Riveteers Charm (SNC) - bug in mechanics [Investigating]
Ebenezum
Posts: 1 Just Dropped In
Card: Riveteers Charm (SNC)
Mechanics: Outcast
Bug: when triggered (6 or more red gems), cards are drawn and placed on battlefield, but they are exiled at the end of turn
Affected cards: creatures, reinforcements, enchantments
Tagged:
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Comments
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Hello guys,
Thank you for all the information provided, this issue will be investigated!
If you have any additional information that you consider relevant, please don't hesitate to send me 😊Rebeca.
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@Oktagon_Support it also seems to destroy lands but that isn't mentioned in the text.0
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Isn't that how Outcast is supposed to work?0
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Yes and no, this is copied from the 5.3.0 release notes.
The first part reads exactly like it does in-game, but the explanation beneath suggests cards should only be exiled if they were not cast, just like it works in Paper:
"
OutcastWhen this card is moved to anywhere other than the battlefield, exile it. At the end of this turn, if it's not exiled, exile it.The Outcast evergreen is Magic:PQ’s way to adapt a situation known as Impulse Drawn. It’s given to cards in the player’s hand, and if the player does not cast that card in the same turn it’s drawn, the card is then exiled at the end of the turn.
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@Oktagon_Support can you please find out if the design team purposefully chose to make outcast different in this game compared to paper??
Because in paper a permanent with Outcast loses Outcast as soon as it is cast, it is NOT exiled at end of turn.1 -
KrizzB said:@Oktagon_Support can you please find out if the design team purposefully chose to make outcast different in this game compared to paper??
Because in paper a permanent with Outcast loses Outcast as soon as it is cast, it is NOT exiled at end of turn.
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I always expected the act of casting an Outcast permanent to remove Outcast from the card as is normal in paper, meaning reinforcements should never have Outcast after casting either..
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Has there been any update on this? Because I’ve noticed some of my outcast ability cards behave this way, but others do not. Which is meant to be correct?
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@Magic:PQ Support Team
another one that needs looking into0
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