TheEyeDoctorsWife said: How many times is Moon Knight still going to be in PvE? (1 or 2). With 10.5 covers (433) I probably need 1 cover to pull. I suppose I’m done as soon as I pull one cover .
gmp72 said: What’s the best cover config for Crystal ?
DAZ0273 said: RNG decided I would not be covering Crystal but that I could have a bunch of Moon Knight covers although I dunno if I will be able to champ him, so I had better figure out how to use him I guess.
Well, since I got her champed I decided to try running the current events with her a bit to see how she works. here are my initial crystal thoughts:(1) 5/5/3 and 3/5/5 are both viable, depending on what you want to do with her. I was surprised at how well. (2) Her green surprised me a bit as I found it was definitely a power that I would hold, even though it was cheap. The best analogy I have is Iceman's blue; super valuable because the cost is low, but actually has a much higher ceiling if you hold on to it for the opportune moment. I typically found myself holding on to 6 or even 12 green so that I could swap passives on demand. It's about as efficient as Thor's green, and more flexible too due to the lower cost. A very good power, but also one where you want her to be the only green outlet on your team, I don't think you want this power competing for AP with some other nuke, even though the cost is low.(3) as one might expect, she works extremely well with valkyrie if you want to use crystal as the main damage dealer. I suspect MODOK would also be a viable battery, but haven't tried it yet. Halfthor would also be a great source of red and green, but I didn't absolutely love that synergy as thor also prevents her from making red matches and they compete for green. He does make it easier for her to heal by matching blue though, so that is nice. Maybe I just haven't found the perfect third for them yet.(4) If you want to run her as support and focus on healing, then she works great with apoc. I imagine apoc/cystal/thor is a very solid team, but haven't tried it yet. if only one of crystal/thor was a mutant to make apoc immune to stun.(5) Her healing gets less efficient as the match goes on and the player AP pool increases, but it's quite efficient (especially against enemy teams that have passives and will frequently have big stacks of unusable ap). I was generally impressed with the efficacy of this ability, and have not seem passive burst heal this reliable since the halcyon days of carnage/medusa/pre-revision Mr. F (not that I don't have rescue champed), but it was occasionally unreliable. It's a viable healthpack saver though, even as burst healing, because you can much more easily go into matches with damaged characters. (6) Her healing also gives her a little viability as a PVP defensive option because she drags matches out(7) her damage output is quite good for 1:1 level matches, but lags a tiny bit against boosted 5*s or cl10 challenge nodes. So bringing a damage booster like apoc or switch helps. When boosted I expect her to hit very hard. (8) I haven't yet found a support I like on her, so still experimenting with that and would love to hear any suggestions.(9) I would like to build a team completely around her red-match passive, with a damage booster + a red tile spammer. maybe something like 5witch + 5* storm or Modok?(10) I haven't tried her with SC yet, but I suspect there is some real promise there (but maybe too much damage for it to actually show?)My first impression is that she is more or less what I expected: a very solid character, but not quite meta because she is a tiny bit too clunky to use, and a little slower than the current best-in-class options.