Marvel Puzzle Quest R231 Release Notes (7/6/21)

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LakeStone
LakeStone Posts: 1,377 Community Moderator

Hi Everyone –

Here are the R231 Release Notes.

“You are a pirate”

  • Volts, Bolts, and Jolts...Electro (Francine Frye) is in select events now!
  • Celebrate 5 years of Peggy Carter in MPQ with in-game activities and a FREE gift! (Login gift sent July 5)
  • Don’t miss the I, Spy PVP on July 8 featuring every Black Widow in the game!
  • Prepare to be puzzled! Starting July 14th log in to MPQ for details on “The Puzzle Quest” and join the search for 4 clues to earn incredible prizes!

Additional Details:

  • Updated multiple PVP backgrounds to make the Points rewards more visible.
  • Updated Silver Surfer's "Black Hole" tile image to make the counter more visible.
  • Powers that trigger when a Fortified tile is destroyed such as Misty Knight's "Saturday Knight Specialist" now correctly trigger or do not trigger under the correct conditions.
  • When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
  • Lizard's "R-Complex" Repeater tiles now correctly remain on the board after downing the last enemy of a wave.
  • For multiple character powers that change tiles on the board, when attempting to fire those powers while 5* Thanos' "Infinite Power" tile is on the board, a "Power Cannot Fire" pop-up correctly displays instead of the power firing and consuming AP with no effect.

Thanks for playing!

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Comments

  • entrailbucket
    entrailbucket Posts: 4,920 Chairperson of the Boards
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    • When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
    Booooo.  Going to make the challenge nodes against 5* Carnage even worse.  Yeah I know the behavior was a bug, but 5* Carnage challenge nodes are just brutal that every little bit helps. 

    Also, on a side note, since Knull is the King of the Symbiotes, shouldn't he not be affected by Carnages powers? 
    Human Torch takes damage from goon flamethrowers.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
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    It looks like the dev is focusing on fixing buggy powers, which is good.

    14 July Puzzle Quest seems to be interesting.
  • BlackBoltRocks
    BlackBoltRocks Posts: 1,161 Chairperson of the Boards
    edited July 2021
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    • When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
    Booooo.  Going to make the challenge nodes against 5* Carnage even worse.  Yeah I know the behavior was a bug, but 5* Carnage challenge nodes are just brutal that every little bit helps. 

    Also, on a side note, since Knull is the King of the Symbiotes, shouldn't he not be affected by Carnages powers? 
    How is it worse? From what I'm reading, enemy Carbage will now begin proccing his Black passive on the enemy's first turn, i.e. not at the start of the battle before anyone has done anything. This is helpful for the player, since it's at least an extra turn before enemy Carbage starts making free matches.
  • BriMan2222
    BriMan2222 Posts: 1,010 Chairperson of the Boards
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    • When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
    Booooo.  Going to make the challenge nodes against 5* Carnage even worse.  Yeah I know the behavior was a bug, but 5* Carnage challenge nodes are just brutal that every little bit helps. 

    Also, on a side note, since Knull is the King of the Symbiotes, shouldn't he not be affected by Carnages powers? 
    How is it worse? From what I'm reading, enemy Carbage will now begin proccing his Black passive on the enemy's first turn, i.e. not at the start of the battle before anyone has done anything. This is helpful for the player, since it's at least an extra turn before enemy Carbage starts making free matches.
    Enemy carbage first move on your turn counted as your turn when he was bugged.  You got the ap from his turn and if you were using Polaris and he matched a special tile it would proc your Polaris to make more friendly special tiles. 
  • BlackBoltRocks
    BlackBoltRocks Posts: 1,161 Chairperson of the Boards
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    • When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
    Booooo.  Going to make the challenge nodes against 5* Carnage even worse.  Yeah I know the behavior was a bug, but 5* Carnage challenge nodes are just brutal that every little bit helps. 

    Also, on a side note, since Knull is the King of the Symbiotes, shouldn't he not be affected by Carnages powers? 
    How is it worse? From what I'm reading, enemy Carbage will now begin proccing his Black passive on the enemy's first turn, i.e. not at the start of the battle before anyone has done anything. This is helpful for the player, since it's at least an extra turn before enemy Carbage starts making free matches.
    Enemy carbage first move on your turn counted as your turn when he was bugged.  You got the ap from his turn and if you were using Polaris and he matched a special tile it would proc your Polaris to make more friendly special tiles. 
    Ah I see. Thanks for the correction.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,167 Chairperson of the Boards
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    Incidentally The power worked correctly offensively. So you bring Carbage against a BRB or Rocket and it would take a first turn in your favor. It is only a defensive Carbage who was broken like this.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,167 Chairperson of the Boards
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    offensive Carbage no longer takes the free-swipe at battle start after this update. I took him up against a BRB/5Witch and he didn't do anything at battle start, where before he would have taken the free turn with that many starting tiles in play at battle start. @Neko @LakeStone @IceIX
    can anyone confirm if the "fix" to 5* Carnage was to just roll back his R199 buff altogether?
    https://forums.d3go.com/discussion/comment/918816#Comment_918816
  • Omegased
    Omegased Posts: 572 Critical Contributor
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    Would he have taken a turn? Don't your tiles and actions resolve first, followed by the opponent?

    The other way he used to take a turn
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,167 Chairperson of the Boards
    edited July 2021
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    The R199 buff made so he took a start of battle turn, but it was initially bugged in both directions, then they fixed it offensively but left the defensive Carbage bug until now when it seems like they just rolled it all back. That was the same update that gave Valkyrie’s Bounty Hunter a buff to be start of battle rather than first turn. Slight but meaningful buffs.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
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    Logically speaking, players start the game first. So, players' Carbage should always create two enemy attack tiles. Then, BRB will put his four protect tiles on the board.
    My impression is that this is the right order. Before the change, I don't remember my Carbage taking a free swipe against BRB or R4G. It was memorable because when I used Carbage against Kitty/R4G, he will always put attack tiles followed by R4G dropping his strike tiles. It was a facepalm and painful (healthpack-wise) moment when you see this happen.
    The wording for Carbage passive match is actually written quite unusually.  If it says, "at the start of your turn...", Instead of "at the start of their turn...", it would be less confusing.
    I think the updated Carbage is better for players, both defensively and offensively.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,167 Chairperson of the Boards
    edited July 2021
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    It’s a rollback to the original Carbage is all.

    it’s better for players in that most people only encounter him on challenge nodes as a defender, and now he stops going first I suppose. But I think he loses something as a PvP defender compared to having his power work correctly on defense.
  • helix72
    helix72 Posts: 991 Critical Contributor
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    It’s worse offensively better defensively, as another poster mentioned. But since I never run Carbage on defense, for me it’s just worse. Today’s CN was a perfect example, usually thanks to the free match I get Carbage stunned by turn 2 at the latest. Today I almost wiped even with winfinite. I think tomorrow I may go back to winfinite w 1* Juggs for safety.
  • Daniel2121
    Daniel2121 Posts: 205 Tile Toppler
    edited July 2021
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    Is it me or Polaris' purple passive is no longer triggering more than once when it should? When multiple special attack/protect/strike tiles are matched in a chain? In a chain of multiple matches with those, new special tiles are generated but I'm no longer seeing the animation triggering beyond the first match
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,167 Chairperson of the Boards
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    That’s how other powers like that work if true, and it’s a soft QOL improvement for sure. That power has an annoying amount of animations
  • Daniel2121
    Daniel2121 Posts: 205 Tile Toppler
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    That’s how other powers like that work if true, and it’s a soft QOL improvement for sure. That power has an annoying amount of animations
    So you're saying that, when it triggers multiple times because of a match chain, it's still working as intended, just not displaying the animation multiple times?
  • zonatahunt
    zonatahunt Posts: 250 Mover and Shaker
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    Yes, the animations only fire the first time if the power is fired in succession.  It was a QoL change that helped us survive Carnage’s black animation if I remember correctly.  
  • TheEyeDoctorsWife
    TheEyeDoctorsWife Posts: 829 Critical Contributor
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    I’ve noticed the difference in speeding up the game with her , although her damage remains the same as before. This eliminates those 30 second cascade moves she gets