dianetics said: How many times has BannerHulk been boosted? Seems to me anecdotally he’s been the most boosted 5*
ThaRoadWarrior said: Sighclops/Daredevil/Banner has been fun in the early stages of this defenders PVP. If you can transform into hulk and cast Sighclops’ yellow once, Hulkform tanks every color but yellow and does really solid match damage. You can then stun on green and purple for that sonar strike damage. If you’ve happened to cast hulk’s black before transforming you can flip those enemy attacks into strikes as well.
ThaRoadWarrior said: I’m not so sure I agree with that. I was an early Carbage apologist for exactly that reason - an extra AP gathering turn that will auto seek out a Match N that you may overlook is pretty strong. But it becomes a real liability when you have a match 5+ that it whiffs AND you lose out on all the AP from the whole cascade.
ThaRoadWarrior said: Once Banner transforms into the Hulk, he just auto takes a turn every round, and none of that APnis gathered even if it creates a cascade. Carbage takes his auto turn if there are enough enemy specials in play, and he creates a friendly attack every time a friendly special gets matched which also adds up fast. But the game of Russian Roulette you play by then adding Don’t Push That Button into the mix of 3 AI turns that all want to match green real real bad can be pretty hair raising if Rocket is boosted.
entrailbucket said: ThaRoadWarrior said: I’m not so sure I agree with that. I was an early Carbage apologist for exactly that reason - an extra AP gathering turn that will auto seek out a Match N that you may overlook is pretty strong. But it becomes a real liability when you have a match 5+ that it whiffs AND you lose out on all the AP from the whole cascade. That's a good point, but it's also way easier to get Carnage's extra move than it is for Banner, so generating AP on Hulk's moves is a smaller advantage for him than it is for Carnage.