HoundofShadow said: That depends on how you define "problem". As far as urgency and priority is concerned, rebalancing/buffing characters is way down their to-do list because it's something they do if they've spare time. Here are the number of buffs/rebalances that they have done since 2018, not including nerfs:2018: 1 (Dr Ock)2019: 1 (Mr Fantastic)2020: 4 (Archangel, The Thing, Jubilee, The Hulk (Totally Awesome))2021: 2(5* Ghost Rider, Lockjaw)Hopefully, I didn't miss out anyone else.2020 seems like the year with the most number of buffs, but they happened along with the nerfs of WorthyCap and Bishop.So, that's an average of 2 buffs/rebalances a year. If they start doing a lot of rebalances/buffs more frequently, I think it's a claw for concern because it simply means they have a lot of spare time.
HoundofShadow said: I don't think the world is purely a yes/no or black/white. It is a problem, but it's not big enough to set aside time for it. It is intentional that not all characters are meta and they are comfortable with that. They answered questions about speed and meta 5-6 years back. You might say that 5-6 years old answers are outdated, but their actions of releasing non-meta characters ~80% of the time for the past many years confirmed that they are still comfortable with that.https://forums.d3go.com/discussion/20612/mpq-community-q-a-3-december-answer-timeQ: At the top of the leaderboards, Versus is geared towards playing fast (to avoid being hit while unshielded) rather than playing creatively with diverse rosters. The 'fastest' teams dominate. Are you comfortable with this element of the game?A: Yes and no: In any multiplayer game, high-end competition is going to be a somewhat different game than what most people are playing. There are fewer viable strategies and they’re typically a little less expressive and creative. We’re comfortable with the fact that some of the characters we release won’t find a role in that environment and are just there to be fun and interesting for folks that are less focused on being at the top. We do want the top of the leaderboards to be an interesting place to be, and intend to continue shaking things up with new characters and balance changes when we see a single team composition dominating. But speed will probably always be more important at the top than it is for most players.
ThaRoadWarrior said: the original post on this thread said they have an eye on helping out the lesser used characters, so here is a buff to one of them and it’s different than the rework they gave another one. This isn’t players calling for anything, this is just some curiosity about how much usage rates matter to the dev team since it was just given as a reason for doing this is all.
HoundofShadow said: What's the issue with characters not being played as much as you want? Not every characters have to be played and be used.I think this is just an opportunity for them to prepare players that rebalancing/reworking characters isn't a priority in the meantime and it is something that they do if they have spare time. Given the pretty packed movie and tv series next year, I doubt they have time for this unless they can sneak in some rebalances as part of the tie-in. But new character releases are still priority.
HoundofShadow said: What's the issue with characters not being played as much as you want?
HoundofShadow said: I saw that reason but who knows, they might be testing our reactions to buffs. If this is something of big concern to them, they will definitely make it a regular event, rather than make it something that happens bi-annually. I don't mind they do System Reboot since I have never played that before, but we probably get 100 or 200 Lockjaw shards.