Week 8 Boost 5* (Apocalypse, Iceman (again), Kingpin 5, Loki) thx DAZ
Comments
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HoundofShadow said:I find that I, Spy pvp is better. It's like catching a breath after fighting against armies after armies of 56X to 6XX characters in pvps.1
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Phumade said:HoundofShadow said:I find that I, Spy pvp is better. It's like catching a breath after fighting against armies after armies of 56X to 6XX characters in pvps.
And fighting either SW or Colossus (or both) is horrifically slow, so the entire event was awful.0 -
Fighting against iHulkoye is a cakewalk now, compared to the past. It's an easy 6x - 7x points.
Besides Colossus/Wanda, I still see other teams like Polaris/BRB, Kitty/R4G, Wanda/Apocalypse, Okoye/America Chavez, Medusa/Okoye etc. This is what I see during my climb from 0 to 1200. So, for my mmr, it's better and I have more than 10 5* champed. The slices that you play may affect the variety of opponent you see past 1000 points.
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I love crushing hulkoye teams with my SW lol. And I dont feel bad for them, they had their reign too much time, like gritty had.
Time to advance.0 -
I like that recently we’ve been getting a bit of both.I am impressed. This is exactly the best thing for them to do.0
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entrailbucket said:Phumade said:HoundofShadow said:I find that I, Spy pvp is better. It's like catching a breath after fighting against armies after armies of 56X to 6XX characters in pvps.
And fighting either SW or Colossus (or both) is horrifically slow, so the entire event was awful.
And it will continue to be like this until they rebalance ALL the 5s to be viable.
The ones with the better passives seem to end up being better than others though.
Boosting 4 or 5 a week just alters the teams you face slightly.
So you might as well copypaste your message for the next' topic about the following week boost list.
And repeat0 -
It's impossible to have all 5* to be viable. Besides, what's viable to one might not be viable to another. I recommend Empires and Puzzles if you want all characters of each tier to be viable because the stat are the same for all, unless they have changed.0
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HoundofShadow said:It's impossible to have all 5* to be viable. Besides, what's viable to one might not be viable to another. I recommend Empires and Puzzles if you want all characters of each tier to be viable because the stat are the same for all, unless they have changed.
And what does "viable" mean exactly? Being able to win against any other 5* (at similar levels)? Being able to win against all the 5*s except a few direct counters?
It's certainly not "impossible" - if the devs wanted, they could easily buff all the 5*s so much that winning with any of them wouldn't be hard. Kinda like with these weekly boosts. But say, somewhere halfway between +100 levels boost and current strong/meta 5*s at base level. That would be "technically balanced" in a way - by making everything unbalanced, but I doubt many players would be happy with that kind of "solution", and neither would be the devs, probably...0 -
Srheer0 said:entrailbucket said:Phumade said:HoundofShadow said:I find that I, Spy pvp is better. It's like catching a breath after fighting against armies after armies of 56X to 6XX characters in pvps.
And fighting either SW or Colossus (or both) is horrifically slow, so the entire event was awful.
And it will continue to be like this until they rebalance ALL the 5s to be viable.
The ones with the better passives seem to end up being better than others though.
Boosting 4 or 5 a week just alters the teams you face slightly.
So you might as well copypaste your message for the next' topic about the following week boost list.
And repeat0 -
Kolence said:HoundofShadow said:It's impossible to have all 5* to be viable. Besides, what's viable to one might not be viable to another. I recommend Empires and Puzzles if you want all characters of each tier to be viable because the stat are the same for all, unless they have changed.
And what does "viable" mean exactly? Being able to win against any other 5* (at similar levels)? Being able to win against all the 5*s except a few direct counters?
It's certainly not "impossible" - if the devs wanted, they could easily buff all the 5*s so much that winning with any of them wouldn't be hard. Kinda like with these weekly boosts. But say, somewhere halfway between +100 levels boost and current strong/meta 5*s at base level. That would be "technically balanced" in a way - by making everything unbalanced, but I doubt many players would be happy with that kind of "solution", and neither would be the devs, probably...
It doesn't matter how good anyone else is, if they're not the best, they won't get used at all -- because if you're competing, why would you choose to use anyone who's not the best?
So any 5* buff has 2 potential results. Either the buffed character is now top 2 (so everyone uses the character) or the character is short of top 2 (so no one uses the character).
The only way to achieve diversity is to have the best 2 change every week.
(Yes, yes, I know there are more than 2...replace my 2 with 5 or 6 or whatever you want, the conclusion is exactly the same)0 -
I’ll keep playing the same way through the finish of this rotation. They should have lots of meaningful data on how engagement changes based on the boost styles, at the 3*,4*,5*, whale tiers. It’s real shame they don’t have a state of play addressOverall, I have notice a variety of new “hits” that changes week to week. Overall it hasn’t changed too much of my pvp playstyle besides the obvious week to week pairs.
one thing that really bears mentioning is that the boosted 5* makes scl 10 pve tolerable. A big complaint has been the current scaling is really difficult for even 500 level rosters due to which chars required etc. having a big boosted pair makes even the big champion and 5e nodes play smoother and more enjoyably.
having to figure out a new goto pve boost pair is fun when they play fast and smoothly. Yes a lot of other people can also now compete at a higher level, but rank8ngs aside, the pace of the final scl10 clear is more fluid and enoyable with dual 6000 -
Since it is pick two. Perhaps the necessary character should have a much larger boost. This way players will be forced to pick teammates that support the required character.0
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Iceman still has his bug.
They could leave him as it is, that would be a great improve for him, with just 3 TU infinite reduction.0 -
Sooo many 50k health undercovered Apocalypse’s at the top of the low 4* PvP right now, low. I should probably start using my own.0
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This week boost is a wall of Apocalypse/Iceman and his bugs. With Apocalypse and boost, it took me about 90-100 seconds to finish a match (570x-6xx levels). When Thor was boosted, it took me about 150-160 secs to finish a match against similar level teams. I wonder how those without Apocalypse performed this week boost.
Next week boost's going to be fun: Onslaught/Prof $. Get ready for wall of cascades from them coming your way. Please stock up on healthpacks.0 -
I’m not sure why, but I seemed able to float higher when I was fielding Apocalypse/Fi5K than when I started running Iceman. Maybe people just don’t know his deal and didn’t want to risk it?0
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Week 9 = So a second run for DD and Star-Lord and Prof X/Onslaught - that is gonna be murder.Otherwise I also have run into the Apocalypse/Iceman wall, only having Apoc boosted hampers me but I am in touching distance of getting to 40 wins suggesting Apoc demolishes when he gets the chance.0
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Apoc week (or, so far, at least Quicksilver's event) was not the bloodbath I feared. My 4* MMR (with intentionally soft-capped 5s) had no issues at all climbing to 1,000. I never saw a single champed Apoc the entire climb and I could just skip the bigger non-champed Apocs that I didn't feel like dealing with. Didn't take a single hit while actively climbing, but maybe my Lvls 360 5/3/5 Wanda and 3/3/3 Apoc (now 3/5/5 Apoc) was enough of a deterrent to keep the opponents away.
From there it was just shield-hopping to 1300 with my usual Polaris/Grocket team.0 -
This was probably the least interesting boost week so far, just because it was 100% Apocalypse. I did see Apocalypse/Iceman, Apocalypse/Thor, and Apocalypse/SW, but that was pretty much it. I didn't see Loki or Kingpin at all.
I had no problem dealing with enemy Apocalypse's massive health because I had my own, and he puts out a ton of damage. If you didn't have him, I imagine you were pretty screwed.
Overall it was still much, much better than an unboosted event like the Black Widow one, but it was kind of boring and I'm glad it was a short week.1 -
This was a tricky week to evaluate
pve.
apoc/thor is a fast moving powerhouse in scl 10. It actually made pve enjoyable again vs a tedious slog of Polaris/brb infinites.
pvp was a bit dull but for some different reasons.
1. apoc/ice was a great match damage team. Plenty of health to go 5+ plus matches. Ironically apoc/ice is a pretty easy A team to beat with your own apoc/ice. By this I mean if you can control board and fire your apoc first, the it’s a near certain win.
by dull I mean it’s like going back to before the passive era of 5*. Pretty equivalent to thorokye era. One thing I did enjoy was chasing for ap and using knockout nukes. In the modern era Hulkoye and see/collossus are much faster and you can rely on your passive nukes to do the work. So even though I prefer the modern era, it was a nice change of pace to play 5*version 2 again.0
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