Marvel Puzzle Quest R231 Release Notes (7/6/21)
LakeStone
Posts: 1,377 Community Moderator
Hi Everyone –
Here are the R231 Release Notes.
“You are a pirate”
- Volts, Bolts, and Jolts...Electro (Francine Frye) is in select events now!
- Celebrate 5 years of Peggy Carter in MPQ with in-game activities and a FREE gift! (Login gift sent July 5)
- Don’t miss the I, Spy PVP on July 8 featuring every Black Widow in the game!
- Prepare to be puzzled! Starting July 14th log in to MPQ for details on “The Puzzle Quest” and join the search for 4 clues to earn incredible prizes!
Additional Details:
- Updated multiple PVP backgrounds to make the Points rewards more visible.
- Updated Silver Surfer's "Black Hole" tile image to make the counter more visible.
- Powers that trigger when a Fortified tile is destroyed such as Misty Knight's "Saturday Knight Specialist" now correctly trigger or do not trigger under the correct conditions.
- When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
- Lizard's "R-Complex" Repeater tiles now correctly remain on the board after downing the last enemy of a wave.
- For multiple character powers that change tiles on the board, when attempting to fire those powers while 5* Thanos' "Infinite Power" tile is on the board, a "Power Cannot Fire" pop-up correctly displays instead of the power firing and consuming AP with no effect.
Thanks for playing!
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Comments
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- When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
Also, on a side note, since Knull is the King of the Symbiotes, shouldn't he not be affected by Carnages powers?9 -
Waddles_Pines said:
- When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
Also, on a side note, since Knull is the King of the Symbiotes, shouldn't he not be affected by Carnages powers?
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It looks like the dev is focusing on fixing buggy powers, which is good.
14 July Puzzle Quest seems to be interesting.0 -
Waddles_Pines said:
- When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
Also, on a side note, since Knull is the King of the Symbiotes, shouldn't he not be affected by Carnages powers?0 -
BlackBoltRocks said:Waddles_Pines said:
- When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
Also, on a side note, since Knull is the King of the Symbiotes, shouldn't he not be affected by Carnages powers?1 -
BriMan2222 said:BlackBoltRocks said:Waddles_Pines said:
- When playing against a 5* Carnage with "Knull and Void", the passive now correctly does not trigger until the enemy team's first turn, instead of triggering on the player's first turn.
Also, on a side note, since Knull is the King of the Symbiotes, shouldn't he not be affected by Carnages powers?2 -
Incidentally The power worked correctly offensively. So you bring Carbage against a BRB or Rocket and it would take a first turn in your favor. It is only a defensive Carbage who was broken like this.0
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offensive Carbage no longer takes the free-swipe at battle start after this update. I took him up against a BRB/5Witch and he didn't do anything at battle start, where before he would have taken the free turn with that many starting tiles in play at battle start. @Neko @LakeStone @IceIX
can anyone confirm if the "fix" to 5* Carnage was to just roll back his R199 buff altogether?
https://forums.d3go.com/discussion/comment/918816#Comment_918816
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Would he have taken a turn? Don't your tiles and actions resolve first, followed by the opponent?
The other way he used to take a turn0 -
The R199 buff made so he took a start of battle turn, but it was initially bugged in both directions, then they fixed it offensively but left the defensive Carbage bug until now when it seems like they just rolled it all back. That was the same update that gave Valkyrie’s Bounty Hunter a buff to be start of battle rather than first turn. Slight but meaningful buffs.0
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Logically speaking, players start the game first. So, players' Carbage should always create two enemy attack tiles. Then, BRB will put his four protect tiles on the board.My impression is that this is the right order. Before the change, I don't remember my Carbage taking a free swipe against BRB or R4G. It was memorable because when I used Carbage against Kitty/R4G, he will always put attack tiles followed by R4G dropping his strike tiles. It was a facepalm and painful (healthpack-wise) moment when you see this happen.The wording for Carbage passive match is actually written quite unusually. If it says, "at the start of your turn...", Instead of "at the start of their turn...", it would be less confusing.I think the updated Carbage is better for players, both defensively and offensively.0
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It’s a rollback to the original Carbage is all.
it’s better for players in that most people only encounter him on challenge nodes as a defender, and now he stops going first I suppose. But I think he loses something as a PvP defender compared to having his power work correctly on defense.0 -
It’s worse offensively better defensively, as another poster mentioned. But since I never run Carbage on defense, for me it’s just worse. Today’s CN was a perfect example, usually thanks to the free match I get Carbage stunned by turn 2 at the latest. Today I almost wiped even with winfinite. I think tomorrow I may go back to winfinite w 1* Juggs for safety.0
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Is it me or Polaris' purple passive is no longer triggering more than once when it should? When multiple special attack/protect/strike tiles are matched in a chain? In a chain of multiple matches with those, new special tiles are generated but I'm no longer seeing the animation triggering beyond the first match0
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That’s how other powers like that work if true, and it’s a soft QOL improvement for sure. That power has an annoying amount of animations0
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ThaRoadWarrior said:That’s how other powers like that work if true, and it’s a soft QOL improvement for sure. That power has an annoying amount of animations0
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Yes, the animations only fire the first time if the power is fired in succession. It was a QoL change that helped us survive Carnage’s black animation if I remember correctly.1
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I’ve noticed the difference in speeding up the game with her , although her damage remains the same as before. This eliminates those 30 second cascade moves she gets0
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