How to Pull when Odin lands in LLs
Comments
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I wonder for people who only had a few 550s and were skipping if they're having a noticably different experience now compared to before boosts. Since I'd been on the baby champ everyone while in latest plan and bonus target the older ones ever since GE Doom was in latest, it hasn't been too much of a nightmare for me because none of my 5s are wildly out of whack than the others at their base level. In fact I'd say it's been pretty good overall actually, and it very much reminds me of my 4* days where your boost list determined your experience that event. It's just so challenging to pivot your 5* strategy in this game that takes calendar months and years to work on.0
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Get 1 Odin then wait, these guys stinkI’m thinking that instead of a complete 5* meta team if I can consistently complete progression in SCL10 PVE that should be a great start. My understanding is that a champed Kitty with Grocket and Polaris will let me do that, with my undercovered BRB able to complete a winfinite for the more challenging nodes. I’m not sure of the current thinking after that, but it would probably be to keep up with the latest and hope for favourable boost lists. Or screw latest and pull from classics and pray for favourable rng, lol.1
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ThaRoadWarrior said:I wonder for people who only had a few 550s and were skipping if they're having a noticably different experience now compared to before boosts. Since I'd been on the baby champ everyone while in latest plan and bonus target the older ones ever since GE Doom was in latest, it hasn't been too much of a nightmare for me because none of my 5s are wildly out of whack than the others at their base level. In fact I'd say it's been pretty good overall actually, and it very much reminds me of my 4* days where your boost list determined your experience that event. It's just so challenging to pivot your 5* strategy in this game that takes calendar months and years to work on.
A smaller group has 3 or 4 maxed out, and I do see double unboosted 550 occasionally. It's rarer than before, but this would be teams like SW/Colossus or BRB/Carnage that have very strong synergy.
There are a handful of megawhales with most of the 5* maxed out but they are *extremely* rare. I used to know all their names but I think most of those are gone now. There were never more than about 3 or 4 in the entire playerbase. I imagine if they're still around, they're having a pretty good time with boosted 5*.0 -
You can go to Season and look at the top 20 scorers. I can't believe someone with level 48x-49x rosters can get T10 or T20. There's only 3-4 players with such rosters and they are surrounded by 550 players. Skills or whales?0
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Sekilicious said:I’m thinking that instead of a complete 5* meta team if I can consistently complete progression in SCL10 PVE that should be a great start. My understanding is that a champed Kitty with Grocket and Polaris will let me do that, with my undercovered BRB able to complete a winfinite for the more challenging nodes. I’m not sure of the current thinking after that, but it would probably be to keep up with the latest and hope for favourable boost lists. Or screw latest and pull from classics and pray for favourable rng, lol.I'm able to do this on at least half the PVEs with a capped 290 kitty and pocket, that'll get you through any node that isn't 3 tile-movers. For those you want to go winfinite, but hat's more dependent on opening board and if your supports fire (extra protects at start being key) than anything. Higher levels just earn you a few more hits to get to where you want to be, but if you can't stunlock at that point some teams can still slip in a power and just kill your effort regardless.If you've not made the try often, at least for the ones I'm able to complete, I think if you can hit 3 wins in the essentials, 2+ in the CN and hopefully full value everywhere else will have you end around 130%Best to just dip your toe in on a reward-set that won't do much for you and plan for around 3 hours for grind/clear if you're working on the clock, unlike a lot of advice in this game I don't think you can really prepare for scl10 until you play it since it depends entirely on your roster strength and how you use it.2
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3 hours for clears/grinds is a lot. Is the time taken worth the extra reward? If you play in scl 8, your clears and grinds will take ~50-60 minutes, depending on whether there are waves nodes or Mindless Ones.0
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HoundofShadow said:3 hours for clears/grinds is a lot. Is the time taken worth the extra reward? If you play in scl 8, your clears and grinds will take ~50-60 minutes, depending on whether there are waves nodes or Mindless Ones.
It's a lot for sure; 8 is my comfort point and I can place well there but the rewards in 10 are SO MUCH better that it's worth it on the easier events, imo. I'm usually just under t10 in 8 on a prejoin, lucky to be t100 in 10 without waiting out a flip... but again, the reward disparity is huge. I wish 9 would actually be worth playing, at least for my roster it'd still be a bit of a push but the reward difference between it and 8 are so negligible that it's better to take a nice walk through the park than a bit of a jog in the sun.
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HoundofShadow said:You can go to Season and look at the top 20 scorers. I can't believe someone with level 48x-49x rosters can get T10 or T20. There's only 3-4 players with such rosters and they are surrounded by 550 players. Skills or whales?
I'm sure I've cited those percentages at different levels before. The breakdown is not exact because I haven't been a room with super high scorers in like 6 years, but you get the idea.1 -
The one true advantage for jumping up to SCL 10, for me, is that you can cover latest without using your lts or cps. What's important is finding the right comfort level between rewards gained and time taken, which is something subjective.
Besides connections, you need HPs to hop in pvps to get the points needed to get top placments. I would think they would need more hp, compared to 550 rosters?1 -
Timemachinego said:
I'm able to do this on at least half the PVEs with a capped 290 kitty and pocket, that'll get you through any node that isn't 3 tile-movers.
Best to just dip your toe in on a reward-set that won't do much for you and plan for around 3 hours for grind/clear if you're working on the clock,
Obviously my suggestion would be to level kitty all you can and then that time will be decreased.
That reminds me when scl10 started and I just had champed recently iceman5, PX and almost carnage. I was playing like 3 hours too.
I think it is better to improve all you can and never softcapping, you are losing in time a lot more than any other possible issue developing your characters.1 -
~3 hours when you had to do 4+3 clears/grinds is about just right for that a single champed Kitty roster. Now, I can do it in 35-40, thanks to better roster and the decrease in clears/grinds to 3+2.0
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HoundofShadow said:The one true advantage for jumping up to SCL 10, for me, is that you can cover latest without using your lts or cps. What's important is finding the right comfort level between rewards gained and time taken, which is something subjective.
Besides connections, you need HPs to hop in pvps to get the points needed to get top placments. I would think they would need more hp, compared to 550 rosters?
Here's how this works: once you've outclimbed the entire slice, the game only shows you 4-5 point matches. You can, of course, go from 1300 to 3000 on 5 point fights, but nobody really does that. They do it on 40-50 point matches.
Let's say there are two players, both at 1300 points. Player A skips until Player B is on one of his nodes. Then Player B shields. Player A attacks Player B, and now he has 1340 points. Player B skips until he sees player A, then Player A shields. Player B attacks him then shields. (The two players are communicating their shields to each other the whole time.)
Now imagine there's 200 players all doing this in the same room, and instead of breaking shield to attack one friend, they can do 5 or 6 high-point fights quickly.
A 550 player would be able to make longer hops, but he's not completely immune to attacks, and eventually he will need to shield or he'll lose a lot of points.2 -
Get 1 Odin then wait, these guys stinkHoundofShadow said:~3 hours when you had to do 4+3 clears/grinds is about just right for that a single champed Kitty roster. Now, I can do it in 35-40, thanks to better roster and the decrease in clears/grinds to 3+2.0
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HoundofShadow said:~3 hours when you had to do 4+3 clears/grinds is about just right for that a single champed Kitty roster. Now, I can do it in 35-40, thanks to better roster and the decrease in clears/grinds to 3+2.0
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I meant 35-40 minutes for clear and ~30 minutes for grind. 40 minutes for both clears/grinds is for those 550 rosters.
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That makes more sense, but I’m also curious who you’re running. I’m never confident I’m using the fastest combo. Plus I leave animations on; turning them off takes all the charm of the IP out of it so then what’s the point, you know?1
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Back then, my team was BRB, Kitty, Okoye, Polaris, Apocalypse, I think.
Edit:
I didn't know I posted the draft.
Now, it should be better. I'll update again the next time I jump into SCL10.
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the suspense is killing me lol
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ThaRoadWarrior said:That makes more sense, but I’m also curious who you’re running. I’m never confident I’m using the fastest combo. Plus I leave animations on; turning them off takes all the charm of the IP out of it so then what’s the point, you know?
It happens in all games, even in those not playing on speed: once you turn off the animations you only turn on them for watching the moves of a new character and after that you can't stand them anymore.
Sad but true story.1 -
Sekilicious said:HoundofShadow said:~3 hours when you had to do 4+3 clears/grinds is about just right for that a single champed Kitty roster. Now, I can do it in 35-40, thanks to better roster and the decrease in clears/grinds to 3+2.
Champed polaris +kitty was my pve a team for a very long time and i always got last rewards.
As long as you have 5 in pink it's beatable.
I later added brb for c nodes.1
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