Teferi, Master of Time: Official Thread
TEFERI, MASTER OF TIME
At Level 60 (Leveling cost: 79,860)
+4 | +4 | +3 | -1 | -1
112 HP
Creatures: 6 | Supports: 6 | Spells: 7
"A time mage with centuries of experience, Teferi bears the tragical scar of a battle against the nightmarish Phyrexians: during the conflict, he phased his homeland out of time, and never managed to bring it back.”
Abilities
Winds of Fate - Cost 9
Level 1: Discard the last card without mana from your hand, then draw a card.
Level 2: Discard the last card without mana from your hand, then draw 2 cards.
Level 3: Discard the last card without mana from your hand, then draw 2 cards. Create a Winds of Fate token.
Level 4: Discard the last card without mana from your hand, then draw 3 cards. Create a Winds of Fate token.
Timeless Image - Cost 15
Level 1: Disable target creature until end of turn.
Level 2: Disable target creature until the beginning of your next turn.
Level 3: Disable target creature until the beginning of your next turn. If it’s an opposing creature, create a copy of it on the battlefield under your control.
Level 4: Disable target creature until the beginning of your next turn. If it’s an opposing creature, create a copy of it on the battlefield under your control. Otherwise, reinforce it.
Master of Time - Cost 21
Level 1: Create a Master of Time token.
Level 2: Create a Master of Time token. Draw a card.
Level 3: Create a Master of Time token. Draw 2 cards.
Level 4: Create a Master of Time token. Draw 3 cards.
Tokens
Master of Time (Level 1 and 2)
(Blue) Support Card - Emblem (3) Token
“When you make your first match during your turn: Gain an extra swap.”
Master of Time (Level 3)
(Blue) Support Card - Emblem (3) Token
“When you make your first match during your turn: Gain an extra swap.
Resourceful 2: The first noncreature card in your hand gains 2 mana.”
Master of Time (Level 4)
(Blue) Support Card - Emblem (3) Token
“When you make your first match during your turn: Gain 2 extra swaps.
Resourceful 2: The first noncreature card in your hand gains 2 mana.”
Winds of Fate (Level 3)
(Blue) Support Card - Emblem (2) Token
“Prowess: Your first creature gets +1/+1 and gains Flying until end of turn.”
Winds of Fate (Level 4)
(Blue) Support Card - Emblem (2) Token
“Prowess: Your first creature gets +1/+1 and gains Flying until end of turn.
Anticipation: Drain 2 mana from the first card in your opponent’s hand.”
Comments
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Fun planeswalker with really potent abilities. Combine that with blue's obnoxious bouncing effects and you have a deck that should drive other players nuts!Creatures (3):Brazen Borrower (M)Niambi, Esteemed Speaker (M)Barrin, Tolarian Archmage (M)Spells (4):Sublime Epiphany (M)Stitch in Time (M)Enthralling Hold (R)Quasiduplicate (R)Supports (3):Dimir Guildgate (C)Orzhov Guildgate (C)Azorius Guildgate (C)This deck features a lot of what makes blue cards... blue. Meaning bounce effects, disables, even full blown creature stealing! The supports are not what makes the deck run - hence why they're all gates. Of course, they do work well together for bursts of mana gains every now again until you get enough of them out. It also helps that the majority of cards have mild to low mana costs (majority of cards costs 12 or less to cast) - which means lots of hand dumps from time to time!Creatures are designed around bouncing a single target... Brazen Borrower. Brazen Borrower's adventure effect is one of the more obnoxious effects - bounce a single creature or a non-token support (including vanguards and lands!) that also has flash for surprise attacker denial. Naimbi and Barrin both excel at bouncing your own creatures back to your hand - which is great for Brazen Borrower as this refreshes the adventure for another cast! In addition, Barrin will give full mana to Brazen Borrower while Niambi gives a modest mana, life, and loyalty gain; all for bouncing "your own creatures".Did you notice the quotation marks on "your own creatures," right? Well Teferi has taken taking your opponent's creatures to another level. Teferi's second ability can target opponent's creatures, gives you a copy to control, while disabling theirs. Why not add salt to the wound by flat out stealing it with Enthralling Hold and controlling a freshly reinforced creature? Is that creature hexproof? No worries, just use Sublime Epiphany to disable it, drain mana, draw a card, bounce a non-land support, and reinforce your first creature; all at once, and it has flash for attacker denial! Stitch in Time is a great card for Teferi because of extra turn shenanigans while Quasiduplicate acts like a wildcard reinforce mechanic for when you are having trouble returning Brazen Borrower to your hand...0
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