I hate this new PvE format. Here's why it may be awesome.

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Comments

  • Phantron wrote:
    mohio wrote:
    It's too bad people aren't talking about the changes the OP suggested and instead are just talking about how they view the current PvE environment. Anyway, I like the post and would love it if they would switch most of the rewards over to progression rewards. Then everyone can see how much grinding is needed to get the good rewards and decide at the beginning what they're going to shoot for. Everything doesn't have to be a competition in this game, why not just make it truly "player vs. environment" rather than the who can grind the most competition?

    I thought grinding to 45K is pretty 'player vs. environment' and the effort seems appropriate to that kind of reward.

    Grinding to 45k in a truly PvE environment would allow you to be awarded all three new character covers. You would have gotten the first cover say around 35k, the second cover at 40k, and the final cover at 45k. If you did away with PvE placement then there would be no need for rubberbanding. You leave it up to the player to decide how much they want to grind and they can work on it on their own schedule.

    That system would never be implemented though because it's not a good business model. It's fun and fair for the players, but if everyone had a fair shot at getting new covers it would hurt the bottom line. So everything in this game will remain a competition.