BlackBoltRocks said: Wil88 said: Maybe off topic for this thread, but what is the point of hoarding that many heroics? One reason is to wait for a particular 4* to enter tokens, so you can sharget them.
Wil88 said: Maybe off topic for this thread, but what is the point of hoarding that many heroics?
Srheer0 said: JHawkInc said: It's dirty.It's shifty as hell to attack milestones to spending to begin with.But it's also common knowledge that the best use of HP is to buy roster slots until you have ALL characters rostered. Which means meeting that milestone is directly against the best interest of players. You're using milestones to trick people into making their play experience worse.Not cool. I will only agree with that statement when they give us a milestone which is something like "do a 40 pull on a new character release vault / event". You know the ones I am talking about, the ones which are 1:250 odds for a single pull of a new 5star.
JHawkInc said: It's dirty.It's shifty as hell to attack milestones to spending to begin with.But it's also common knowledge that the best use of HP is to buy roster slots until you have ALL characters rostered. Which means meeting that milestone is directly against the best interest of players. You're using milestones to trick people into making their play experience worse.Not cool.
entrailbucket said: I'm having a premonition that someone is about to challenge my notion that vets don't want every player to become competitive.
HoundofShadow said: Secondly, most players are adults and they should be able to make decisions for themselves. They don't need the dev to teach them how to use their money.
entrailbucket said: I'm having a premonition that someone is about to challenge my notion that vets don't want every player to become competitive.The fact is that every single mode in this game is competitive, and the more players there are at your tier, the harder the game becomes for you. Most players want to build a strong roster to elevate themselves above the pack, because that confers certain advantages.Think about pve now. If you play competitively, when you make a mistake on your grind, how many placement spots do you lose? 20? 50? 100? What if that number was 800, and one mistake dropped you from t10 rewards to a single standard token? Would you like that more or less than the way things are now?In pvp, what percentage of other players are able to successfully beat your best team? If you have a strong 5* team that number is probably in the single digits. If you have a strong 4* team, I don't know, but I imagine it's fairly low. What if that number was 100%? What would the game look like then?
shardwick said: entrailbucket said: I'm having a premonition that someone is about to challenge my notion that vets don't want every player to become competitive.The fact is that every single mode in this game is competitive, and the more players there are at your tier, the harder the game becomes for you. Most players want to build a strong roster to elevate themselves above the pack, because that confers certain advantages.Think about pve now. If you play competitively, when you make a mistake on your grind, how many placement spots do you lose? 20? 50? 100? What if that number was 800, and one mistake dropped you from t10 rewards to a single standard token? Would you like that more or less than the way things are now?In pvp, what percentage of other players are able to successfully beat your best team? If you have a strong 5* team that number is probably in the single digits. If you have a strong 4* team, I don't know, but I imagine it's fairly low. What if that number was 100%? What would the game look like then? They're 1,000 player brackets in pve. If someone in the top 10 screws up then it's not like they're going to plummet from t10 to t1,000. The guys that are ranking at the very bottom are there because they don't play optimally and they don't care about playing optimally. Hell a lot of them probably don't even play more than one mission or they just join the event before they decide that they don't really want to play the event. And even if you were to expand brackets to let's say 100,000 people, the guys in the top 10 are still going to be playing hyper competitively so one mistake isn't going to drop them to the very bottom of the bracket. But the easiest answer is that I want more people playing because that extends the life of the game.
JHawkInc said: You know what would be a vast improvement? A milestone for buying a roster slot, or X roster slots, make it valuable to a new player, and encourage them to get more roster slots.
HoundofShadow said: Why is progressing faster important? It's because players' time are precious and they should not be spending too much time on games.
entrailbucket said: I've always thought it was funny that players want to spend as little time as possible playing the game, in order to earn rewards *that can only be used to play the game.*
St_Bernadus said: entrailbucket said: I've always thought it was funny that players want to spend as little time as possible playing the game, in order to earn rewards *that can only be used to play the game.* That is a funny way to put it, but I think it is more accurate to say we don't want to play too long. Occasionally we have to fit other things around MPQ.
entrailbucket said:Think about this one: if they offered a (hypothetical, free) option to skip an event, meaning you couldn't play it at all, but you'd still earn the top placement/progression rewards, as well as alliance points, how many events would you skip? Would it just be the ones you found less fun, or would it be most events, or would it be all of them? If your answer is "all of them," what would you do with the rewards you earned?