has been a big whiff. I was pretty disappointed with the change to DDQ last week.
These are the logical changes that I was hoping to see:
- A set of nodes like Dat Required Character/The Big Enchilada for 4* characters each day. If 40 3* characters warranted such an inclusion, surely triple that number of 4* does also. In view of how freely the new developers have been distributing covers, granting 3 covers per year to each 4* doesn't seem crazy to me.
- Change the Crash of the Titans from being a 4* required mission to a 5* required mission, and have the reward be a 5* cover of the required character. Make it hard; make us work for that cover. (In fact, this mission could even be daily, and you would still only get 5 covers per character in a year.)
There were 16 4* characters.
So, let that sink in. At a time in the game when there were 16 4*, the devs thought it was important to give a chance for an extra legendary token every 5 days. Now that there are 130 different 4* characters -- not to mention the 70+ 5* -- how can it be that the Crash schedule has not changed?
While I am quite pleased with most of what the new developers are doing, this is one area in which there has been a big whiff. I was pretty disappointed with the change to DDQ last week.
These are the logical changes that I was hoping to see:
- A set of nodes like Dat Required Character/The Big Enchilada for 4* characters each day. If 40 3* characters warranted such an inclusion, surely triple that number of 4* does also. In view of how freely the new developers have been distributing covers, granting 3 covers per year to each 4* doesn't seem crazy to me.
- Change the Crash of the Titans from being a 4* required mission to a 5* required mission, and have the reward be a 5* cover of the required character. Make it hard; make us work for that cover. (In fact, this mission could even be daily, and you would still only get 5 covers per character in a year.)
2
Comments
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They aren't going to be handing out regular 5* covers in DDQ.DDQ was never meant to build your 4* and 5* roster.PvE and PvP rewards, champ rewards, and a dab or two of $ is how you're expected to grow your top tiers.2
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It’s fine as it is.0
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Now that DDQ is on a 7 day rotation, I'd like to see a daily crash for an LT but rather than beat the same L270 character every day, the opponent would increase by 15 levels per day.Day 1- L270Day 2 - L285Day 3 - L300Day 4 - L315Day 5 - L330Day 6 - L345Day 7 - L360This would increase the challenge level making it so that growing rosters wouldn't be able to get the later rewards and the stronger rosters would. I'd also restrict the use of supports to Day 1 only so no more cheesing the reward with a Chewie or Taskmaster Sword etc. Boosts would still be usable.KGB2
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Dilution is very bad in this game and it's only going to get worse.
I don't think there is a viable solution to fix it. Shards are nice but too slow IMO.
Just think, if you started playing today. The time it would take to cover a classic 5 star, let's say Green Goblin, would be years if ever.
I've been playing for 7 years and still don't have some classic 5 stars even with 1 cover each in each power.0 -
I’ve been F2P for 2,424 days, and a 5* player since early 2019. I’m 11 4* black widow covers and 250 black suit spider man shards away from being caught up to Latest. I didn’t get that by only doing DDQ, but I was also hoping for some 5* content to make its way there. I would think even 25 shards for the character you had to use would be better than nothing.2
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You're missing the point really. The rewards over the years have become significantly better. DDQ shouldn't be the only way to get LL. Since the launch we've had cp, Shards, champion, and other rewards to help progress.
We've also had 5star covers included in alliance events.
DDQ doesn't need to fix everything0 -
DyingLegend said:Dilution is very bad in this game and it's only going to get worse.
I don't think there is a viable solution to fix it. Shards are nice but too slow IMO.
Just think, if you started playing today. The time it would take to cover a classic 5 star, let's say Green Goblin, would be years if ever.
I've been playing for 7 years and still don't have some classic 5 stars even with 1 cover each in each power.
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I'd like to 2nd AWeberman's thought, but they don't have to give out 5* covers. They could give out 100 shards and it would be an improvement over what it is.
Anything to get progress on any 5*. I've got Ronan at 8 covers, 5Magneto at 9 covers. Waiting for a single PvE event for them (per year!) means i'll never get them fully covered.0 -
They have reduced the number of pulls needed for latest 5* by putting 2 5* covers in boss events. That's about 14 LTs or 350 cps per character a month, or 1050cps every 3 new 5*.
I'm curious. When would players ever say, "I don't need more LTs or CPs. I've enough."? I guess the answer is "Never"?1 -
If the treadmill keeps running, we still need to keep our calories up.1
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HoundofShadow said:They have reduced the number of pulls needed for latest 5* by putting 2 5* covers in boss events. That's about 14 LTs or 350 cps per character a month, or 1050cps every 3 new 5*.
I'm curious. When would players ever say, "I don't need more LTs or CPs. I've enough."? I guess the answer is "Never"?0 -
With the amount of cps saved, you can use it on special stores. That's about 4200 cps a year.
I don't think DDQ should be a place where players can get LTs easily, given that supports have been making them look like easy mode even with a couple covers.
If they keep making latest 5* so easily covered, it's going to hit a point where players will be given advice to skip the entire 3* and 4* tier (as in get 1 cover and be done with) and jump straight to 5* tier in a few months. Over in reddit, there are already spending players who champed 5* in about 200 days or fewer and they're not even whales.
An extra LT a week translates to only 1300 cps a year. I believe when dev do balances, they look at the game as a whole, rather than looking at each mode individually. So, the reduce in pulls needed in LTs has a bigger impact than an extra LT a week.
On top of that, recently, the retro rewards of 5* covers gave players even more covers for free. 1 to 12 covers of each 5* (depending on your rosters) are easily worth a few thousand cps.0 -
I also feel the DDQ could be more generous without breaking the bank though I agree with the thinking more alongside the lines of two crashes a week featuring different characters. But, like others have said, there has been more ways to add 5* characters than ever. The game is in a better place now than where it was when I last took my break.0
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HoundofShadow said:
If they keep making latest 5* so easily covered, it's going to hit a point where players will be given advice to skip the entire 3* and 4* tier (as in get 1 cover and be done with) and jump straight to 5* tier in a few months. Over in reddit, there are already spending players who champed 5* in about 200 days or fewer and they're not even whales.This makes total sense. It's ultimately where the game is headed especially as 5* power creep on match/power damage continues unabated. There are many who advocate to boost every old 5* match/power damage to that of modern 5* in 1 fell sweep. Doing that is fine for 5* balance but widens the gulf from 5* to 4* and lower even wider.Add it all up and it only makes sense to go directly to 5* land ASAP since that's where you need to be for CL10 PvE (where the big rewards are) and increasingly for PvP as even 5* with 3/4 covers vastly outclass all but a handful of meta 4* thanks to 5* boosts.KGB
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Sure, if you want the game to shut down quickly, or you want a 6* to be introduced3
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Yes, for having anticipated these changes all summer, it comes off as a bit of a flat debut.There are some nice, new aspects to DDQ, but overall kind of a bummer. I'll start by acknowledging that DDQ isn't the place to solve all problems, but somehow this update made several issues worse (not enough iso8, more dilution, and just more time). When some QoL updates do happen, hopefully DDQ will feelless of a burden than it just became.
Crash of the Titans staying as a 4* only affair isn't my favorite, but like other commenters pointed out - Many veteran players still only have 1 or 2 covers on classic characters released 5 years ago and wouldn't be able to win (and new players may have to wait 2000+ days for a cover). I suppose this status quo is the way to go until this has been addressed, AND enough time has passed for players to earn/adjust. On the brightside 6/28 is better than 6/30 for LTs. Now that the devs have done the big change, maybe they will feel comfortable doing a tune up when the time is right.0 -
The reason why those veteran players still have 4* uncovered with only 1-2 covers is likely because they play casually. I started in late 2017 and I've all 4* championed, and over 40 5* championed. And I didn't spend any money on this game (100% f2p).0
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Many 5* players here asking for things a 5* players would want.
Remember that this game is about 4* players.
And inside the group of 5* players, only long time vets would have all the 5* champed for to fight a crash for 5*s, and I'm not in that group. To champ a 5* is not a thing of weeks or months.
And finally I thought new DDQ was designed for to help with HP and the extra releases, now I realize it's a big miss for to give more LL and 5* shards.
It's good to learn things.0 -
There have been some really good suggestions on the forum about possible DDQ changes, so I can understand the disappointment that this is one area where the new devs haven't really done anything very innovative. One idea that I liked was to have one node where players selected their level, so the rewards could be scaled accordingly. This could then offer a challenge for 5* players and a small number of 5* shards as a reward, but players who didn't want to compete at that level could select a 4* or 3* option. I don't think we need more LL tokens from DDQ but some 5* shards would definitely be welcome.1
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I've suggested difficulty levels probably 3 thousands of times, to demi and to CBS.
Nothing.
This could be one of the really few gacha games which has the same difficulty for all events, only with the exception of pve scl10.1
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