Rith The Awakener not creating saproling tokens [Investigating]

Mainloop25
Mainloop25 Posts: 1,952 Chairperson of the Boards
It will still prompt to drain my hand, yet it won't create them. You would think that even if Rith was the only card on the board, it would at least create one saproling. I can't figure out what is happening with it.

Comments

  • Magic:PQ Support Team
    Magic:PQ Support Team ADMINISTRATORS Posts: 3,394 Chairperson of the Boards

    Hello @Mainloop25 ,

    Thank you for all the information provided, this issue will be investigated!
    If you have any additional information that you consider relevant, please don't hesitate to send me 😊

    Rebeca.


  • Lolllee2nd
    Lolllee2nd Posts: 12 Just Dropped In

    Hello, Rith the Awakener still isn't creating saprolings. I have enough mana in my hand, he drains the required mana, but no saprolings are created.

  • Janosik
    Janosik Posts: 508 Critical Contributor
    edited 24 September 2024, 14:08

    I think I know what's going on here. I just had 2 cards in play (Rith the Awakener, and Tiamat), and I drained mana to use Rith's ability, and no saprolings were created.

    I think I know what's happened: there is a tie for the greatest number of red, green, or white cards in play, and the game thinks that there is no greatest unique number of red, green, or white cards in play.

    I'm resurrecting this old bug thread because I think it might be relevant to 2 current ongoing bugs:

    Dakkon's third ability
    https://forums.d3go.com/discussion/90885/dakkon-shadow-slayers-3rd-ability
    and also Wrenn and Realmbreaker's passive not converting gems sometimes (I see there's no bug thread about this currently but it's mentioned in the Dakkon thread)

  • Janosik
    Janosik Posts: 508 Critical Contributor

    Ok! After a quick test I managed to create some saprolings!

    My Permanants in play:
    Rith, the Awakener (WRG)
    Predator Ooze (G)

    Greg's Permanants in play:
    Narnam Cobra (Colorless)
    Durable Handicraft (Green)

    So we can see here that there is 1 white card in play, 1 red card in play, and 3 green cards in play, and Rith created some saprolings!

    So this makes me think the tiebreaker bug (which affects other cards and effects in the game!) is relevant here.

    However... Even tho Rith created saprolings, he should have created 3 saprolings, but in fact only 2 saprolings were created. That's probably an additional bug related to the Rith card itself.