Hello @JinQuiet
Thank you for all the information provided, this issue will be investigated! If you have any additional information that you consider relevant, please don't hesitate to send me.
Rebeca.
OperaSM said: This is not a bug. The cards are working as intended and written.
OperaSM said: I hope you can also see things from the viewpoint of other player types and realize making these changes to the cards would significantly diminish their enjoyment of the game.
JinQuiet said:If the Bolrac-Clan Crusher + Chandra's pyreling interaction was fixed then the Curse of Vitality + Highborn Vampire should be fixed as well.Alternatively, if decision to leave it persists then Bolrac-Clan Crusher + Chandra's pyreling fix should be revised back.
Janosik said: JinQuiet said:If the Bolrac-Clan Crusher + Chandra's pyreling interaction was fixed then the Curse of Vitality + Highborn Vampire should be fixed as well.Alternatively, if decision to leave it persists then Bolrac-Clan Crusher + Chandra's pyreling fix should be revised back. Bolrac-Clan Crusher + Chandra's pyreling are both uncommon, Curse of Vitality is a Masterpiece. Perhaps that's the important difference.Then again, Wizard Class is also uncommon, and it endures.Maybe Oktagon should post some kind of guidelines on which combos are considered too powerful to exist, and which should be nerfed for the continued health of the game, to help us players understand?
Was trying out a Dakkon deck based on the Curse of Vitality combo and I discovered two minor bugs.
First: if the action that started the combo was a creature attacking, I get the loop prevention dialog box after a minute, as I should. However, if the initial trigger was Dakkon's first ability, I do not get that dialog box.
Second: when you look at the Battle Log after the match has finished, if the triggering event was a creature attacking, that attack does not show up in the log.
Full decklist is as follows: Curse of Vitality Whir of Invention Highborn Vampire Defiant Bloodlord Epicure of Blood Cliffhaven Vampire Finale of Revelation Cut Your Losses Idyllic Tutor Pull from Tomorrow
Hello @zzedar , Thank you for all the information provided, this issue will be investigated! If you have any additional information that you consider relevant, please don't hesitate to send me 😊 Rebeca.
First: If you trigger the loop before you play a card, you do not get the loop check. The loop check only happens after you make a swap. If you cycle a card that heals you and starts the loop, it will also not ask you to stop it. IMO, this is fantastic because it'll just loop until you win. Please do not fix.
Second: The battle log is always wonky when you win with a loop. The order in which things actually happen and the order that they get spit into the battle log are not always the same.
@OperaSM said: If you call for every synergistic 2 or 3 card interactions like this to be nerfed/changed, it alienates a sizable subset of the player base and makes us less likely to continue playing.
The problem with this is you don't support the "sizeable subset" claim. In that same vein, the argument can be made that the sizeable subset of players who face this combo who have ZERO recourse other than quot or lose are alienated and are less likely to play. I have rage quit this app twice for the same issue that OP is addressing. Right now in Platinum events, a sizeable subset of players are using Dakkon, and another sizeable subset of players are using Ajani, and those 2 planeswalkers are dominating the higher end of the game right now BECAUSE they have access to these 2 cards combo win conditions. Dakkon has access to all 3, and Ajani has 2. When ½ the players I encounter in coalition events are using Dakkon, the game is lopsided. Your tune would be different if you didn't have access to these combos and your opponents did. You wouldn't find it very competitive, I'll wager.