New Minion Group - Sentinels
Comments
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If memory serves, it was generally lower powered mutants that had real problems with sentinels, at least until Nimrod came along, and even then...0
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TPF Alexis said:Actually, anyone tried 4* Professor X? I'm curious about how Invisibility will interact with that.5
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I hate the 'Jump in Front' mechanic! Everytime a Sentinel is about to damage Wolverine, Morph jumps in front to take the damage and dies9
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Punisher5784 said:I hate the 'Jump in Front' mechanic! Everytime a Sentinel is about to damage Wolverine, Morph jumps in front to take the damage and dies2
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I wish I could use Sentinels on my own team so I could recreate the greatest scene in all the Fox X-men movies.
(Spoilers for a 6 year old movie.)
https://youtu.be/MFb5KWp9pCk?t=41
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The rewards are trash, what a waste of time.0
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This is just a way for the Devs to try out new goons in a low stake way for players. Imagine they just unleashed them in a standard PvE only to find they are hideously broken once in game! It would be a nightmare. The rewards are pretty much irrelevant, the real reward is knowing what to expect from new enemies.9
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JiraiyaSannin said:The rewards are trash, what a waste of time.8
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Dormammu said:JiraiyaSannin said:The rewards are trash, what a waste of time.0
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JiraiyaSannin said:So you want more events like these that don't have good rewards, is what im understanding.
I don't expect massive amounts of loot for everything I do in MPQ, I expect to have a little fun. I don't come to these forums to gripe and moan about meaningless and ill-perceived 'reward-slights' from the developers, I come here to spread a little optimism and positivity about a game I enjoy.
I think mini-events like the current Sentinel Value is a courteous show from the developers, giving us a nice preview of a brand-new, long-awaited/requested goon type. I would have played through it if there were zero rewards because it put a smile on my face the first day it showed up. I got to put together teams of mutants to take on their robotic arch-rivals and transport myself into the world of Marvel Comics for a short time, escaping the tedium of life amidst a pandemic. I got to use Cable, and Magick, and other fun characters that I normally would never use because I'm always in such a rush to get those juicy rewards you seem to feel you're so entitled to.
So yeah, I'd love to see more events like these - no matter what the prizes are. Does that answer your question?14 -
JiraiyaSannin said:Dormammu said:JiraiyaSannin said:The rewards are trash, what a waste of time.
Events like introducing..., aim high, and sentinel value are to introduce us to the new character/goons. They are very easy, not time consuming, don't need to be played in any optimal way, and can just be messed with at your leisure.
The rewards aren't the point, they're just an extra bonus for doing it. Just frosting on the cupcake.3 -
I’m a bit torn on these events. As far as Introducing is concerned, I have to admit I once complained about the pitiful rewards but have enjoyed the opportunity to play around with new characters & getting a little backstory. I will mention (again) that the artwork in these events is too small for me to truly appreciate.
While it is also nice to play against new minions before they are fully integrated into events, they have only made me think even more that there needs to be some type of a proper Danger or HARM room. Select opponents, SCL & team, then do battle with no impact to your roster for no rewards.
Finally, there is the question of dev hours. It can be easy for us, as individuals to say what we think the devs should be spending (wo)man-hours on but all companies have a hierarchy and vision. At the same time, lack of engagement with the community, being what it is, leaves a number of us feeling like the devs don’t care about the pleasure we look to get out of the games we play.2 -
This event along with "Introducing" and Welcome to SHIELD is the type of thing we used to ask for, and ask for. Untimed events we can play (and replay). Now they are a regular thing.
The rewards may not be as good as, say, the Gwenpool quest event (a full 4* cover) but they apparently weren't willing to keep giving that away for a low effort type of thing. (On the other hand, we get more 4* covers than ever from playing PVE and PVP.)
I suppose maybe one thing that held them back from running these events more was specifically the rewards attached. I mean a 4* cover isn't what it was - there are over 100 of them! - so a if a partial cover is what is needed to make it possible, I can deal with that. I am all for these types of events and am glad the devs are taking the time to put them together.4 -
Personally, I don’t see why they ever took the Gwenpool event away. It seemed well balanced enough to provide a reasonable challenge to those of us who were chasing 4 stars without making it a slog and the rewards table wasn’t something anyone would turn their nose up at nor was it game breaking. I could understand there being an issue of hours in a work week & updates, but it would help a ton with bad builds (which is still a thing) and building up the numerous 4s that have no feeder.0
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Remember Support Circuit? I miss that the most. I guess it went to the great Circuit City in the sky...3
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sambrookjm said:2
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