Bad said: Comparing Kamala vs crystal is not fair because Kamala will be a meta queen.Kamala is way better third than kitty as she can fortify, enhance by 50%, selected board destroy, generate AP, and something few players will appreciate until playing it, to change special tiles to her colors. That's great on a Polaris team although she can do great in any other team. On 5* tier she will be great but nothing compared to 4* tier. They designed her in that way as it's expected her show will be the best on MCU (and MK is already great imo).Crystal is a great character who can sinergyze with her, is a defensive character with great supporting skills. Her healing will activate the twice if the player fires the powers fast. And actually all the variations of her green are useful depending on the team and the board, being the default red a reliable way to kill faster though character such as colossus and enhanced protects by BRB and kitty.Also her red is pretty good as she damages and creates strong special tiles, plus gaining the added match damage.My advice would be to pull for her if your CP and LL token rate is solid enough to champ Kamala, as when MK exits it's expected to be a great LL store with gargantos Kamala and the next one.
HoundofShadow said: It's kind of pointless to compare characters with SC. He has a total damage multiplier ofCrit * Combo Point * Charged tiles = 4.5 * 5.72 * 3 = 77.22x or 7722% damage increment, which is the second highest in the game, but the highest in 5* land. And he's the only one in the game who can deal more than 1 million damage in a single move.Even if I reduce Shang-Chi's damage by 80%, it's still around 200k damage. In order for characters to deal that much damage and make it worth using them over SC, we are looking at 25k damage per ap, assuming 8aps. Currently, I don't think any other 5* character, except Ghostpool, can deal 25k damage per ap.
TheEyeDoctorsWife said: HoundofShadow said: It's kind of pointless to compare characters with SC. He has a total damage multiplier ofCrit * Combo Point * Charged tiles = 4.5 * 5.72 * 3 = 77.22x or 7722% damage increment, which is the second highest in the game, but the highest in 5* land. And he's the only one in the game who can deal more than 1 million damage in a single move.Even if I reduce Shang-Chi's damage by 80%, it's still around 200k damage. In order for characters to deal that much damage and make it worth using them over SC, we are looking at 25k damage per ap, assuming 8aps. Currently, I don't think any other 5* character, except Ghostpool, can deal 25k damage per ap. I’ve learned the past few weeks to play SHAng and it’s ridiculous. There isn’t a team he doesn’t beat easily in usually 3 rounds . Granted the play time is much longer than using passives because you have to think and calculate every move exactly . But that’s little to complain about consider you never use a health pack or take net damage.
Vhailorx said: TheEyeDoctorsWife said: HoundofShadow said: It's kind of pointless to compare characters with SC. He has a total damage multiplier ofCrit * Combo Point * Charged tiles = 4.5 * 5.72 * 3 = 77.22x or 7722% damage increment, which is the second highest in the game, but the highest in 5* land. And he's the only one in the game who can deal more than 1 million damage in a single move.Even if I reduce Shang-Chi's damage by 80%, it's still around 200k damage. In order for characters to deal that much damage and make it worth using them over SC, we are looking at 25k damage per ap, assuming 8aps. Currently, I don't think any other 5* character, except Ghostpool, can deal 25k damage per ap. I’ve learned the past few weeks to play SHAng and it’s ridiculous. There isn’t a team he doesn’t beat easily in usually 3 rounds . Granted the play time is much longer than using passives because you have to think and calculate every move exactly . But that’s little to complain about consider you never use a health pack or take net damage. I think SC is only slow compared to passive-damage teams when playing trivial nodes. SC takes ~5 turns to get going most matches (fewer if you get some lucky cascades or a very good board, and more if you just can't keep the combo chain going). That's plenty of time for Hulkoye or Okoye/warlock etc to burn through a team with <100k total health. But once you start fighting cl10 challenge nodes or boosted PVP teams that can have >300k health plinking away with passive aoe damage is noticeably slower than the top-end active-damage teams like SC or even okoye + a damage tick provider like polaris or sabretooth, which can easily do 100k+ damage for 6ap or less once they get going.
TheEyeDoctorsWife said: Vhailorx said: TheEyeDoctorsWife said: HoundofShadow said: It's kind of pointless to compare characters with SC. He has a total damage multiplier ofCrit * Combo Point * Charged tiles = 4.5 * 5.72 * 3 = 77.22x or 7722% damage increment, which is the second highest in the game, but the highest in 5* land. And he's the only one in the game who can deal more than 1 million damage in a single move.Even if I reduce Shang-Chi's damage by 80%, it's still around 200k damage. In order for characters to deal that much damage and make it worth using them over SC, we are looking at 25k damage per ap, assuming 8aps. Currently, I don't think any other 5* character, except Ghostpool, can deal 25k damage per ap. I’ve learned the past few weeks to play SHAng and it’s ridiculous. There isn’t a team he doesn’t beat easily in usually 3 rounds . Granted the play time is much longer than using passives because you have to think and calculate every move exactly . But that’s little to complain about consider you never use a health pack or take net damage. I think SC is only slow compared to passive-damage teams when playing trivial nodes. SC takes ~5 turns to get going most matches (fewer if you get some lucky cascades or a very good board, and more if you just can't keep the combo chain going). That's plenty of time for Hulkoye or Okoye/warlock etc to burn through a team with <100k total health. But once you start fighting cl10 challenge nodes or boosted PVP teams that can have >300k health plinking away with passive aoe damage is noticeably slower than the top-end active-damage teams like SC or even okoye + a damage tick provider like polaris or sabretooth, which can easily do 100k+ damage for 6ap or less once they get going. I’m using Valkyrie to rain down red for SC I often hit 30 red and you can manipulate the board a lot with that . A fast stunner will usually negate that problem character for the entire battle or at least until your matches are doing 100K damage . I think I blew through 15 BRolaris teams without a scratch in the last PvP