On Recent Aspect Ratio Changes for Tablets
Comments
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If I had 1 dollar for every time I read I will quit this game now I would be rich.
Thank you for the communication and thank you for these changes if efectively are going to improve the game in the future, cause those last words are like music in my ears.
For flashy issues and sight problems personally I always play the game on the minimum bright. That way I never had blurry eyes altought playing all the amount of hours I play.
Edit: finally I could play on my tablet. It has the vertical frames and it looks the same as my mobile. Still more big obviously being a tablet but overall I think its ok.-1 -
Looking at the big picture, the change will make coding and testing less time consuming and more uniform. The time saved could be diverted to other matters, like the upcoming QoL (UI) change for players, especially those with deeper rosters. I'm hoping it's related to the team selection screen that makes choosing teams much easier.0
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HoundofShadow said:Looking at the big picture, the change will make coding and testing less time consuming and more uniform. The time saved could be diverted to other matters, like the upcoming QoL (UI) change for players, especially those with deeper rosters. I'm hoping it's related to the team selection screen that makes choosing teams much easier.Also I echo everyone’s sentiments on you (IceIX) biting the bullet and communicating about these changes. I almost always praise feedback when we get it, even if we don’t like the content. There are so many other issues I wish you all would step in and do this for. At least saying this is working as intended and we are not planning to change it (Bishop anyone?) while painful, should cut back on a lot of people wondering and asking the same questions incessantly.So I’m using an iPhone 8 that is getting a little long in the tooth. When I finally upgrade, it’ll be whatever the newest iPhone is. So 11, or 12 if I can hold out. Does anyone know if there will be any changes to how MPQ will display? I don’t go for bigger/plus models, just standard. I like my phone to look like a phone. Not a phone/tablet hybrid. But I’ve heard even some iPhone users having issues with bars on their screen.4
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Daredevil217 said:HoundofShadow said:Looking at the big picture, the change will make coding and testing less time consuming and more uniform. The time saved could be diverted to other matters, like the upcoming QoL (UI) change for players, especially those with deeper rosters. I'm hoping it's related to the team selection screen that makes choosing teams much easier.Also I echo everyone’s sentiments on you (IceIX) biting the bullet and communicating about these changes. I almost always praise feedback when we get it, even if we don’t like the content. There are so many other issues I wish you all would step in and do this for. At least saying this is working as intended and we are not planning to change it (Bishop anyone?) while painful, should cut back on a lot of people wondering and asking the same questions incessantly.So I’m using an iPhone 8 that is getting a little long in the tooth. When I finally upgrade, it’ll be whatever the newest iPhone is. So 11, or 12 if I can hold out. Does anyone know if there will be any changes to how MPQ will display? I don’t go for bigger/plus models, just standard. I like my phone to look like a phone. Not a phone/tablet hybrid. But I’ve heard even some iPhone users having issues with bars on their screen.0
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Yes you will have letterboxing. None of which is space put to good use. So a cluttered interface is the result with very small print.
The game undoubtedly looks better on the old iPhones. So much so that I’ve considered getting a used older model flagship just for playing at home.
I do appreciate the feedback, the tone does seem a little (I’m not sure) annoyed, condescending, passive aggressive, maybe dismissive? Of course text being text, it’s fully possible I’m misreading that.2 -
Dogface said:Daredevil217 said:HoundofShadow said:Looking at the big picture, the change will make coding and testing less time consuming and more uniform. The time saved could be diverted to other matters, like the upcoming QoL (UI) change for players, especially those with deeper rosters. I'm hoping it's related to the team selection screen that makes choosing teams much easier.Also I echo everyone’s sentiments on you (IceIX) biting the bullet and communicating about these changes. I almost always praise feedback when we get it, even if we don’t like the content. There are so many other issues I wish you all would step in and do this for. At least saying this is working as intended and we are not planning to change it (Bishop anyone?) while painful, should cut back on a lot of people wondering and asking the same questions incessantly.So I’m using an iPhone 8 that is getting a little long in the tooth. When I finally upgrade, it’ll be whatever the newest iPhone is. So 11, or 12 if I can hold out. Does anyone know if there will be any changes to how MPQ will display? I don’t go for bigger/plus models, just standard. I like my phone to look like a phone. Not a phone/tablet hybrid. But I’ve heard even some iPhone users having issues with bars on their screen.0
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bluewolf said:Dogface said:Daredevil217 said:HoundofShadow said:Looking at the big picture, the change will make coding and testing less time consuming and more uniform. The time saved could be diverted to other matters, like the upcoming QoL (UI) change for players, especially those with deeper rosters. I'm hoping it's related to the team selection screen that makes choosing teams much easier.Also I echo everyone’s sentiments on you (IceIX) biting the bullet and communicating about these changes. I almost always praise feedback when we get it, even if we don’t like the content. There are so many other issues I wish you all would step in and do this for. At least saying this is working as intended and we are not planning to change it (Bishop anyone?) while painful, should cut back on a lot of people wondering and asking the same questions incessantly.So I’m using an iPhone 8 that is getting a little long in the tooth. When I finally upgrade, it’ll be whatever the newest iPhone is. So 11, or 12 if I can hold out. Does anyone know if there will be any changes to how MPQ will display? I don’t go for bigger/plus models, just standard. I like my phone to look like a phone. Not a phone/tablet hybrid. But I’ve heard even some iPhone users having issues with bars on their screen.0
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Dogface said:bluewolf said:Dogface said:Daredevil217 said:HoundofShadow said:Looking at the big picture, the change will make coding and testing less time consuming and more uniform. The time saved could be diverted to other matters, like the upcoming QoL (UI) change for players, especially those with deeper rosters. I'm hoping it's related to the team selection screen that makes choosing teams much easier.Also I echo everyone’s sentiments on you (IceIX) biting the bullet and communicating about these changes. I almost always praise feedback when we get it, even if we don’t like the content. There are so many other issues I wish you all would step in and do this for. At least saying this is working as intended and we are not planning to change it (Bishop anyone?) while painful, should cut back on a lot of people wondering and asking the same questions incessantly.So I’m using an iPhone 8 that is getting a little long in the tooth. When I finally upgrade, it’ll be whatever the newest iPhone is. So 11, or 12 if I can hold out. Does anyone know if there will be any changes to how MPQ will display? I don’t go for bigger/plus models, just standard. I like my phone to look like a phone. Not a phone/tablet hybrid. But I’ve heard even some iPhone users having issues with bars on their screen.MPQ is far and away the most processor- and memory-intensive thing I do on my phone. It was def a consideration when I last upgraded.I actually like it better on my tablet after this change, but that's just a 16:10, so it's not as big of a deal. Before, the characters were almost completely hidden behind the board, to the point where it was sometimes difficult to tell who I was targeting. The starfield background for the side bars was a definite improvement over the blue.1
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jp1 said:Yes you will have letterboxing. None of which is space put to good use. So a cluttered interface is the result with very small print.
The game undoubtedly looks better on the old iPhones. So much so that I’ve considered getting a used older model flagship just for playing at home.
I do appreciate the feedback, the tone does seem a little (I’m not sure) annoyed, condescending, passive aggressive, maybe dismissive? Of course text being text, it’s fully possible I’m misreading that.Full disclosure: sometimes I am that guy.1 -
While dumping the curtains has improved matters, I'm not sure that updating the support UI is a great example of something that offsets this.
For a long time, the biggest issues with supports are getting them and more crucially upgrading them and that's the area that most needs improving.3 -
I've been playing around with some various zoom options on my iPad, and I think I've found a reasonably decent workaround. To enable this functionality with the new aspect ratio from the latest update (to make it look a bit more like it did BEFORE the update), I did the following:
Go to Settings->Accessibility -> Zoom
Enable Zoom
Zoom Controller: On
Zoom Region: Full Screen Zoom
Zoom Filter: None (although the filters are sort of fun to use - you can do greyscale to pretend you're in Logan's special movie cut, or inverted colors, etc.)
Maximum Zoom Level: 1.2x
Tap the zoom controller once to bring up the options dialog. Set the zoom level (bar at the button between - and +) half-way across, making it about 1.1x zoom.
Once enabled, a zoom controller will appear on screen. You can tap, hold, and drag it to a new location. I prefer it in the upper right of the the screen, as it doesn't block the battlefield, the skill bar, or the switch target button.
Important quick interactions with the controller:
Double tap it to zoom in or out
Tap and hold with three fingers to drag the screen around to position it. You'll need to do this at least once to center the screen. The way I centered mine is in the screenshot below.
Once you've done these steps and centered the zoom area, all you'll normally have to do is double tap to zoom in and out every now and then, as you can't see all of the buttons on all screens while zoomed in.
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In other words, this is a big middle finger to tablet users. At least we know we aren’t valued players. Another reason to not spend money on the game.3
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Strange. I played all weekend on my tablet and I found I was seeing all clearly and I thought those few inches werent supposing a great change and I got used to it.
It must be that my tablet is different to the others. Or maybe my eyesight is better (despite using heavy glasses).
Indeed really strange.-1 -
Bad said:Strange. I played all weekend on my tablet and I found I was seeing all clearly and I thought those few inches werent supposing a great change and I got used to it.
It must be that my tablet is different to the others. Or maybe my eyesight is better (despite using heavy glasses).
Indeed really strange.3 -
If you like it, you're right (for you). If you don't like it, you're right (for you).
I do know a LOT of people are posting negative reviews of the game on the stores after the change. But then, the people who don't like something are usually the more vocal ones.I really hope these saved teams are coming very very soon.2 -
If the game doesn’t look good at your preferred resolution, then what’s the point? The bars don’t bother me too much, but I’d much rather play a games that works on my preferred form factor than deal with bad compromises. If it looks bad on steam, and iPad, what form factor looks best for this game?0
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They have limited resources and time to accomplish their goals. If the dev team are made up of of 30-50 developers, they could channel a few to work on Steam UI, and a few to tablet UI. The reality is their team is small, so they have to sacrifice something. They might have arrived at this conclusion while working on the UI for Supports and realised that the time spent testing to make sure the UI looks "right" for all players was too time consuming, and was delaying work on other parts of the game. In this case, tablet players were sacrificed for the greater good, that is the community as a whole.0
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Yesterday I was comparing the number of PVP alliances a year ago vs the one that just finished at season end. My guesstimate is that about 15% fewer players (at least, those in alliances) played PVP last month as did a year ago. This is during a massive global pandemic where we are encouraged to keep distant, etc.
We know the playerbase is at best holding steady, at worst slowly dropping. My snapshots of revenue of late show no increase there, but I am using a site which is possibly not capturing all the data. However, I think it feels right to say the game's just stable at the moment at best.
If you are looking to increase profits, what do you do? Cut labor costs. The game has no physical product and no real costs beyond server fees etc, which are fixed. Maintaining support for a fraction of your user base's way-outside-the-norm aspect ratio (the iPad is probably the smallest number of users among mobile devices) is obviously one place you could look to reduce non-revenue-generating efforts and reduce your team's size (either as a % of someone's time or to shift someone to another project). Or move someone to a feature/development project focused more on revenue generation.
Now, they wouldn't say "we stopped this to save some labor costs" but it could easily be another reason, beyond the ease in development of UI improvements, to make this change.1 -
If you look at the criteria to be met to "bring back" old Steam UI a few years ago, they were either:
1) they could code more efficiently
2) the playerbase for Steam increased by a certain number.
I believe the reasoning for tablet should be similar, but I'm leaning towards point 1: more efficient coding.0
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