New Minion Group - Sentinels

IceIX
IceIX ADMINISTRATORS Posts: 4,320 Site Admin

Ever evolving is the human race. For those that fear this evolution, a solution was created. Made out of metal, circuits, and unfeeling programming, a new minion group has entered the Marvel Puzzle Quest world. Enter, the Sentinels. Created to stop and contain mutantkind, these machines will stop at nothing to complete their task. In some alternate universes, they’ve threatened the future of the very world, and if not stopped here, that cycle may repeat..

Borne out of concern for the growing danger of mutant-kind, Bolivar Trask created the Sentinels as a precautionary measure. Anti-mutant bigotry knows no bounds however, and it wasn’t long before his creations were co-opted into ever more offensive tasks. After his own daughter and son turned out to be mutants, Trask poured himself into improving his creations, making them ever more dangerous to those with aberrant genes. Their various abilities are ever changing, but S.H.I.E.L.D. has identified the following Sentinel models in Marvel Puzzle Quest:

Sentinel Seeker

Sentinel Seekers are the scouts of the specialized Sentinel machines. These machines are more lightly armored than the rest, built more for movement than combat, but they can still pack a punch for any foe that isn’t ready for a fight.

Field Scanner - Green PASSIVE

(PASSIVE) The Seeker scans the battlefield for any sign of Mutants or hostile life. At the start of the turn, creates a random Charged tile. Then, if 3 or more Charged tiles exist in a color, destroy those tiles. (Destroyed tiles do not generate AP.)

Data Analysis - 4 Blue AP

The seeker analyzes the data it’s collected, firing a laser at the enemies it’s revealed. Creates a 3-turn Blue Countdown tile. When it expires, if a Charged tile matches the enemy’s strongest color, deals moderate damage to the enemy team, otherwise deals moderate damage to the target.

Searchlight - 5 Black AP

The Seeker singles out the weak link with its searchlight. Creates a 3-turn Black Countdown tile if one doesn’t exist. While it’s on the board, it brings the enemy with the least health to the front at the start of the turn.

Sentinel Vanguard

The tanks of the Sentinel group, Sentinel Vanguards are sent into battle when they encounter targets that are capable of dealing high amounts of damage. With heavy armor and the ability to make field repairs to fellow Sentinels, these mechanical beings are hard to keep down, and harder to stop permanently.

Repair Protocol - 4 Yellow AP

The Vanguard activates its repair protocol. Creates a 3-turn Yellow Countdown tile that restores low health to itself and other Sentinel allies, then creates a random Charged tile.

Sentinel Armor - Blue PASSIVE

(PASSIVE) The Sentinels’ large frame makes their armor nearly impenetrable. Friendly Sentinels take less damage for each color of Charged tile on the board.

Sentinel Instigator

Tactical leaders, Instigators are the Sentinels sent in once the enemy has been found in order to analyze the scene and develop tactics if necessary to take them down. Just because they are tactical types doesn’t mean that they’re not capable of mixing it up when necessary. The standard Sentinel offensive kit is more than enough to handle low level mutants and other assorted foes.

Rocket Punch - 5 Black AP

The Instigator launches its fist at the enemy. Creates a 4-turn Black Countdown tile that deals moderate damage and creates a Charged tile in the enemy’s strongest color.

Incursion - Yellow PASSIVE

(PASSIVE) The Instigator rallies the team to overwhelm the enemy. When the enemy matches more than one Charged tile at the same time, the Instigator negates that damage and retaliates for moderate damage for each Sentinel ally in the fight.

Sentinel Eradicator

When the Sentinels need to bring out the big guns to take out a target, the Sentinel Eradicator is activated and sent into the fray. Focusing purely on offense, these Sentinels don’t bother with things like “collateral damage” or “overkill” as part of their programming. Seeing a Sentinel Eradicator joining the battle should make all but the strongest of warriors think about fleeing as best as they can in hopes of survival.

Energy Blast - 3 Green AP

The Eradicator lets loose, firing a giant energy blast at its target. Creates a 3-turn Green Countdown tile that deals moderate damage, and if a Charged tile exists in the enemy’s strongest color, destroy it and deal low damage. (Destroyed Charged tile does not generate AP.)

Focus Fire - 4 Red AP

The Eradicator shifts its sights on a particular threat and guns them down. Creates a 4-turn Red Countdown tile that deals moderate damage to the enemy with the most health and to the front enemy. If more than one enemy was damaged, creates a random Charged tile.

Sentinel Value

As with the A.I.M. Scientists a little back, we’ll be releasing this group first in an event designed just for them. In this new non-competitive daily unlock event you’ll face off against different varieties of Sentinels in missions that highlight their abilities separately and together. After this event, You’ll be seeing these new enemies filtering into other events going forward. Watch the skies for Sentinel Values soon, and let the mutants on your roster know to watch their backs against these new mechanical threats!

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Comments

  • DyingLegend
    DyingLegend Posts: 1,203 Chairperson of the Boards
    We know already hahaha
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    Better late than never lol. Those sentinels work with charged tiles wich players can take advantage. For now I think the AIM Minions are less easy. 
    It would be interesting seeing all of them at level 500.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited August 2020
    I used Spider-Woman's black power to see if her interception works and it doesn't seem to work. Once Searchlight brings the weakest character to the front on that turn, it will override Spider-Woman's Redemption. How I tested it was to make sure that Searchlight CD processes before Energy Blast CD. I brought Bag-Man along just in case I need to increase Searchlight CD.  

    I also tried it with Colossus and Searchlight overrided Immovable Object.

    I would love to see this ability for future 5* character with it being a passive triggering at the start of the game.
  • PorkBelly
    PorkBelly Posts: 533 Critical Contributor
    More & different goons are always welcome.  
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    I like the Sentinels. They look really cool (especially the Sentinel Vanguard) and they're not run-of-the-mill countdown/tile spammers like almost every other goon. Taking advantage of their charged tile creation is fun and makes me feel like my characters are trying to turn the tables on them, when I'm able. I'm particularly fond of the Field Scanner ability and the way it traces over the board - it's a small but neat effect.
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    5torm had a field day with them. Her black actually becomes pretty spammable with that many Charged tile generators around. I look forward to seeing them at "real" levels.
  • DAZ0273
    DAZ0273 Posts: 10,092 Chairperson of the Boards
    Add me to the list of fans. I think they might end up more formidable than we might think. Now if only we can get a Days of Future Past Boss event.
  • Michael1957
    Michael1957 Posts: 630 Critical Contributor
    I would have liked to see the passive of “Does X times the damage to any Mutant for X number of Sentinels remaining “.
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    OJSP said:
    Their powers only mentioned Mutants in one of them and as far as I could tell, they don’t even do additional damage or do anything special against Mutants. I think that is a design miss for me.
    I totally agree from a thematic sense, especially since there is a 'mutant' affiliation in the game. My guess is the developers struggled with this from a balance issue. For example, pretend that your only three 5-star champs are OML, Gambit, and Phoenix (or some other trio of mutants). You're not going to like a PvE event featuring Sentinels very much.
  • PinkoMcFlyToo
    PinkoMcFlyToo Posts: 49 Just Dropped In
    Love that we have the sentinels, but they don't feel like sentinels because in game they are the same size as my characters.
    C'mon Demiurge, go the extra mile. If there is a sentinel on the enemy team, shrink the art for all non-sentinel characters by 75%, give us some level of immersion.
  • bluewolf
    bluewolf Posts: 5,728 Chairperson of the Boards
    edited August 2020
    1. Buy a magnifying glass

    2. Tape it to the upper right corner of your screen. 

    3.  Holee mackerel!  Those Sentinels sure are big!
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    OJSP said:
    I wonder if there will be more/different sentinels? We seem to be missing a purple and black one.

    They are aesthetically good. However, thematically, seeing they were made to be weapons against Mutants, these ones don’t appear to be particularly good against them. They appear to be made to fight charge tile makers, so there’s Jubilee, Cable, Gambit and Storm (maybe there are more Mutants who do that, but I can’t think of any more at the moment) in that group. They could be good against non-mutants like Ragnarok, Star-Lord, Lockjaw, Black Bolt, etc. But, due to the nature of charged tiles, we can take advantage of them too.
    Yeah, that kind of struck me, too. I was thinking maybe the Vanguard should have a Passive that represents their adaptability as well, something like "When a friendly Sentinel is damaged by a power from a Mutant, reduce the damage by x% for each time that power has been fired before in this fight while a friendly Sentinel was active."
    Also, I sort of feel like even the Vanguard should have some sort of damaging power, tho probably a weak one. Any Sentinel should be a threat in and of itself, on at least some level.
  • Michael1957
    Michael1957 Posts: 630 Critical Contributor
    In the same line , a cool passive would be “Sentinels become immune to damage from a Mutants power once they have been damaged by that power “
  • sambrookjm
    sambrookjm Posts: 2,157 Chairperson of the Boards
    In the same line , a cool passive would be “Sentinels become immune to damage from a Mutants power once they have been damaged by that power “
    Maybe they're saving that up for Nimrod?
  • DAZ0273
    DAZ0273 Posts: 10,092 Chairperson of the Boards
    So I took in a team of Kitty, OML and Cable for that futuristic mutant feeling and boy, did they dismantle the Sentinels. Maybe the final node will be different but they are all full health after fighting through the previous nodes. Seriously Sentinels, you are not very good at doing your job so far!
  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    DAZ0273 said:
    So I took in a team of Kitty, OML and Cable for that futuristic mutant feeling and boy, did they dismantle the Sentinels. Maybe the final node will be different but they are all full health after fighting through the previous nodes. Seriously Sentinels, you are not very good at doing your job so far!

    I've been using 5* Professor X. Don't mind that "pull the character with lowest health" power at all!
    Actually, anyone tried 4* Professor X? I'm curious about how Invisibility will interact with that.
  • Dormammu
    Dormammu Posts: 3,531 Chairperson of the Boards
    DAZ0273 said:
    So I took in a team of Kitty, OML and Cable for that futuristic mutant feeling and boy, did they dismantle the Sentinels. Maybe the final node will be different but they are all full health after fighting through the previous nodes. Seriously Sentinels, you are not very good at doing your job so far!
    My team is similar, as I've been going with Kitty, Cable, and Magik. This was a great team for wave nodes. As soon as Cable gets his yellow strikes out, all tinykitty breaks loose. Kitty, of course, is buffing them every turn, but both Cable and Magik have the ability to easily fortify them. The strikes pretty much stay on the board and get insanely inflated.

    Meanwhile, once Magik has her purple repeater out, red tiles keep appearing and giving extra matches/cascades which are of course amplified by those nasty strikes. I had Magik cutting through Sentinels with her red sword power like a hot knife through butter. And don't get me started on Cable's big green gun and how effective it is when bolstered by strike tiles that add thousands of damage.