5* Essential timer bugged in Simulator
Isay_Isay
Posts: 133 Tile Toppler
After the 4th clear on initial grind in each sub, 5* Essential is refreshing 6 hours quicker than all other nodes. I opened a CS ticket but others should be aware. Based on discussion within my alliance, this appears to only occur in CL7-9, CL10 is fine.
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Comments
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CL10 also has issues, just not timer-based.
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Nothing like wacky points for a new release! Can confirm that Round 2 5E point refresh is jacked. There is a 6 hour discrepancy in full points reset versus all other nodes. The 5E is 6 hours earlier, just to be clear.0
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@IceIX @LakeStone
I missed a lot of points in sub 1 of Simulator because the 5e and challenge node in cl10 required 3 final clears instead of the usual 2. I only noticed that when I finished my 2 final clears of all nodes with less than a minute left. If I knew beforehand that 5e and challenge node had changed to 3 clears, I would have started earlier.
That will cost me both individual and alliance placement, unless somehow you award the full points to everyone that cleared 2 times.
And now for sub 2, will it be 2 or 3 clears in these nodes? Please give us some clarification, so we can plan accordingly.4 -
Would be nice to get some feedback on this as it cost many players placement as a result of this "bugged timer" for the 5E node!
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chris0001 said:Would be nice to get some feedback on this as it cost many players placement as a result of this "bugged timer" for the 5E node!0
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Status quo....as per normal. Not even an acknowledgement response that we will look at it.
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Hi everyone, sorry for the late response on this issue. The issue that caused this has since been resolved. There currently isn't any compensation planned as this issue was present for all players.1
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Yeah, so nice having to grind 3x the challenge nodes in Simulator...
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