Wolfteeth said: You all are constantly trying to get people to drop money on this game but it seems totally pointless to invest in a game that really doesn’t want to expand or do anything new, creative or exciting.
jtwood said: Wolfteeth said: You all are constantly trying to get people to drop money on this game but it seems totally pointless to invest in a game that really doesn’t want to expand or do anything new, creative or exciting. In my craziest dreams, they are low-key revamping the entire app from scratch so they aren't stuck with the awful limitations put in place by their predecessors.
Wolfteeth said: Things are getting very stale with this game- yes it’s great we have an onslaught of all these new card sets but nothing to really do with them. The new events are lazy and repetitive, the node objectives are boring and never change and sometimes don’t even work with the mechanics of those sets. The last exiting thing we’ve had was the Daxos vs Kalemne event. Each set comes with such a cool story that you could build such fun challenges and events around. We’ve been teased with new event formats in the works for over a year now and nothing. Are there any updates? Is this just how it’s going to be? You all are constantly trying to get people to drop money on this game but it seems totally pointless to invest in a game that really doesn’t want to expand or do anything new, creative or exciting.
madwren said: What I really don't understand is why they just gave up on Story mode altogether... I remember when the Zendikar story mode came out. It was very challenging content at the time..but I enjoyed having some sort of individual progression not tied to events. I would just adore if they could like, replicate the actual lore of each MTG set with a series of battles and descriptive text. Go through the War of the Spark! Highlight some of the battles and allegiances! Give us fixed planeswalkers! Anything. There's so much you could do with an active Story mode..
Avahad said: Tbh in the short term they could just put an achievement against completing story mode with each walker (a badge or prizes or whatever) that would be something.....
critman said: For Heroic levels include 1 or 2 permanents that Greg would start with in play to make them extra difficult.
madwren said: Great news, guys, we have Rise of Adventure now, and we get the exciting "Match 24+ gems" objective. I'm sure that's guaranteed to work perfectly.