Charlie Cluster-7 (Fantomex)
4 Star (Legendary)
Affiliation: Heroes
Health: Moderate
Match Damage: Moderate
Health: Moderate
Match Damage: Moderate
Reconnaissance 0 AP
(PASSIVE) Charlie sends E.V.A. on a mission to collect intel. If there isn't one, create a 1-turn Black Repeater tile that destroys 1 Team-Up tile dealing damage and generating AP. When you have 10 or more Team-Up AP, this power becomes Discharge.
(At level 70)
(PASSIVE) Charlie sends E.V.A. on a mission to collect intel. If there isn't one, create a 1-turn Black Repeater tile that destroys 1 Team-Up tile dealing damage and generating AP. When you have 10 or more Team-Up AP, this power becomes Discharge.
(At level 70)
- Level 2: no change
- Level 3: becomes Discharge at 9 or more Team-Up AP
- Level 4: becomes Discharge at 8 or more Team-Up AP
- Level 5: becomes Discharge at 7 or more Team-Up AP
E.V.A. emits a short-range pulse shutting down everything and everyone nearby. Create a 2-turn Repeater tile that removes any surrounding enemy special tiles, stunning the target for 1 turn for each one removed (max 4 turns). When you have less than 10 Team-Up AP, this power becomes Reconnaissance.
(At level 70)
(At level 70)
- Level 2: no change
- Level 3: becomes Discharge at less than 9 Team-Up AP
- Level 4: becomes Discharge at less than 8 Team-Up AP
- Level 5: becomes Discharge at less than 7 Team-Up AP
Healing Trance 5 AP
Charlie enters a trance-like state to enhance his healing factor. Create a 2-turn Blue Repeater tile. If Charlie Cluster-7's health is below 50% when it reaches zero, stun him for 1 turn. Otherwise, he gets a burst of 336 health.
(PASSIVE) Charlie Cluster-7 gets a burst of 604 health each turn he is stunned.
(At level 70)Charlie enters a trance-like state to enhance his healing factor. Create a 2-turn Blue Repeater tile. If Charlie Cluster-7's health is below 50% when it reaches zero, stun him for 1 turn. Otherwise, he gets a burst of 336 health.
(PASSIVE) Charlie Cluster-7 gets a burst of 604 health each turn he is stunned.
- Level 2: 395 or 711 health
- Level 3: 494 or 889 health
- Level 4: 658 or 1185 health
- Level 5: 940 or 1693 health
Charmed & Dangerous 7 AP
Charlie draws you in with a compelling story to distract you from what's really going on. Fortify up to 3 friendly Repeater tiles and deal 300 damage for each one fortified.
(PASSIVE) When a friendly Repeater tile reaches zero, deal 50 damage to the enemy team.
(At level 70)Charlie draws you in with a compelling story to distract you from what's really going on. Fortify up to 3 friendly Repeater tiles and deal 300 damage for each one fortified.
(PASSIVE) When a friendly Repeater tile reaches zero, deal 50 damage to the enemy team.
- Level 2: deal 450 damage for each one fortified
- Level 3: deal 625 damage for each one fortified... deal 100 to the enemy team
- Level 4: fortify up to 4 friendly Repeater tiles
- Level 5: deal 937 damage for each one fortified... deal 200 to the enemy team