You've Found An Entrance
Firstofhisname419
Posts: 133 Tile Toppler
What was everyone's path? Here's mine:
Gather Your Party - Roll 5 or fewer dice
Find Your Hirer In A Crowd - Summon 3+ with trample
Gather Your Party - Roll 5 or fewer dice
Find Your Hirer In A Crowd - Summon 3+ with trample
Equipment Room - Convert 25+ gems
Skeletal Swarming - Cast 3+ humans
Summoning Vecna - Destroy a god
Song of the Bard - Cast 1+ multicolor spell, and 3+ creatures of 4 or more power
END
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Comments
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Did they revamp dragon’s nest? Last time I managed to beat it with a half-baked deck mastering new cards, this time I had to put every last exile spell I have to try to deal with an endless swarm of hasty dragons that get upgraded into legendary versions if you kill them. That’s just ridiculous, and incredibly unpleasant for any newer player that runs into it.1
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This week has been cascade-a-plenty for me, so perhaps you got hit with an ridiculous amount of mana?Last time I had to use exile spell also after a few tries with a half-baked deck, so could be random.0
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Barnabes said:Did they revamp dragon’s nest? Last time I managed to beat it with a half-baked deck mastering new cards, this time I had to put every last exile spell I have to try to deal with an endless swarm of hasty dragons that get upgraded into legendary versions if you kill them. That’s just ridiculous, and incredibly unpleasant for any newer player that runs into it.Nope, that that I could tell - usually you need to have a lot of exile spells as well as plenty of disables. Then there's the cast 4 creatures with flying problem...I've actually managed to literally brute force it and outrace the nest with dragons of my own... requires a good starting hand though and plenty of lifelink though!1
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Dragons Nest was pathetic. There is hard and there is impossible. If you have a challenge that prevents advancement, and requires one set of extreme cards to win, something only whales have a chance of having, and I am a whale btw, you have not a challenge, but a dispiriting labor that ultimately makes it not a game, but something completely unfun, the point of a game. Need to nerf it. Its up there with that life gain objective that nails you for a ton of damage. At least that has multiple wins. This, that only exiles work and a ridiculous opponent, it was like it was created by a monkey on a typewriter scenario. Did they play test this at all?0
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I have to completely disagree with the previous post. I won the match against Dragons Nest easily with a deck that only had one Mythic and it was Hixus, Prison Warden. Since it is an Origins Mythic it should be easier to obtain. All the other 9 cards were commons, uncommons and rares. So no need to be a whale or extreme cards to win. It is clearly the most difficult fight from the event but not an impossible one. And you can easily avoid it depending on the objectives you accomplish on all other previous matches.1
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In the first event i considered it impossible.
So i got some tips here (Karn as PW, artefact with reach) and othes strategies i'd already developed, as exile, disable and lifelink and it become easy.
However, i didnt get a Tiamat. Why?0 -
However, i didnt get a Tiamat. Why?0
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BongoTheGrey said:However, i didnt get a Tiamat. Why?
This time I really didn't see Tiamat as a reward anywhere. Just hoping for some bug lol.
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Wilvialo said:BongoTheGrey said:However, i didnt get a Tiamat. Why?
This time I really didn't see Tiamat as a reward anywhere. Just hoping for some bug lol.1 -
critman said:Don't do things until you get to the Pit Trap; don't roll 6 or more dice, don't summon 3 or more creatures with trample, don't complete 2 or more dungeons.
Then summon 7 or more creatures at the Pit Trap, and that way you avoid Dragon's Nest.2 -
The dragon is the only thing I wanna face. Hard battles are the only way I can feel anymore in this game. Lol5
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I like tough challenges, however not the Dragon's Nest way. I like to encounter strong cards, or new combos which make strong moves. This is the respectful way of making things challenging.
Here it's just "hey, let's put some artificial supports so that the player has 4-5 rounds to deal with the situation, otherwise (s)he loses". This feels lazy.
Also, since 2020, it really feels the devs have been making the games longer and longer. This is what happened with Zendikar Expeditions compared to Rising Tensions (and it's why I don't play ZE any longer), and same here - to get all rewards, you need to play 10+ games. Thankfully, the top reward is useless, however it still takes ~10 games to get all jewels (score 80).
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All you need to do is build with 3 things in mind for dragons nest:
Exile - you only want to exile not destroy the dragons rise of extus is good
Fliers - get your own dragons in play, or anything else that hits like a ton of bricks
Tempo - use what ever you can to cheat your stuff out: a mox, dragon orb, turntimber etc
This is easily won with the right build0 -
I used to do exile, but recently I found Tamiyo + blockers (e.g. Hixus) to be more effective.
PS. It's not about "easy or not" cause veteran players will fing this easy anyway. It's about how to make good challenges.0 -
Best way to solve this are cheap flying blockers or creatures with reach and Rem Karolus to make them prevent damage plus one disabling support for the first slot. Hixus may work, but has a big chance to be destroyed. You need some lands for faster mana gain also.You need lifelink too (for example Rune of Sustenance will do perfectly).
Best lands are Deserted Beach, Haunting Ridge, Overgrown Farmland, Rockfall Vale and/or Shipwreck March because of "All cards in your hand gain 5 mana". This ability is very likely to trigger when you cast the land.A deck build this way runs with commons, uncommons und rares, effordable.Any comments?1
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