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Sekilicious said:entrailbucket said:I guess if you think that tokens are a better reward than specific shards and covers, that would be a good argument for keeping things the way they are. I think that's a pretty unpopular opinion, though.
See, right now they *pretend* all characters at a tier are equal in value, even though we know they're definitely not. In legendaries and heroics, for example, you have the same chance at every 4*, even though Polaris is much more valuable than Talos. Every event rewards the same amount of covers and shards, even though 250 shards of Okoye is significantly more valuable than 250 shards of Ultron.
The best fix is just to make a tier *actually* be equal value, but the amount of work it'd take do it at this point is probably not worth it.1 -
entrailbucket said:Sekilicious said:entrailbucket said:I guess if you think that tokens are a better reward than specific shards and covers, that would be a good argument for keeping things the way they are. I think that's a pretty unpopular opinion, though.
See, right now they *pretend* all characters at a tier are equal in value, even though we know they're definitely not. In legendaries and heroics, for example, you have the same chance at every 4*, even though Polaris is much more valuable than Talos. Every event rewards the same amount of covers and shards, even though 250 shards of Okoye is significantly more valuable than 250 shards of Ultron.
The best fix is just to make a tier *actually* be equal value, but the amount of work it'd take do it at this point is probably not worth it.1 -
Consider two runs of the same PvE: let's take Thick as Thieves. One run gives out 250 Apocalypse shards in progression. One run gives out 250 Wasp shards in progression.
These rewards are *not* equivalent. Apocalypse shards are worth much more than Wasp shards. But the amount of play to earn both rewards is the same. That's what I mean when I say they're pretending the characters are equal.
The game treats both rewards as if they're worth the same amount, but the run that gives out Wasp rewards is functionally giving out *significantly less* stuff.
If things were actually equal, the Wasp run would give out 300 shards, or 350, or whatever the power level difference was between the two.1 -
entrailbucket said:Consider two runs of the same PvE: let's take Thick as Thieves. One run gives out 250 Apocalypse shards in progression. One run gives out 250 Wasp shards in progression.
These rewards are *not* equivalent. Apocalypse shards are worth much more than Wasp shards. But the amount of play to earn both rewards is the same. That's what I mean when I say they're pretending the characters are equal.
The game treats both rewards as if they're worth the same amount, but the run that gives out Wasp rewards is functionally giving out *significantly less* stuff.
If things were actually equal, the Wasp run would give out 300 shards, or 350, or whatever the power level difference was between the two.0 -
I don't think a game has to be (or ever can be) totally perfectly balanced. Small differences are always going to happen and they're unavoidable.
MASSIVE, obvious differences, on the other hand, like between Apocalypse and Wasp, are both easily correctable and avoidable.4 -
What if they allowed old 4* to be feeders of only unfed 5*, but they apply the original conditions that caused shardmas. The only difference is that players are made known of this conditions in advance. The other alternative is to wait for new 4* to be a feeder. You can't have the best of both world now, so what's your choice?0
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https://www.pcgamesn.com/league-of-legends/balanceWhy not give modifiers based on the scl bracket you join? Since scl 10 gives better rewards, they get no modifiers, vs scl 8 players who get significantly worse rewards, but enjoy some bonus event modifier. Yes there will be players that tank lower, but effectively get lower rewards.
So you would realistically see SCL 8 brackets with higher scores than scl 10 brackets, but have lower rewards as a consequence.
There would be severe implications in how alliance commanders run season brackets. but in a sense many commanders already tell members, we need you in scl 10 pve because of higher possible points etc.
In many respects I think too many players goto scl 10 and get burned out with higher difficult and a higher pace of play soley because of rewards not because its a better challenge or play experience.
We should be incentivizing players to go find the best play experience first, then optimize if better rewards or alliance obligations are worth the frustration of a higher scl where more players will push/hop for higher scores etc.0 -
My sg tells players to run at 110%+ of their slice and bracket. It works out pretty well always top 100 sometimes top 50 for pve. Just get everyone to push past progression.
I run scl10 almost all the time, but if I know i wont have extra time and im not interested in the rewards i will run at scl 9 or 8
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dianetics said:My sg tells players to run at 110%+ of their slice and bracket. It works out pretty well always top 100 sometimes top 50 for pve. Just get everyone to push past progression.
I run scl10 almost all the time, but if I know i wont have extra time and im not interested in the rewards i will run at scl 9 or 8
i.e. most players can always winfinite with brb/polaris/ 3* thanos 1* jugs and finish the scl10 CN. But is that an objectively fun play experience vs using other combos that let you enjoy different parts of your roster?
in my case SC/onslaught/sighclops is a fun way to play a lot of tile mover nodes. But it’s not always the fastest way to play those nodes. In the absence of my alliance commander saying I need more points and a faster clear, I will use the funner team vs asking around about whose fastest based on the current boost week0 -
If my alliance commander told me I had to do something I would graphically describe exactly where he should shove that request.2
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Hey. I'm not sure to maintains the spreadsheet but I wanted to say. Doesn't Hulkling feed Scarlet Witch? The spreadsheet says that Hulkling doesn't which isn't right, right?0
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