PVE and Boss at same time?
LavaManLee
Posts: 1,466 Chairperson of the Boards
Apologies if this is a duplicate but didn't see this called out.
Are we really having PVE and Boss at the same time? For alliances that maintain minimums for each, this could cause some serious burnout over the long haul. Why not just do one or the other but not both at once?
Just curious what other thoughts are? I mean, I love this game (8+ years) but never really wanted to do both full Boss and a minimum PVE at the same time.
Are we really having PVE and Boss at the same time? For alliances that maintain minimums for each, this could cause some serious burnout over the long haul. Why not just do one or the other but not both at once?
Just curious what other thoughts are? I mean, I love this game (8+ years) but never really wanted to do both full Boss and a minimum PVE at the same time.
1
Comments
-
And it’s not just a regular PVE event; it’s a 5* new release PVE event…
I will be playing both for my alliance, but I’m NOT happy about it.ETA: I liked when they ran boss events to coincide with PVP season end and Puzzle Gauntlet. Was a nice break from the daily grind, and the people who wanted more aside from boss event could spend that extra time playing Puzzle Gauntlet or PVP.4 -
While I don't mind too much - the extra ressources ARE appreciated - running Puzzle Gauntlet alongside the boss event, like originally scheduled, would have been better.As is, it will be a minor inconvenience since Boss start is also the start of my PVE slice, but eh. Not like Boss is time critical or a health pack drain on the first hit.After that you can set your own timing anyway.I don't think alliances with younger rosters will have fun with this, though.But maybe they'll enjoy being able to play regular PVE once they get scaled out, I really can't speak to their experience.1
-
I am beyond disappointed that this is happening. The grind is real and when the calendar was released I was pleased to see another boss event coming, just not alongside a normal PvE (much less a new release).
The cadence with boss events being at season end was a refreshingly nice gesture by the team and I hope it comes back.6 -
I'll add my 2 cents about not being happy about this, and there are several reasons that I'll list out here.
1. I think the development team made a lot of goodwill by running boss events alongside season-end. Many people really focus on PVP for season-end, and moving the boss out of there is a missed opportunity.
2. While boss events are less difficult for advanced rosters than PVP, they do have different time requirements (every 8 hours instead of once per day), so for this one there will be a large additional time-sync for those people
3. It is going to be extremely hard on smaller rosters, besides having to manage health packs across 2 events, both PVP and the boss take much more time than for those of us with advanced rosters. I'm not sure how a 4 or 5* transitioner is going to manage this.
4. The game has conditioned us to expect a free weekend every 4-6 weeks while a boss event runs. I don't think this is appreciated enough by the responsible teams; this game is a grind and a weekend off is greatly appreciated.
5.I know this doesn't apply to most people, but for those of us in competitive alliances, the time crunch is even worse. I know. First world problems, but I'm not hearing anybody in my alliance family that's happy about this, and we manage more T10 alliances than anyone.
Anyway, this was a bad idea when proposed, and it's a bad idea now.
Like I said, my 2 cents.11 -
I liked the break afforded by a boss event during the off season. I don't need this game taking more hours out of my day.
7 -
abominatrix said:1. I think the development team made a lot of goodwill by running boss events alongside season-end. Many people really focus on PVP for season-end, and moving the boss out of there is a missed opportunity.2
-
It's a dev experiment. People complained about having nothing to do during boss events, they're trying out having another event run alongside other than puzzle gauntlet. It's not a decision I'm happy with either, but they're trying new things based on what other players have suggested before. I can't fault them for that.3
-
+1 not a fan.Having the end of season break is nice. I realize that the point of the game is to have people play the game. But for the long term health of the game you don’t want to burn out the player base. For those of us in competitive alliances having this break is critical.PS this puzzle gauntlet was not fun at all.PPS Otherwise I’m enjoying the new characters and fixes. So not trying to pile on negativity here. Overall great job.2
-
I have also enjoyed this game for many years, and adding a boss event at the same time as pve is throwing a wrench into both events. As abominatrix and bowgentle mentioned, the younger rosters will really have a tough time with this. I remember the frustration of just trying to complete anything back then, but to do both at the same time? I can’t imagine. The wonderful part of this game is that you can enjoy it at any level, but in my opinion, these two events together present a sludge to the flow.
I think players are appreciative of a proactive dev team, and understand that there will be hiccups along the way. We hope that they will take our views into consideration for future events.
5 -
I have already had complaints from my alliance that they don't want to do both. And making it an important event i.e. a release event is doubly difficult.
As others have said, a regular boss event coinciding with end of season was a Great Idea. I will play both and will encourage my alliance to do so as well. But none of us will be happy about it.2 -
The dev is fulfilling a lot of requests. This is what happen when they listen and implement those players' feedbacks. I won't be surprised if they brought back environmental tiles in the future.0
-
I don't like to play Boss Event and PvE at the same time!Since Boss Events are more important for your roster development than ever (giving out two covers for the newest five-star) you and your alliance dare not to miss those anymore. Add to that a five-star release PvE with an extra LT in alliance rewards that also pushes you to do more than in any other PvE.All this pressure because of some TV-related character releases that messed up the calendar? Not a good idea.I'd like to see the boss event returned to season end. Thus top players can chose to play more in Simulator to get better placement if they want to.2
-
HoundofShadow said:The dev is fulfilling a lot of requests. This is what happen when they listen and implement those players' feedbacks. I won't be surprised if they brought back environmental tiles in the future.1
-
The request I commonly see is that run another pve during boss event because there's nothing to do after finishing it within 18-36hrs. The request was pretty vague though, so this is what everyone gets. As a matter of fact, no one ever said "don't run new release along boss event."
0 -
Sure, blame the playerbase.
Never change, please.1 -
Agreed, this Puzzle Gauntlet was the pits. Each round took an eternity.1
-
I'll risk some less popular opinion.While I understand the point in having a "time off" during the boss event, personally I look at current situation other way around.Up till now when we had a boss event we would have some free time, but at the cost of PVE rewards.And on the other side when we have regular PVEs instead of boss events then we get all the PVE rewards, but need to play each day (mostly) - this is normal in the reality of this game.Now having both at the same time for me personally is like reguglar PVE + opportunity to get additional rewards from BOSS.BOSS event doesn't really require timing, so we don't need to specifically plan our day around it.As for PVE - for those who play only for progression - I see no problem at all, they can play whenever.I suppose that most of the complains comes from those who play also for placement, but I am also one of such players, and it's just a matter of planning ahead - which in this game is nothing extraordinary.Is it really such a big deal if we end up T20 once instead of T5, or our alliance scores T50 instead of T10? I know that having additional LL is better than not having it, but 1 LL is not the end of the world, especially if you get 2 5* covers from BOSS event.I understand, and respect the points in some of the complains, but personally I think that most of it is a bit exaggerated.Just take it easy, and have fun - that's what this game is for.3
-
darkman84 said:I understand, and respect the points in some of the complains, but personally I think that most of it is a bit exaggerated.1
-
Boss event + puzzle gauntlet + season end was a great idea.Boss event + new release 5* event is a bad idea.I can’t believe anyone actually thought this was a good idea.I’ve been around a while, 3100+ days. It won’t be an issue for me or many others. But I remember trying to finish the original boss events when we all had low 4* rosters (which is what I think most of the devs have). It wasn’t easy. And that was way before cl9 or cl10 pve.Here’s a thought - maybe send a survey out - if you can’t figure out what’s a good or bad idea mention it there or on the forum. Maybe like: hey we see the feedback that boss events end too early for the top 3% of rosters. We were thinking or led running a new release pve for a 5* at the same time. Anyone see an issue?
Then when everyone says it’s a bad idea, except for some forum trolls who always think everything is good, you will know that it was, in fact, a brain fart.2 -
This is just a valuable lesson is not literning to every random idea that comes from this forum.1
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements