tipsydragon said: Also getting cards not reducing in both nodes. I'm curious if it has to do with cards or PW abilities attempting to add mana or reduce the card cost.
corvosaurus said: Don't know if it helps you guys figure out the bugs, but I played Sarkhan and his third ability, to fetch 3 big creatures and give them full Mana didn't work either. Fetched 3, gave them Mana, then took it all away again.
boopers said:The main issue I have with the event is the "Peasant" objective. It's already the most problematic objective since players can use mythics if they want to. But I completely respect the concept of the objective... to level the playing field for those with smaller collections.Why not just make it an event rule that Mythics and MP aren't legal cards? Why make it possible for someone legitimately playing the event for top score to get steamrolled by someone that isn't? That seems to make a whole lot more sense in this case. But the general issue should be addressed as well.Get rid of peasant and pauper objectives, and create a node specific ruleset about card rarity (just like permitted colors for a node). It could just be a little additional graphic on the right side that denotes the highest card rarity permitted on that node.
NickBKK said: I may be in a minority, but I find this event quite fun to play. It’s different and requiring new strategies. I don’t mind it at all.
Bil said: ...I think the event has an interesting design, but things should be balanced in order to give more importance to the match effects and less importance to the raw power/control of the deck itself....