Sekilicious said: entrailbucket said: I guess if you think that tokens are a better reward than specific shards and covers, that would be a good argument for keeping things the way they are. I think that's a pretty unpopular opinion, though. You must not have read the Ultron thread.
entrailbucket said: I guess if you think that tokens are a better reward than specific shards and covers, that would be a good argument for keeping things the way they are. I think that's a pretty unpopular opinion, though.
entrailbucket said: Sekilicious said: entrailbucket said: I guess if you think that tokens are a better reward than specific shards and covers, that would be a good argument for keeping things the way they are. I think that's a pretty unpopular opinion, though. You must not have read the Ultron thread. That's a totally different problem, and one I wish they'd address...except I have no idea how they'd do that.See, right now they *pretend* all characters at a tier are equal in value, even though we know they're definitely not. In legendaries and heroics, for example, you have the same chance at every 4*, even though Polaris is much more valuable than Talos. Every event rewards the same amount of covers and shards, even though 250 shards of Okoye is significantly more valuable than 250 shards of Ultron.The best fix is just to make a tier *actually* be equal value, but the amount of work it'd take do it at this point is probably not worth it.
entrailbucket said: Consider two runs of the same PvE: let's take Thick as Thieves. One run gives out 250 Apocalypse shards in progression. One run gives out 250 Wasp shards in progression. These rewards are *not* equivalent. Apocalypse shards are worth much more than Wasp shards. But the amount of play to earn both rewards is the same. That's what I mean when I say they're pretending the characters are equal.The game treats both rewards as if they're worth the same amount, but the run that gives out Wasp rewards is functionally giving out *significantly less* stuff. If things were actually equal, the Wasp run would give out 300 shards, or 350, or whatever the power level difference was between the two.
dianetics said: My sg tells players to run at 110%+ of their slice and bracket. It works out pretty well always top 100 sometimes top 50 for pve. Just get everyone to push past progression.I run scl10 almost all the time, but if I know i wont have extra time and im not interested in the rewards i will run at scl 9 or 8