Adventure cards on the AI's hands [Investigating]
BongoTheGrey
Posts: 348 Mover and Shaker
In the last update the game's AI opponent was "upgraded" to enable it to use the spell side of adventure cards. The problem is that now the AI doesn't seem to care or is not affected by the fact that you can only cast the spell side of an adventure card once and then you must cast its creature side. The AI can cast the spell side return the card to its hand and keep casting the spell side any number of times.
I was suspicious about this before but now I can confirm it because as you can see on the following video the AI was able to cast Chop Down, which is the spell side of Giant Killer, 6 times during 6 turns. That should be mathematically impossible otherwise because as far I understand you can only draw 4 copies of each one of the 10 cards in your deck before it resets and you are able to draw a 5th copy of any card. Unless any effect shuffles your deck which didn't happen on this match.
Video link: https://imgur.com/gallery/KMEtvDL
I was suspicious about this before but now I can confirm it because as you can see on the following video the AI was able to cast Chop Down, which is the spell side of Giant Killer, 6 times during 6 turns. That should be mathematically impossible otherwise because as far I understand you can only draw 4 copies of each one of the 10 cards in your deck before it resets and you are able to draw a 5th copy of any card. Unless any effect shuffles your deck which didn't happen on this match.
Video link: https://imgur.com/gallery/KMEtvDL
3
Comments
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Can confirm. Greg used Petty Theft against me three turns in a row... Pretty annoying. Got the screenshots of the log if needed.0
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Same here, I kept getting hit with the Bring Back side of Oakhame Ranger. I thought at the time Greg was getting lucky, but this post has convinced me it was a bug. Sorry @Oktagon_Support I didn't keep the log.
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I've seen the AI cast Profane Insight over and over, but I wasn't even remotely sure how to document it, so I never reported it. Glad you found a way to document this bug, Bongo.
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Thank you for all the information provided, this issue will be investigated!
Rebeca.
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Hi @Oktagon_Support
Any status on this? The AI / Greg is abusing this bug way too much, causing a huge disadvantage for the players in case Greg is using Fertile Footsteps / Beanstalk Giant. My opponent kept using Fertile Footsteps over and over, causing all of his cards to gain mana and his walker to gain max loyalty almost every turn. I just quit that match, because it took ages to play against.
Please give this one priority. Thanks!0 -
Machine said:Hi @Oktagon_Support
Any status on this? The AI / Greg is abusing this bug way too much, causing a huge disadvantage for the players in case Greg is using Fertile Footsteps / Beanstalk Giant. My opponent kept using Fertile Footsteps over and over, causing all of his cards to gain mana and his walker to gain max loyalty almost every turn. I just quit that match, because it took ages to play against.
Please give this one priority. Thanks!
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Any updates on this? This bug is still occuring and since it's every card with adventure it's something like 69 bugged cards with 38 being standard legal I think. So you run into it every so often even without any of them being super popular cards.
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Lol... 3 years and still no fix. Way to go devs!
0
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