What is the most pointless card in the game?
TheHunter
Posts: 319 Mover and Shaker
I just tried to build a deck around Transcendence and ended up dying every time, within one or two turns of putting it into play. Everything is wrong with the card - it's expensive to play at 20 mana, it creates a new win condition which I think is quite game-subverting (well, 'lose' condition as it can't help you win) and will kill you in a few turns. BUT it has nice artwork, is a mythic, and I wanted to give it a chance.
So I was wondering, what card/s do YOU think are pointless/useless/unplayably awful?
So I was wondering, what card/s do YOU think are pointless/useless/unplayably awful?
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Comments
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Defence grid - In the mana cascade game that is MTGPQ, +5 mana is not worth the effort. And I have never encountered it in play.
Pernicious Deed - a support that kills itself is not very practical.
BTW - had to look up Transcendence, since I do not have it. Is there a card that deal damage to you at end of each turn?0 -
Xucachris said:I just tried to build a deck around Transcendence and ended up dying every time, within one or two turns of putting it into play. Everything is wrong with the card - it's expensive to play at 20 mana, it creates a new win condition which I think is quite game-subverting (well, 'lose' condition as it can't help you win) and will kill you in a few turns. BUT it has nice artwork, is a mythic, and I wanted to give it a chance.
So I was wondering, what card/s do YOU think are pointless/useless/unplayably awful?I vote Solemnity as the most pointless card in the gameAt least with Transcendence, you can do this https://www.reddit.com/r/MTGPuzzleQuest/comments/h0eofo/transcendence_combo/0 -
I'd agree with these two cards ultimately, but would add in the dozens of still-glitched cards that still don't work as their intended.
Building around a card only to have it completely fail you in the field because of a game error is worse in my opinion than a card that is useless but works as it reads.0 -
Can you use Transcedence in Role Reversal, or is that Standard only?0
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Firstofhisname419 said:Can you use Transcedence in Role Reversal, or is that Standard only?0
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jtwood said:Xucachris said:I just tried to build a deck around Transcendence and ended up dying every time, within one or two turns of putting it into play. Everything is wrong with the card - it's expensive to play at 20 mana, it creates a new win condition which I think is quite game-subverting (well, 'lose' condition as it can't help you win) and will kill you in a few turns. BUT it has nice artwork, is a mythic, and I wanted to give it a chance.
So I was wondering, what card/s do YOU think are pointless/useless/unplayably awful?I vote Solemnity as the most pointless card in the gameAt least with Transcendence, you can do this https://www.reddit.com/r/MTGPuzzleQuest/comments/h0eofo/transcendence_combo/0 -
I think discontinuity is a solid candidate for that spot too ... The design of this card IS completely absurd.0
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How does Discontinuity even work? The text says, "Until end of turn, players can't activate Loyalty and Vanguard abilities. Disable all cards in each player's hand and all the creatures on the battlefield until end of turn."
I thought Flash cards in this game only triggered before an opponent's attack; am I wrong on that? If that's the case, all it would ever be able to do is stop creatures from attacking. How would it disable cards and stop Loyalty abilities?0 -
It IS precisely working like it should ... It IS able to end your own turn before YOU Can Do anything else ... But during oponents turn it IS merely uncastable (you Always miss 4 mana to cast it as a flash card) ... And if you could cast it it would be too late to see it work properly anyway... A bad design masterpiece.0
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@Bil - I’m perfectly capable of casting discontinuity on a consistent basis, so I do not agree that it is useless. It is actually a powerful card on its own, but combined with the required cards to set it up, you can lock down an opponent efficiently.
@Firstofhisname419 - Flash requires that your opponent has a creature on the board before triggering. However, the attack will be suspended until the opponent has finished casting flash cards. That is why discontinuity works, it prevents your opponent from attacking but not casting stuff. We will have to see how the announced change to flash alters this, but so far discontinuity works just fine.
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I'd like to add two more:
Depala - TWENTY SIX MANA!!!?? Am I missing something here?
Fraying Sanity - again, 20 mana for a slightly better Jace's Sanctum which costs 9 mana.0 -
Xucachris said:jtwood said:Xucachris said:I just tried to build a deck around Transcendence and ended up dying every time, within one or two turns of putting it into play. Everything is wrong with the card - it's expensive to play at 20 mana, it creates a new win condition which I think is quite game-subverting (well, 'lose' condition as it can't help you win) and will kill you in a few turns. BUT it has nice artwork, is a mythic, and I wanted to give it a chance.
So I was wondering, what card/s do YOU think are pointless/useless/unplayably awful?I vote Solemnity as the most pointless card in the gameAt least with Transcendence, you can do this https://www.reddit.com/r/MTGPuzzleQuest/comments/h0eofo/transcendence_combo/0 -
Xucachris said:I'd like to add two more:
Depala - TWENTY SIX MANA!!!?? Am I missing something here?
Fraying Sanity - again, 20 mana for a slightly better Jace's Sanctum which costs 9 mana.0 -
Tremayne said:@Bil - I’m perfectly capable of casting discontinuity on a consistent basis, so I do not agree that it is useless. It is actually a powerful card on its own, but combined with the required cards to set it up, you can lock down an opponent efficiently.
You still have the attack prevention effect ... But you Can get mostly that same effect by playing cheaper uncommons that require no setup at all in standard (frost breath 9 mana / frostveil ambush 6 mana) ... Not to mention legacy's "sleep" which IS waaaaay better.
I really see no reason to build around that card ... But i might be mistaken After all ...0 -
critman said:I've always been a big fan of this one:
The 'Activate' ability all but ensures that your first other creature is given haste before you actually play any creatures on your turn. Just stellar design work on this one.2 -
Why is that so bad? If you give Pro to a vigilant or defender creature at flash speed, it can use the effect.Is that a good card? No. It's a common. But it's not like the card doesn't work as designed.0
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critman said:I've always been a big fan of this one:
The 'Activate' ability all but ensures that your first other creature is given haste before you actually play any creatures on your turn. Just stellar design work on this one.
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I suppose nowadays there are enough interactions with exiled cards that Aven Mindcensor is no longer completely, utterly pointless, but it sure was when it was first released.
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Reliquary tower.... good lord. Best way to commit hari kiri in PQ if I've ever seen one.1
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