2 rosters spaces required at a time?

Hi, I'm new here and I hope I'm posting this in the right place.

I'm currently sitting at 18 roster slots (the last one costing 250HP) and I've saved up another 275 HP, but when I go to buy another slot, my only option right now is "2 for 500HP". Can I no longer buy the slots one at a time? It takes a really long time to gain HP in this game so having to wait to get 500 before I can expand further is definitely not appealing.
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Comments

  • It is a recent change they made to purchasing slots. IceX said it was.... in fact I can't even remember what the excuse was now. It's to make you spend money.....
  • bonfire01 wrote:
    It is a recent change they made to purchasing slots. IceX said it was.... in fact I can't even remember what the excuse was now. It's to make you spend money.....

    Thanks for the prompt response! That is very disappointing and annoying, and there is absolutely no advantage for the player in making this change. I have a cover that I won that is going to expire now even though I have enough HP for a roster spot to put it in.
  • bonfire01 wrote:
    It is a recent change they made to purchasing slots. IceX said it was.... in fact I can't even remember what the excuse was now. It's to make you spend money.....

    Thanks for the prompt response! That is very disappointing and annoying, and there is absolutely no advantage for the player in making this change. I have a cover that I won that is going to expire now even though I have enough HP for a roster spot to put it in.

    Get Rekt
  • Clintman
    Clintman Posts: 757 Critical Contributor
    According to their metrics, players find it more exciting to buy packs of roster slots. It is all about adding the enjoyment of having to buy more than one.

    These were the same metrics that said a 6.1% chance of a featured hero is more exciting and enticing than a guaranteed cover.
  • Nightglider1
    Nightglider1 Posts: 703 Critical Contributor
    Clintman wrote:
    According to their metrics, players find it more exciting to buy packs of roster slots. It is all about adding the enjoyment of having to buy more than one.

    These were the same metrics that said a 6.1% chance of a featured hero is more exciting and enticing than a guaranteed cover.

    Is their analyst the Marquis de Sade?
  • Clintman wrote:
    According to their metrics, players find it more exciting to buy packs of roster slots. It is all about adding the enjoyment of having to buy more than one.

    These were the same metrics that said a 6.1% chance of a featured hero is more exciting and enticing than a guaranteed cover.

    Is their analyst the Marquis de Sade?

    Or this fellow

    b7e.jpg
  • Take it as a sign to quit now. It's only going to get worse for you with less and less reward in return.
  • It's interesting to look at this from the alt. account I am playing. I expanded my roster to 10 before the change. Patch is sitting in my rewards queue along with Daken and C. Storm. I cannot purchase a single extra slot with the 175 HP I have: instead, I NEED 500.

    This entirely changes the way people progress into 2* territory. Up until now, I bought new slots by leveling my team and earning HP from Story nodes. Can I still get well over 500 HP from Story? Sure. Can I do it in 7 days before those covers expire? Not reasonably.

    Oh, and hey, now those nice out-of-reach 2*s show up randomly after PVP victories...
  • The grossest thing about this, is the game is essentially competition between players. Except a large chunk of players got to build their rosters under much more forgiving/easier conditions. While the newer player has to trudge along and be constantly pushed up against paywall after paywall. But is still expected to compete for scarce rewards with that older play-base. I guess sharding eliminates some of this conundrum, but not all.


    Essentially, you get to run the marathon with concrete shoes. I get to keep using my rollers skates.
  • Toxicadam wrote:
    The grossest thing about this, is the game is essentially competition between players. Except a large chunk of players got to build their rosters under much more forgiving/easier conditions. While the newer player has to trudge along and be constantly pushed up against paywall after paywall. But is still expected to compete for scarce rewards with that older play-base. I guess sharding eliminates some of this conundrum, but not all.


    Essentially, you get to run the marathon with concrete shoes. I get to keep using my rollers skates.

    veterans are hit with scaling (my goons are at lvl 280's now), death brackets (1k to place top 10). trust me, things ain't so smooth sailing for the veterans players
  • True, but scaling is a self-inflicted wound, you can still have reasonable scaling and finish in the top 20. Death brackets (ie sharding) just means you spend a little more in shields. Most all of which is compensated through finishing high with a top alliance. Anther luxury the newer user is usually not a part of.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    And toxicadam is pretty firmly in the vet camp, he's been here since near the beginning of the forums iirc
  • laoahpeh wrote:
    Toxicadam wrote:
    The grossest thing about this, is the game is essentially competition between players. Except a large chunk of players got to build their rosters under much more forgiving/easier conditions. While the newer player has to trudge along and be constantly pushed up against paywall after paywall. But is still expected to compete for scarce rewards with that older play-base. I guess sharding eliminates some of this conundrum, but not all.


    Essentially, you get to run the marathon with concrete shoes. I get to keep using my rollers skates.

    veterans are hit with scaling (my goons are at lvl 280's now), death brackets (1k to place top 10). trust me, things ain't so smooth sailing for the veterans players

    Well, veterans were complaining that it was far too easy for new players with no character better than a level 50 IM35 to win or come top 10 in tournaments and just generally to play without having to deal with the grind that veterans do. I guess D3 decided they needed equal opportunity sucky experiences.

    FWIW I paid for HP as a relatively new player so I could afford slots even when they came one at a time. It's not reasonable to expect to earn enough HP through general play to buy slots for every character for whom you get covers (although it helps if you know in advance to never bother keeping the covers for most 1* and some 2* characters)
  • Hi, I'm new here and I hope I'm posting this in the right place.

    I'm currently sitting at 18 roster slots (the last one costing 250HP) and I've saved up another 275 HP, but when I go to buy another slot, my only option right now is "2 for 500HP". Can I no longer buy the slots one at a time? It takes a really long time to gain HP in this game so having to wait to get 500 before I can expand further is definitely not appealing.

    I'm really sorry the new change to roster slot purchases is hitting you, sneakronicity, that sucks.

    The change was announced on May 22nd in the 5/21 Patch Notes announcement + discussion threads viewtopic.php?f=7&t=8042 (The announcement was just the first post of this thread and can be found in the News and Announcements forum for reference.)
    - Comic Slots have been reworked from Slots 8-24. Costs are unchanged, but these Slots have been grouped together for group purchases. The intent is to allow users to save for these Comic Slots while making the purchase of these bundles feel more impactful instead of piecemeal. The way this works is that if a user is about to push into one of these bundles, they will see a bundle instead of an individual purchase at that point. So a user at 8 slots will see a bundle for purchase when they want to go from 10 to 11 slots, but since they are already in the 8 slot bracket, they will buy individually until then.
    New groupings:
    5th slot: 50 HP
    6: 50
    7: 100
    8+9+10 slots purchased as a group: 400 HP
    11+12+13: 500
    14+15+16: 600
    17+18: 500
    19+20: 500
    21+22: 600
    23+24: 600
    25 and beyond: as before

    - I personally found this description to be tough to follow (and never mind my opinion on the rationale given!), but the new groupings section is clear enough. Unfortunately for you, at 18 roster slots, you're looking at having to buy your slots in sets of two 3 times total until you reach slot #25.

    Depending on your circumstances it may be better for you to sell of a couple of 1* and 2* characters for now, rather than waiting to save the HP or buy it to progress. All 1* and 2* characters can now drop randomly as PvP battle rewards - which is a good thing for those facing roster restrictions as you can (eventually) get them back again if you decide you want them later on when you have more slots!

    If you haven't already checked out this awesome guide viewtopic.php?f=6&t=3939 then I *highly* recommend you do so. It has been invaluable to me and many, many other players here. The comments in the thread are also helpful and especially go into detail about which characters you should consider selling in order of priority.

    I hope that helps, and that you can find a way to keep playing around this silly new rule. icon_e_smile.gif
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
    It's a terrible new rule and one I really hope they change.
    In most instances buying in bulk usually comes compliment of a minor discount.
    I don't totally understand why they're trying to make people buy multiple slots when logically it makes ten times more sense to buy one at a time.

    Ice stated that it was to prevent people from spending less - encouraging people to buy a larger HP pack instead of the cheaper ones, this being more cost effective - but completely negating the f2p player, who I think it's a bit naive to ignore. Even if they don't pay, they make up part of your playerbase and it makes sense that a longer a player plays, the more chance they have of paying... also an active community is a lot better than a disgruntled one... especially when it starts filtering down to newbies.

    If they wanted to introduce bundled roster slots (with minor discount - 25hp?) alongside singular slots that would make perfect sense to me, but in it's current format just seems like a great wall for new players where HP is really hard to come by.
    If anything when you first start out, the one major issue with developing into the game is acquiring the roster slots. I don't think that increasing the cost of this and restricting people to having to buy multiple is encouraging at all.
    I would hope that if enough people speak up and out against it that they could revert it back?
    The devs generally do listen - although not always (see Pve scaling) - after all they surely (although it seems very on the contrary a lot of the time) must want to make a game that people want to play and enjoy... right guys?!
    Right?! icon_e_sad.gif
  • Twysta wrote:
    Ice stated that it was to prevent people from spending less - encouraging people to buy a larger HP pack instead of the cheaper ones, this being more cost effective - but completely negating the f2p player, who I think it's a bit naive to ignore.

    Naive to ignore? Of course they don't ignore actual attempts at f2p. This whole change aims exactly to gently nudge those players to drop at least some actual money.

    With battle prizes change covers are raining from the sky, including a ton of ** ones. All looking for roster slots or going expired. You're pushed to extend roster size way more than before while in-game HP is kept limited for starters. You can mine 100 HP here and there but not 400 or 500 in the timeframe.

    It also server as a filter for the population. Those who survive the said period without spending are unlikely to turn paying later on either. Why carry them? And whoever already dropped money is way easier nudged for more and is less likely to leave after the investment as starting to face more and more unfriendly things as growing out of the newbie bubble.
  • This change is just offensively greedy. The proposed reasoning--to coax people into buying larger HP quantities at once and thus get better deals--is incredibly thin, and could have been achieved in a far less **** way by simply bundling roster slots with a discount (even a small one!). I'm not saying this because my perspective is unique (it's been mentioned in this thread), but because I feel the need to add my voice in now so that there's no chance that developers reading this think that anyone is okay with it.

    This:
    Actually, you know what, since apparently when we stop talking about things they think it means we don't care anymore just ignore my last comment. In fact let's start up 4-5 more threads across here, suggestions, and character forums. Lol

    is going to become my new mantra. I will be the most broken record on the shelf.
  • Twysta wrote:
    It's a terrible new rule and one I really hope they change.
    In most instances buying in bulk usually comes compliment of a minor discount.
    I don't totally understand why they're trying to make people buy multiple slots when logically it makes ten times more sense to buy one at a time.

    Ice stated that it was to prevent people from spending less - encouraging people to buy a larger HP pack instead of the cheaper ones, this being more cost effective - but completely negating the f2p player, who I think it's a bit naive to ignore. Even if they don't pay, they make up part of your playerbase and it makes sense that a longer a player plays, the more chance they have of paying... also an active community is a lot better than a disgruntled one... especially when it starts filtering down to newbies.

    If they wanted to introduce bundled roster slots (with minor discount - 25hp?) alongside singular slots that would make perfect sense to me, but in it's current format just seems like a great wall for new players where HP is really hard to come by.
    If anything when you first start out, the one major issue with developing into the game is acquiring the roster slots. I don't think that increasing the cost of this and restricting people to having to buy multiple is encouraging at all.
    I would hope that if enough people speak up and out against it that they could revert it back?
    The devs generally do listen - although not always (see Pve scaling) - after all they surely (although it seems very on the contrary a lot of the time) must want to make a game that people want to play and enjoy... right guys?!
    Right?! icon_e_sad.gif

    Discount? That's not even A real word....everything is in numbers, 011010001, and to dis-count would be infeasible and illogical. We may decide to give you 1/15 of an extra roster slot (*robocough* rounded down *robocough*) for the extra price of O though? Also known as free. As of now your 46th roster slot will be free. This change is subject to.change at the discretion of whether or not I remember to send the query to someone who can actually do anything about this. I am,
    Afterall, just CS.

    -Demiruge Customer service robot Model 696969U
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    The funny thing is, they said they're going to lose revenue on this (people buying more efficient packs, but also I suspect from not wanting to spend in general), AND it makes it harder for F2P players to progress. It's a lose-lose situation. Well done devs, well done.
  • scottee wrote:
    The funny thing is, they said they're going to lose revenue on this (people buying more efficient packs, but also I suspect from not wanting to spend in general), AND it makes it harder for F2P players to progress. It's a lose-lose situation. Well done devs, well done.

    Maybe this is the missing part of the puzzle. This whole time, we've been assuming that the ideal model for the developers was one that balanced the needs of the players, the integrity of the game, and the profitability of the company--sort of a greatest good for the greatest number kind of deal. Perhaps what they've been striving for all along is the least good for the greatest number. Maybe this kind of "screw ourselves, screw the players at the same time" situation has really always been their end goal.