How Often Should We Shake the 5* Meta?
Comments
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Power creep almost has to be a thing - if you don't allow the 'best' to keep entering in, how can new players ever catch up (and more importantly as a business: why would they ever buy the 'new' if the 'old' will keep beating them?). So that's my answer: your top choice, and probably every 12-18 months.
Some thoughts on your 2nd choice:
Rotating buffs would be good but I've been asking multiple playgroups: how good is 'good enough'? I was bringing up the last sub of Lost in Time (Balancing Act) where everything gets a flat +110 boost. (Maxed 4*'s went to 475..but they're already 479, and I don't see people use them much anymore.)
I screenshotted my roster of champed 5*'s that I never BH'd/Hoarded for so they aren't the top ones.
588 OML
587 Bolt
584 Phx
581 Beardocap
579 Strange
578 Daredevil
578 Surfer
575 Wasp
573 Kitty
5712 Hwekeye
572 KP
571 AA
571 Loki
570 BW
570 Cap
569 Cable
569 Starlord
566 Goblin
566 IM
565 Ock
....would you use any of those over say 505 Okoye? Kitty maybe, or DD? Strange maybe in PVE?
I've thought about rotating boosts and even with god-boosts: it's really only going to benefit either huge whales (all the 550's) or, more likely, really benefit the few 'great' characters that already see play, they'll be even bigger when their rotation turn comes across. hulk/okoye/apoc/PX/JJ/BRB/Kitty/Carnage/Onslaught: that's about it for PVP, right?
The way to get people to 'use' everything, outside of buffing a bunch (like 80%+ of any tier) is to do something like heroics or more essentials.
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tonypq said:At this point I say just make every darn new release meta and earth shattering. Throw caution out the window and just let every character be nuts over the top lol. If you missed Okoye/Thort/Kitty/Apoc/BRB/Ihulk and whoever else then that's fine. Just over tune all future releases then those with current metas can keep using them and those new to 5 land can hop in whenever and get a trio of 5s on roids. Or those who are sick of using the current metas can liven up their roster with any of these new juiced 5s.
Power creep may not mean much for you, but for anyone who ever played a game called Rage of Bahamut, they know that once power creep gets out of hand, the game is dead. Here is an oversimplified (and exaggerated) example:- Generation A characters do X damage for 8 AP
- To make Gen-B playable compared to Gen-A, they do X2 damage for 8AP
- To make Gen-C playable compared to A & B, they do X3 damage for 8AP
- To make Gen-L playable compared to A through K, they do X11 damage for 8AP
- To make Gen-Z playable compared to A through Y, they do X26 damage for 8AP
More good news. I posted a suggestion that could minimize power creep at 5* tier here: https://forums.d3go.com/discussion/83124/6-star-cosmic#latest
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KGB said:@Michael1957 Are you champing each new release JUST with CP or are you using LT's + CP? My point is that it's impossible with just CP.KGB1
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Actually another good ides came in some of these replies: do we just need more of a boost? What if the essential 3* became a 650?0
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SnowcaTT said:
5712 Hwekeye
but I like the rotating boosts.
i wouldn't see a problem with a secondary pvp, running parallel to existing pvp events, with their own boost list and some restriction on 5*s, like just single 5* teams or no 5*s at all1 -
Would it help to boost the score when using a character? Instead of buffing the character itself, give an extra 25 points for winning when using the character. Maybe even lower the points lost when using the character.
Have one or two characters "score boosted" for each event.0
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